Original puzzles for both beginners and experts: chess word puzzles, design-onyms, rhymed double crostics, addle letter anagrams, silly syllables, quadruple triplets, double horizontals, alphagram puzzles, linkogram lapwords, lapword triplets, dual lapword sixes, more. Most solutions can be written directly in the book. Full solutions. 196 figures.
Every writer needs help with words: choosing them, using them, spelling them correctly. When is optimal or optimum the better choice? Why use germane when relevant is, well, more relevant? Created for just such tortuous (torturous?) situations, this handy guide provides an A-to-Z listing of troublesome, confusing words, accompanied by clear examples and explanations to help avoid common mistakes. With a discussion on getting the most out of words, a helpful resource section, humorous illustrations, and clever bits of wordplay, this compact reference is an indispensable resource. • The latest addition to Jan Venolia's Right! series, which has sold more than 600,000 copies. • With the growing influence of email and other instant communication on the English language, a modern reference is more important than ever. • Small and portable, this book is easier to carry and to use than some of the larger, bulkier reference works. • The cover design for WRITE RIGHT! and REWRITE RIGHT! was selected to display in the AIGA (American Institute of Graphic Arts) 50 Books / 50 Covers Exhibition in 2001. The designer for this series (including The Right Word!) is Paul Kepple, director, Headcase Design, Philadelphia, PA.
This book constitutes the refereed proceedings of the 12th International Conference on Combinatorics on Words, WORDS 2019, held in Loughborough, UK, in September 2019. The 21 revised full papers presented in this book together with 5 invited talks were carefully reviewed and selected from 34 submissions. WORDS is the main conference series devoted to the mathematical theory of words. In particular, the combinatorial, algebraic and algorithmic aspects of words are emphasized. Motivations may also come from other domains such as theoretical computer science, bioinformatics, digital geometry, symbolic dynamics, numeration systems, text processing, number theory, etc.
This book's main goal is to show readers how to use the linguistic theory of Noam Chomsky, called Universal Grammar, to represent English, French, and German on a computer using the Prolog computer language. In so doing, it presents a follow-the-dots approach to natural language processing, linguistic theory, artificial intelligence, and expert systems. The basic idea is to introduce meaningful answers to significant problems involved in representing human language data on a computer.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1971 edition and contains columns published in the magazine from 1963-1965.
With an emphasis on learning through play, this book provides a comprehensive collection of word games for vocabulary development or to constructively fill leisure time. The activities are suitable for children and adults and can be adapted for different client groups. They are ideal for teachers, therapists, youth club leaders or activity providers. The only principle for including a game in this collection is that it had to be fun to play! This title includes: A-E-I-O-U; Letter patience; 'M' in the middle; double meanings; Pro-nouns; Haiku; Guessing rhyming words; Forbidden letters; Who has the word?; and Word snakes. The only principle for including a game in this collection is that it had to be fun to play!
One hundred twenty-one manipulative math experiences help children discover concepts naturally. Uses easy to find materials. Includes take-home projects to stimulate parent-child interaction.