Play Anything

Play Anything

Author: Ian Bogost

Publisher: Basic Books

Published: 2016-09-13

Total Pages: 290

ISBN-13: 0465096506

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How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.


What If Everybody Did That?

What If Everybody Did That?

Author: Ellen Javernick

Publisher: Marshall Cavendish

Published: 2010

Total Pages: 40

ISBN-13: 9780761456865

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"Text first published in 1990 by Children's Press, Inc."


Would You Rather…?

Would You Rather…?

Author: Graham Hodson

Publisher: Rockwood Publishing

Published: 2024-02-17

Total Pages: 52

ISBN-13:

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Dive into the world of choices and dilemmas with "Would You Rather?", the book that invites you on an exciting journey of imagination and discovery. With a total of 450 questions, and perfect for people of all ages, each thought-provoking question is designed to challenge your mind, stir your soul, and ignite lively discussions. Whether you're a young adventurer eager to explore fantastical scenarios, a teenager contemplating the future, or an adult reflecting on life's myriad paths, "Would You Rather?" has something for everyone. Each question is a door to a new possibility, a crossroads where humor meets wisdom, and the everyday meets the extraordinary. From the fun and whimsical to the deep and thought-provoking, an amazing 450 individual dilemmas await you, offering a unique blend of entertainment, introspection, and conversation starters. "Would You Rather?" isn't just a book; it's a journey through the landscapes of our choices, a celebration of the diverse paths we take in life, and an invitation to understand ourselves and others better. It's ideal for breaking the ice at parties, bonding with family, or introspective solitary moments. So, are you ready to make your choices? Open the pages, and let the adventure begin!


Scratch 3 Programming Playground

Scratch 3 Programming Playground

Author: Al Sweigart

Publisher: No Starch Press

Published: 2021-01-19

Total Pages: 226

ISBN-13: 171850022X

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3


The Infinite Playground

The Infinite Playground

Author: Bernard De Koven

Publisher: MIT Press

Published: 2022-06-21

Total Pages: 207

ISBN-13: 0262543869

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In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.


Elevating Child Care

Elevating Child Care

Author: Janet Lansbury

Publisher: Rodale Books

Published: 2024-04-30

Total Pages: 177

ISBN-13: 0593736168

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A modern parenting classic—a guide to a new and gentle way of understanding the care and nurture of infants, by the internationally renowned childcare expert, podcaster, and author of No Bad Kids “An absolute go-to for all parents, therapists, anyone who works with, is, or knows parents of young children.”—Wendy Denham, PhD A Resources for Infant Educarers (RIE) teacher and student of pioneering child specialist Magda Gerber, Janet Lansbury helps parents look at the world through the eyes of their infants and relate to them as whole people who have natural abilities to learn without being taught. Once we are able to view our children in this light, even the most common daily parenting experiences become stimulating opportunities to learn, discover, and connect with our child. A collection of the most-read articles from Janet’s popular and long-running blog, Elevating Child Care focuses on common infant issues, including: • Nourishing our babies’ healthy eating habits • Calming your clingy, fearful child • How to build your child’s focus and attention span • Developing routines that promote restful sleep Eschewing the quick-fix tips and tricks of popular parenting culture, Lansbury’s gentle, insightful guidance lays the foundation for a closer, more fulfilling parent-child relationship, and children who grow up to be authentic, confident, successful adults.


Would You Rather Book for Kids

Would You Rather Book for Kids

Author: Sunny Gecko

Publisher: Alakai Publishing LLC

Published: 2021-01-30

Total Pages: 120

ISBN-13:

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Looking for a fun activity book that will make your whole family laugh-out-loud? Then this is the book for you! This book is full of funny scenarios and interesting "would you rather" questions. These "Would You Rather" questions appeals to the kids sense of adventure and silliness. You can play together with your whole family for tons of fun! Watching them trying to find the solutions in these crazy scenarios will be hilarious! It's a perfect book for game nights, traveling, get-togethers, parties, and just about any time you want to connect with friends and family! The book is suited for ages 5 years old and up. 'Would You Rather Book for Kids' includes: · 200 original and intriguing "would you rather" questions – 2 per page · A variety of situations such as: exciting and interesting, thought provoking, ridiculous and hilarious, and much more! · All questions are clean and family-friendly humor · Tons of engaging and conversation-starting questions! · Nobody wins and nobody loses, but everybody has a great time! Scroll up and click the BUY NOW button and enjoy the fun times with your friend and family!


101 Playground Games

101 Playground Games

Author: Thérèse Hoyle

Publisher: Routledge

Published: 2021-06-06

Total Pages: 141

ISBN-13: 1000394417

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101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.


Race in the Schoolyard

Race in the Schoolyard

Author: Amanda E. Lewis

Publisher: Rutgers University Press

Published: 2003

Total Pages: 274

ISBN-13: 9780813532257

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Annotation An exploration of how race is explicitly and implicitly handled in school.


Asphalt to Ecosystems

Asphalt to Ecosystems

Author: Sharon Gamson Danks

Publisher: New Village Press

Published: 2010-11-01

Total Pages: 289

ISBN-13: 1613320809

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Case Studies from North America, Scandinavia, Japan, and Great Britain demonstrate natural outdoor teaching environment that support hand-on learning in science, math, language, and art in ways that nurture healthy imagination and socialization Asphalt to Ecosystems is a compelling color guidebook for designing and building natural schoolyard environments that enhance childhood learning and play experiences while providing connection with the natural world. With this book, Danks broadens our notion of what a well-designed schoolyard should be, taking readers on a journey from traditional, ordinary grassy fields and asphalt, to explore the vibrant and growing movement to "green" school grounds in the United States and around the world. This book documents exciting green schoolyard examples from almost 150 schools in 11 countries, illustrating that a great many things are possible on school grounds when they are envisioned as outdoor classrooms for hands-on learning and play. The book's 500 vivid, color photographs showcase some of the world's most innovative green schoolyards including: edible gardens with fruit trees, vegetables, chickens, honey bees, and outdoor cooking facilities; wildlife habitats with prairie grasses and ponds, or forest and desert ecosystems; schoolyard watershed models, rainwater catchment systems and waste-water treatment wetlands; renewable energy systems that power landscape features, or the whole school; waste-as-a-resource projects that give new life to old materials in beautiful ways; K-12 curriculum connections for a wide range of disciplines from science and math to art and social studies; creative play opportunities that diversify school ground recreational options and encourage children to run, hop, skip, jump, balance, slide, and twirl, as well as explore the natural world first hand. The book grounds these examples in a practical framework that illustrates simple landscape design choices that all schools can use to make their schoolyards more comfortable, enjoyable and beautiful, and describes a participatory design process that schools can use to engage their school communities in transforming their own asphalt into ecosystems.