"This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.
“Hot new talent.” —Locus Get to know tomorrow’s brightest creative talents chosen by some of today’s bestselling authors and celebrated artists including Kevin J. Anderson, Orson Scott Card, Larry Elmore, and Brandon Sanderson. Explore 12 diverse new universes of possibility through a variety of creative and fresh new ideas—all in one anthology. From dragons to mythical death dealers, from murder on the moon to deep space mystery, these stories bring you the hot new talent in science fiction, fantasy, and horror. Discover the writers who push the boundaries—and break beyond them . . . the illustrators who envision the impossible—and render it real . . . the stories that challenge the way we see ourselves—and see the world in a new way. You’ll love this anthology because of the diversity of stories, unexpected twists and turns, and 16 full color illustrations that bring the stories to vivid life. Get it now. Bonus short stories by L. Ron Hubbard, Todd McCaffrey, and Robert J. Sawyer Art and writing tips by Anne McCaffrey, L. Ron Hubbard, and Larry Elmore “This fine collection will appeal to both fans of science fiction and fantasy short stories and aspiring writers looking for ways to improve their craft.” —Booklist About the Stories: When Gwen’s husband is found murdered, she’s the only suspect. After all, they were the only two people on the moon.—Moonlight One Flora’s father is a mech-soldier of the Slayer Class, but how much of him is really left inside the machine?—The Armor Embrace When an alien with godly intelligence is discovered watching the earth, one man must try to learn if its motives are pure.—Envoy in the Ice If you were stranded in an open boat and the only hope for rescue came from a ghost ship, would dare to ride?—The Devil’s Rescue Some gifts come with heavy price tags, and the giver must rise to the occasion.—Tears for Shülna What if an alien asks for your help with a question, and the answer affects the future of the whole human race?—The Drake Equation Barlow has a talent for finding the dead. Or do they find him.—Acquisition When Varga sets out to explore the ancient stronghold of a long- dead wizard, she discovers that the ruins aren’t as deserted as she thought.—Obsidian Spire If only that reptile in the sewer were something as predictable as an alligator.—Gator On a distant world among the cloud peaks, the light-hawks promise a rich reward for those daring enough to harvest one.—A Glowing Heart In a world where memories can be stripped, Bill discovers that he has a family he has never known.—The Long Dizzy Down Not all spirits have the best of intentions, and they must be dealt with.—The Woodcutters’ Deity You can put an end to something wondrous, but only at a cost.—The Dragon Killer’s Daughter In a life-or-death situation, sometimes you wish that you had a really powerful spell. But that begs the question—what is power?—Useless Magic Some devils are as old as a dream, and more evil than men can imagine.—Adramelech When the world needs saving, three children are called to the task.—The Fox, the Wolf, and the Dove Can an aging sorcerer find a way to track down his old nemesis with the small bit of magic he has left, or is he just fooling himself?—The Magnificent Bhajan
A smart, funny, provocative guide to the hidden dangers of "parentspeak"--those seemingly innocent phrases parents use when speaking to their young children, from "Good job!" to "Can you say thank you?"--that advocates for a more conscious approach to parenting based on respect and love for the child as an individual.
This quick-start guide explains how to use inquiry to promote civic engagement in the school library makerspace and provides ready-to-use ideas for hands-on service projects. By creating for their community in the school library makerspace, young people not only develop academic and cognitive skills but also learn to value building a culture of caring. Award-winning author Gina Seymour discusses her initiative to empower students to take an active role in making a difference and outlines how to implement similar programs in any school library setting. The book may be used in school libraries in conjunction with a service learning model to extend the learning that takes place in classrooms and to make youth feel a valuable part of their community. Numerous service project ideas are presented, from simple, low-cost, no-tech, craft-based ideas to high-tech projects including 3-D models, and while the book focuses on youth in middle school and high school, many projects may also be used in elementary school. Detailed project instructions include tips for making programs inclusive for all youth, and money-saving tips to promote sustainability.
In this story for readers of The Curious Incident of the Dog in the Night-Time and A Man Called Ove, when all seems lost, he finds what matters most. Walter Lavender Jr. is a master of finding. A wearer of high-tops. A maker of croissants. A son keeping vigil, twelve years counting. But he wouldn’t be able to tell you. Silenced by his motor speech disorder, Walter’s life gets lonely. Fortunately, he has The Lavenders—his mother’s enchanted dessert shop, where marzipan dragons breathe actual fire. He also has a knack for tracking down any missing thing—except for his lost father. So when the Book at the root of the bakery’s magic vanishes, Walter, accompanied by his overweight golden retriever, journeys through New York City to find it—along the way encountering an unforgettable cast of lost souls. Steeped in nostalgic wonder, The Luster of Lost Things explores the depths of our capacity for kindness and our ability to heal. A lyrical meditation on why we become lost and how we are found, from the bright, broken heart of a boy who knows where to look for everyone but himself.
God created a game - it's called The Game of Life. Planet Earth is the playing field, the 10 love commandments are the rules, and we humans are the players who can win or lose. The game is played by two teams, like the game of football. One team's head coach is Jesus and the other team's head coach is Satan. All of us on earth are playing for one of these two teams! Gabriel Ansley Erb wrote the book "2028 END" in order to fully elucidate God's game clock scenario for The Game of Life as contained in the game's handbook, the Holy Bible. The handbook says, "God declared the end from the beginning" (Isaiah 46:10) by using 7 days in the creation event. Each 24 hour creation day foretold of a future 1,000 year period for a total 7,000 year plan God had for The Game of Life to be played on planet earth. And amazingly, to confirm this is all true, God hid a secret prophesy in each creation day foretelling the greatest event He had planned to occur in that day's future millennium!Consequently, Creation day 1 foretold Adam & Eve's fall, which was fulfilled during earth's 1st millennium. Creation day 2 foretold Noah's global flood, which was fulfilled during earth's 2nd millennium. Creation day 3 foretold Moses' Red Sea parting, which was fulfilled during earth's 3rd millennium. Creation day 4 foretold of John the Baptist & Jesus Christ, and so they lived and died during earth's 4th millennium. And the prophecies continue with each Creation day!Gabriel proves all of the above, carefully revealing the prophetic Scriptures as well as the fulfillment Scriptures. Then he reveals a dozen Scriptures proving Christ died earth's 4,000 year and will return earth's 6,000 year. Finally, he proves Christ died Feast of Passover AD 28 and will return Feast of Trumpets 2028. For those who read this book, it is an open and shut case: The Game of Life will end 2,000 years from the year of Christ's death on the cross - AD 2028.
I have a dog. An inconvenient dog. When I wake up, my dog is inconvenient. When I'm getting dressed, my dog is inconvenient. And when I'm making tunnels, my dog is SUPER inconvenient. But sometimes, an inconvenient dog can be big and warm and cuddly. Sometimes, an inconvenient dog can be the most comforting friend in the whole wide world.
Featuring a new preface by the author, this book looks closely at college sports and how they shape the athletic and personal landscape for girls and young women. Filled with interviews from female athletes of all ages, this book chronicles how college and youth sports have become more corporate, to the detriment of participants.