How Computers Really Work

How Computers Really Work

Author: Matthew Justice

Publisher: No Starch Press

Published: 2020-12-29

Total Pages: 394

ISBN-13: 171850067X

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An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.


Color Management

Color Management

Author: John T. Drew

Publisher: Simon and Schuster

Published: 2012-05-15

Total Pages: 521

ISBN-13: 1621535835

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Whether they are working in print, interactive, environmental, or web-based design, designers will learn how to apply color theory to their work in order to communicate and entertain. Graphic design professors John Drew and Sarah Meyer explain all of the technical issues that are relevant to communicating with color in 2-D and 3-D environments and in still and moving images. This invaluable guide arms designers with all the in-depth technical information that they need about color theory, color systems, mixing, removal, pigments, inks, papers, and printing. Graphic design students and educators will also appreciate Drew and Meyer’s considerations of how human beings perceive and react to color in every aspect of their daily lives. Featuring over 200 dynamic samples of graphic design and color usage from around the world, this guide is an unrivaled resource and an excellent choice for course adoptions.


Network World

Network World

Author:

Publisher:

Published: 1988-04-25

Total Pages: 44

ISBN-13:

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For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.


Olympiad Champs Cyber Class 3 with Past Olympiad Questions

Olympiad Champs Cyber Class 3 with Past Olympiad Questions

Author: Disha Experts

Publisher: Disha Publications

Published: 2018-11-19

Total Pages: 169

ISBN-13: 9388240316

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“Olympiad Champs Cyber Class 3 with Past Olympiad Questions” is a complete preparatory book for Olympiad exams for Class 3. The book provides complete theory with Illustrations (real-life Images) along with fully solved Exercises in 2 levels. Level 1, is the beginner’s level which comprises of MCQs like fillers, analogy and odd one out. Level 2 (advanced level) comprises of questions based on techniques like matching, chronological sequencing, picture, feature based, statement correct/ incorrect, integer based, puzzle, grid based, and much more. The Exercises have been empowered with Past Questions from various Olympiad Exams like NCO, GTSE, etc.


A/V A to Z

A/V A to Z

Author: Richard W. Kroon

Publisher: McFarland

Published: 2010-03-30

Total Pages: 773

ISBN-13: 0786457406

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Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.