In April 1951, at the height of the Korean War, Chinese troops advanced south of the 38th parallel towards a strategic crossing-point of the Imjin River on the invasion route to the South Korean capital of Seoul. The stand of the 1st Battalion, the Gloucestershire Regiment, against the overwhelming numbers of invading troops has since passed into British military history. In The Edge of the Sword General Sir Anthony Farrar-Hockley, then Adjutant of the Glosters, has painted a vivid and accurate picture of the battle as seen by the officers and soldiers caught up in the middle of it. The book does not, however, end there. Like the majority of those who survived, the author became a prisoner-of-war, and the book continues with a remarkable account of his experiences in and out of Chinese prison camps. This book is not an attempt at a personal hero-story, and it is certainly not a piece of political propaganda. It is, above all, an amazing story of human fortitude and high adventure.
Where angels walk the ground and the future is told in song, does a man of low rank have a chance at love with a princess? In Camrithia, a land of shadows and mystical secrets, Trevin lives to serve King Laetham. But his heart belongs to the princess, Melaia. When the King sends Trevin on on a dangerous quest to find the missing comains—captains in the king’s army—he must leave Melaia to the advances of a swaggering Dregmoorian prince. Challenged to prove his worth, Trevin throws himself into his quest. Striving to prove his love, Trevin undertakes a second mission—find the harps Melaia seeks in order to restore the stairway to heaven. Through fire caves, rogue winds, and murderous threats, Trevin remains steadfastly dedicated to his quest—even when he is falsely accused of a heinous crime. As Trevin’s time runs out, he realizes he must face the shame and horror of his own past and the nightmare that has come to life. Will he have the courage to finish what he has started? From the Trade Paperback edition.
You are the Bastard Elf! Kicked out of home at the cruelly young age of 60, you're left to fend for yourself in the wilds surrounding Bilgeton. Embark on an epic quest in search of your human father and his fabled couch upon which you might crash, or blow that off as soon as something better comes along. Can you survive in this strange and vicious fantasy realm? The Sword of the Bastard Elf is an epic single player gamebook adventure of ludicrous size and scope. It's more than 300,000 words long with 1825 sections to jump around and more than 100 original illustrations to gaze at. The sheer size and weighty presence of the book will dominate your bookcase and immediately draw the attention of anyone who walks into the room. It also includes a beer and pretzels role playing game for a "Dungeon Bastard" and up to four players, and an introductory scenario to get you started. Featuring writing by the weird and enigmatic Herman Skull, illustrations by the humble and enigmatic S. Iacob and a never-before-seen illustration by fantasy art legend Tony Hough (Fighting Fantasy illustrator for Spectral Stalkers, Night Dragon, Knights of Doom and Bloodbones), there's a lot of entertainment waiting for you right here! So what are you waiting for? Grab a couple of dice, clench your fests and dive in to the longest, strangest and completely sideways gamebook adventure ever put to paper! Warning: this is not for small children! While there's nothing here that'd seriously upset a teenager, there's a lot of grown up humour, grotesque monsters and some fantasy violence. So give the little ones something else to read and don't risk putting them off gamebooks forever. Also, they won't get the jokes.
Better to die sharp in war than rust through a time of peace. A mother struggling to repress her violent past, A son struggling to grasp his violent future, A father blind to the danger that threatens them all. When the winds of war reach their peninsula, will the Matsuda family have the strength to defend their empire? Or will they tear each other apart before the true enemies even reach their shores?High on a mountainside at the edge of the Kaigenese Empire live the most powerful warriors in the world, superhumans capable of raising the sea and wielding blades of ice. For hundreds of years, the fighters of the Kusanagi Peninsula have held the Empire's enemies at bay, earning their frozen spit of land the name 'The Sword of Kaigen.'Born into Kusanagi's legendary Matsuda family, fourteen-year-old Mamoru has always known his purpose: to master his family's fighting techniques and defend his homeland. But when an outsider arrives and pulls back the curtain on Kaigen's alleged age of peace, Mamoru realizes that he might not have much time to become the fighter he was bred to be. Worse, the empire he was bred to defend may stand on a foundation of lies.Misaki told herself that she left the passions of her youth behind when she married into the Matsuda house. Determined to be a good housewife and mother, she hid away her sword, along with everything from her days as a fighter in a faraway country. But with her growing son asking questions about the outside world, the threat of an impending invasion looming across the sea, and her frigid husband grating on her nerves, Misaki finds the fighter in her clawing its way back to the surface.
A young Orthodox Jewish girl embarks on a fantastical adventure in this acclaimed graphic novel for preteens—“a terrific story, told with skill” (Publishers Weekly, starred review). Spunky, strong-willed eleven-year-old Mirka Herschberg isn’t interested in knitting lessons from her stepmother, or how-to-find-a-husband advice from her sister, or you-better-not warnings from her brother. There’s only one thing she does want: to fight dragons! Granted, no dragons have been breathing fire around Hereville, the Orthodox Jewish community where Mirka lives. But that doesn’t stop the plucky girl from honing her skills by fearlessly stands up to local bullies. She battles a very large, very menacing pig. But when she boldly accepts a challenge from a mysterious witch, Mirka might finally get her very own dragon-slaying sword! All she has to do is find—and outwit—the giant troll who’s got it! A delightful mix of fantasy, adventure, cultural traditions, and preteen commotion, Hereville will captivate middle-school readers with its exciting visuals and entertaining new heroine.
I see you blink with surprise. A girl? you are thinking. Surely a girl cannot be asamurai. But you are wrong. Kimi dreams of being a great samurai warrior, but she and her sister, Hana, are young ladies of ancient Japan, daughters of the Jito of the province. Her future seems clear: Girls do not become samurai. Then, a murderous betrayal shatters the sisters' world. Suddenly, Kimi and Hana are thrown headlong into a life of warrior codes, deadly swords, and dangerous enemies. Life has swept them into an adventure more heart-pounding than the sisters ever could have imagined . . . and once it has been set in motion, nothing will ever be the same.
Many consider the Battle of Midway to have turned the tide of the Pacific War. It is without question one of the most famous battles in history. Now, for the first time since Gordon W. Prange s bestselling "Miracle at Midway," Jonathan Parshall and Anthony Tully offer a new interpretation of this great naval engagement. Unlike previous accounts, "Shattered Sword" makes extensive use of Japanese primary sources. It also corrects the many errors of Mitsuo Fuchida s "Midway: The Battle That Doomed Japan," an uncritical reliance upon which has tainted every previous Western account. It thus forces a major, potentially controversial reevaluation of the great battle. The authors examine the battle in detail and effortlessly place it within the context of the Imperial Navy s doctrine and technology. With a foreword by leading WWII naval historian John Lundstrom, "Shattered Sword" will become an indispensable part of any military buff s library. Winner of the 2005 John Lyman Book Award for the "Best Book in U.S. Naval History" and cited by "Proceedings" as one of its "Notable Naval Books" for 2005."
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.