This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
The articles included in this volume were presented at the 13th International Workshop on Combinatorial Image Analysis, IWCIA 2009, held at Playa del Carmen, Yucatan Peninsula, Mexico, November 24-27, 2009. The 12 previous meetings were held in Paris (France) 1991, Ube (Japan) 1992, Washington DC (USA) 1994,Lyon(France) 1995,Hiroshima(Japan) 1997,Madras(India) 1999, Caen (France) 2000, Philadelphia (USA) 2001, Palermo (Italy) 2003, Auckland (New Zealand) 2004, Berlin (Germany) 2006, and Bu?alo (USA) 2008. Imageanalysisisa scienti?c discipline whichprovidestheoreticalfoundations and methods for solving problems appearing in a range of areas as diverse as biology,medicine,physics,astronomy,geography,chemistry,robotics,andind- trial manufacturing. It deals with algorithms and methods aimed at extracting meaningful information from images. The processing is done through computer systems, and the focus is, therefore, on images presented in digital form. Unlike traditional approaches, which are based on continuous models requiring ?oat arithmetic computations and rounding, “combinatorial” approaches to image analysis (also named “discrete” or “digital” approaches) are based on studying the combinatorial properties of the digital images. They provide models and - gorithms, which are generally more e?cient and accurate than those based on continuous models. Some recent combinatorial approaches aim at constructing self-contained digital topology and geometry, which might be of interest and - portancenot only for imageanalysis,but also asa distinct theoretical discipline. Following the call for papers, IWCIA 2009 received 70 submissions. After a rigorous review process, 32 were accepted for inclusion in this volume.
Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.
The book gathers high-quality research papers presented at the International Conference on Advanced Computing and Intelligent Engineering (ICACIE 2017). It includes technical sections describing progress in the fields of advanced computing and intelligent engineering, and is primarily intended for postgraduate students and researchers working in Computer Science and Engineering. However, researchers working in Electronics will also find the book useful, as it addresses hardware technologies and next-gen communication technologies.
This book proposes new technologies and discusses future solutions for ICT design infrastructures, as reflected in high-quality papers presented at the 5th International Conference on ICT for Sustainable Development (ICT4SD 2020), held in Goa, India, on 23–24 July 2020. The conference provided a valuable forum for cutting-edge research discussions among pioneering researchers, scientists, industrial engineers, and students from all around the world. Bringing together experts from different countries, the book explores a range of central issues from an international perspective.
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
This book constitutes the refereed proceedings of the 9th International Symposium on Mathematical Morphology, ISMM 2009 held in Groningen, The Netherlands in August 2009. The 27 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on theory, connectivity and connected filters, adaptive morphology, graphs and topology, segmentation, shape, morphology of multi-valued images, and algorithms.
This book constitutes the refereed proceedings of the First International Conference on Advanced Data Mining and Applications, ADMA 2005, held in Wuhan, China in July 2005. The conference was focused on sophisticated techniques and tools that can handle new fields of data mining, e.g. spatial data mining, biomedical data mining, and mining on high-speed and time-variant data streams; an expansion of data mining to new applications is also strived for. The 25 revised full papers and 75 revised short papers presented were carefully peer-reviewed and selected from over 600 submissions. The papers are organized in topical sections on association rules, classification, clustering, novel algorithms, text mining, multimedia mining, sequential data mining and time series mining, web mining, biomedical mining, advanced applications, security and privacy issues, spatial data mining, and streaming data mining.