Tok's story continues in winter, three years after the close of Raven Quest. Tok, now an adult with a son, is mourning his murdered mate. Haunted by visions of a prophetic white raven, Tok also worries about a mysterious Overlord who is threatening to overturn raven society. With the hope of finding a safe haven, he and his son embark on a journey with their wolf pack, led by Selaks. Guided by the wisdom of the white raven he searches for the Wanderers, or caribou, who will lead both wolves and ravens to safety. Along the way, they are shadowed by the spies of the Overlord. Their ultimate capture will reveal his identity and lead to Tok's most intense battle yet! Through these animals, thi sequel builds on the very human themes of honour, respect, fairmindedness, and independence; and exposes the dangers of the destruction of natural habitat.
The Warhammer world is a land of grim fantasy and perilous adventure, threatened by the Dark Powers. This anthology of eight stories features Gotrek the troll-slayer, his human companion Felix, and the halfling investigator Sam Warble.
“Fairy tale and history merge seamlessly” (Publishers Weekly, starred review) in this enchanting and lyrical novel about love and resilience from the Boston Globe-Horn Book Award winner, Katherine Rundell. Feo’s life is extraordinary. Her mother trains domesticated wolves to be able to fend for themselves in the snowy wilderness of Russia, and Feo is following in her footsteps to become a wolf wilder. She loves taking care of the wolves, especially the three who stay at the house because they refuse to leave Feo, even though they’ve already been wilded. But not everyone is enamored with the wolves, or with the fact that Feo and her mother are turning them wild. And when her mother is taken captive, Feo must travel through the cold, harsh woods to save her—and learn from her wolves how to survive.
Volume Two of The Runelords Raj Ahtan, ruler of Indhopal, has used enough forcibles to transform himself into the ultimate warrior: The Sum of All Men. Ahtan seeks to bring all of humanity under his rule-destroying anything and anyone that stood in his path, including many friends and allies of young Prince Gaborn Val Orden. But Gaborn has fulfilled a two-thousand-year-old prophecy, becoming the Earth King-a mythic figure who can unleash the forces of the Earth itself. And now the struggle continues. Gaborn has managed to drive off Raj Ahtan, but Ahtan is far from defeated. Striking at far-flung cities and fortresses and killing dedicates, Ahtan seeks to draw out the Earth King from his seat of power, to crush him. But as they weaken each other's forces in battle, the armies of an ancient and implacable inhuman enemy issue forth from the very bowels of the Earth. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
From the author of The Walled City comes a fast-paced and innovative novel that will leave you breathless. Her story begins on a train. The year is 1956, and the Axis powers of the Third Reich and Imperial Japan rule. To commemorate their Great Victory, they host the Axis Tour: an annual motorcycle race across their conjoined continents. The prize? An audience with the highly reclusive Adolf Hitler at the Victor's ball in Tokyo. Yael, a former death camp prisoner, has witnessed too much suffering, and the five wolves tattooed on her arm are a constant reminder of the loved ones she lost. The resistance has given Yael one goal: Win the race and kill Hitler. A survivor of painful human experimentation, Yael has the power to skinshift and must complete her mission by impersonating last year's only female racer, Adele Wolfe. This deception becomes more difficult when Felix, Adele's twin brother, and Luka, her former love interest, enter the race and watch Yael's every move. But as Yael grows closer to the other competitors, can she be as ruthless as she needs to be to avoid discovery and stay true to her mission?
Heralded by Science Fiction Chronicle as one of the Best Books of 2001. Across the waterworld of Aquasilva, change is being fought and ruthlessly suppressed by the Domain and its ferocious holy warriors, the Sacri. When Cathan, a count's son, inadvertently stumbles across a terrifying Domain plot to wipe out the rising discontent, he is thrust headlong into a fight beyond his control.
A note is left on a car windshield, an old dog dies, and Kent Nerburn finds himself back on the Lakota reservation where he traveled more than a decade before with a tribal elder named Dan. The touching, funny, and haunting journey that ensues goes deep into reservation boarding-school mysteries, the dark confines of sweat lodges, and isolated N...