XIII is looking for a certain Kim Rowlands, a woman with whom he saw himself in a photograph. His search will yield a name—his, perhaps—and take him to a place that may be home. All families have secrets, though, and they can get a man killed. And what exactly do General Carrington and his beautiful aide Lieutenant Jones want with him?
European comic authors produced a steady stream of comic material throughout the twentieth century, but gained the world's notice in 1975 when the French magazine Metal Hurlant was founded. A new generation of artists and writers had begun. Soon publishers were producing translations of the new comics into other languages, including English, and comics creators everywhere were inspired to innovation.This is a reference work, arranged by artist or writer, to European comics from the last quarter of the twentieth century that have been translated from any European language into English. It contains a variety of material, from the innocent imperialism of Herge's Tintin to the sadistic murder for hire in Bernet's Torpedo. Albums by a single creator or artist-and-writer team of European origin are the focus; comics in periodicals and anthologies with multiple contributors are excluded. Each entry provides a plot abstract and various notes about the original comic. An author index provides brief biographical information. There is a comprehensive general index.
Arrested by the Costaverdean authorities because of pressure from the US, XIII and his friends are awaiting their extradition. Instead, they’re freed by Costaverdean troops in disguise. But they can’t afford to stick around, as they’re still on the run from the most powerful nation on Earth. Desperate for money, McLane decides to go after Maximilian’s gold, as Mullway believes he’s found the location of the third silver watch. The problem is that the location is under 150 feet of water...
With the conspiracy that nearly claimed his life dismantled, XIII can finally turn all his attention towards uncovering his own distant past. Armed with everything he could find on Jason Fly—the man he seems to be—he heads to Green Falls, where he grew up. The problem with amnesia is that you never know exactly what you’ll dig up when you go home again. And... is everything really solved concerning the presidential assassination that cost him his memory?
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
In Walks in Literary Santa Fe, you will explore the storytelling traditions and cultural history of New Mexico and familiar landmarks. This guidebook reveals the stories of historical and legendary figures that have lived in and written about the Land of Enchantment and its storied capital city. An entertaining reference on regional literature and culture for residents and visitors alike, this volume includes a Southwest literary timeline, Southwest literature bibliography, a list of New Mexico's literary classics, plus contact details for local literary organizations, booksellers, and publishers, along with information on regional writers' retreats and conferences.
A man washes ashore near an old couple’s house, barely alive. When he comes to, he has forgotten everything, including his name. The only clues to his identity: a key sewn into his clothes, a bullet wound to the head... and the number XIII tattooed on his shoulder. A meagre start to reconstruct one’s self.