Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing About Your Adventure is full of tips and tricks to help kids write a personal narrative, from organizing the events to adding details. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
A write-in book which will allow children to pen their very own adventure story. With lots of hints and tips on how to create characters, plan plots, write dialogue and stage all-important action scenes, this book will start budding writers off with simple exercises, and build them up until they are racing through their own short stories.
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
‘Enthusiastic, pleasingly madcap’ Geographical Adventure – something that’s new and exhilarating, outside your comfort zone. Adventures change you and how you see the world, and all you need is an open mind, bags of enthusiasm and boundless curiosity. Recommended for viewing on a colour tablet.
Fast-paced plots, white-knuckle moments, heart-stopping adventure. Learn how to pack your pages with action, from beginnings that grab to endings that leave your readers begging for more from the author of more than 180 novels. "A vital book for authors wishing to add impact to their fiction. ...a very good analysis of the genre markets, a deft guide to the craft of modern fiction writing, & a glimpse into the life of the best-selling novelist-not the gazillionaires like King or Koontz of Mailer or whoever, but the scrivener who just makes a nice living at cranking out entertainment for the rest of us. Newton shows you many passages that don't quite make the grade (but went to press anyway, because that's often how it works) & chunks that he feels are golden. He berates you to make it all larger-than-life-that's the market!-but also stops you short of falling to mawkish self-parody. This is certainly a vital book for the mystery writer & those who do war stories, but I wouldn't hesitate to recommend it as a tonic before writing Western, Gothic, space adventure, or quest fantasy. It's worth ten bucks, & certainly a fiver, even though the world has changed so much since 1989." -Anthony D. Ravenscroft, Amazon.com reviewer