Xna 4.0 Game Development by Example
Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
Published: 2010-09-24
Total Pages: 745
ISBN-13: 1849690677
DOWNLOAD EBOOKCreate your own exciting games with Microsoft XNA 4.0.
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Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
Published: 2010-09-24
Total Pages: 745
ISBN-13: 1849690677
DOWNLOAD EBOOKCreate your own exciting games with Microsoft XNA 4.0.
Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
Published: 2012-09-25
Total Pages: 575
ISBN-13: 1849687099
DOWNLOAD EBOOKCreate action-packed 3D games with the Microsoft XNA Framework.
Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
Published: 2010-12-09
Total Pages: 542
ISBN-13: 1449302769
DOWNLOAD EBOOKWant to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
Published: 2011-12-23
Total Pages: 737
ISBN-13: 1849692416
DOWNLOAD EBOOKAnnotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.
Author: Mario Zechner
Publisher: Apress
Published: 2012-01-25
Total Pages: 685
ISBN-13: 1430239883
DOWNLOAD EBOOKBeginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
Author: Benjamin Nitschke
Publisher: John Wiley & Sons
Published: 2008-02-26
Total Pages: 602
ISBN-13: 0470261285
DOWNLOAD EBOOKProfessional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.
Author: Tom Miller
Publisher: Addison-Wesley Professional
Published: 2011
Total Pages: 0
ISBN-13: 9780672333453
DOWNLOAD EBOOKGet Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Author: Jerry Lee Ford (Jr.)
Publisher: Course Technology PTR
Published: 2007
Total Pages: 388
ISBN-13: 9781598633979
DOWNLOAD EBOOKTargeting the novice, this guide teaches the basics of computer programming with Ruby through the creation of simple computer games. Not only will this "learn by doing" approach provide programmers with an instant sense of accomplishment, but its also a fun way to learn.
Author: Frank Luna
Publisher: Mercury Learning and Information
Published: 2012-03-15
Total Pages: 1029
ISBN-13: 1937585964
DOWNLOAD EBOOKThis updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author: Kurt Jaegers
Publisher:
Published: 2010
Total Pages:
ISBN-13:
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