Wizard Quest

Wizard Quest

Author: Lisa Wright DeGroodt

Publisher: iUniverse

Published: 2008-07-03

Total Pages: 249

ISBN-13: 0595630553

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The Quests continue Nestled in the Catskills Mountains of New York, a man awaits his destiny, unaware that his talents will thrust him into an Interdimensional battle between Good and Evil. Jay Rupert discovers that his roots go far deeper than having authentic hippies for parents. His first clue is when he manifests the elusive sign that declare him to be a wizard in the pristine Land Dimension. When he is pulled to the Land to assist in sending the kidnapped Too'ki's home, time is running out for everyone involved: the star crossed lovers Tracy and Orli, the stranded Too'ki, and the Land itself. Jay struggles to manifest his birthright and restore order to the Land before time runs out. Forces seem to be conspiring to work against his efforts, and as Jay grapples with his past, his present, and his future, the entire fate of the Interdimensional Grid hangs in the balance.


Mage Quest

Mage Quest

Author: C. Dale Brittain

Publisher: Baen Books

Published: 1993

Total Pages: 0

ISBN-13: 9780671721695

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A new wizard's adventure by the author of A Bad Spell in Yurt. The king of Yurt, his nephew, a prince, a priest and a wizard set out on a quest with differing goals for each member. They encounter intrigue, treachery, black magic and a big blue djinn. Only the wizard's ingenuity may be able to save their lives--and their souls.


Game Wizards

Game Wizards

Author: Jon Peterson

Publisher: MIT Press

Published: 2021-10-12

Total Pages: 401

ISBN-13: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.


An Unwelcome Quest

An Unwelcome Quest

Author: Scott Meyer

Publisher: Magic 2.0

Published: 2015

Total Pages: 0

ISBN-13: 9781477821404

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Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards--and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another's company if they want to see Medieval England--and their favorite sci-fi movies on VHS--ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?


Quest for the Wizard's Tower

Quest for the Wizard's Tower

Author: Gerry Gaston

Publisher: CreateSpace

Published: 2013-11-09

Total Pages: 66

ISBN-13: 9781493786060

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"Choose Your Own Path" Adventure for Ages 4-8! In this world, magic is real! It can be found everywhere, but only a few wizards have gained the power to use it or make enchanted items. You have been instructed to find and return a certain magical object, known as the Dragon Staff. It has the power to control dragons and your Master believes it was taken by the Red Wizard. He has likely hidden it in his mysteriously dark Tower. Beginning your quest with a strong desire to prove yourself, you meet with your Master in his castle library. And so your Adventure begins ... This unique interactive format allows you to control the progress of the story, as it is being told! Will you dare to explore the secret passage, or play it safe and stay on the pathway? Your Adventure Awaits!


Throne of Eldraine: The Wildered Quest

Throne of Eldraine: The Wildered Quest

Author: Kate Elliott

Publisher: Wizards of the Coast

Published: 2019-09-04

Total Pages: 179

ISBN-13: 0786967080

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In the exciting new story of Magic's latest release, Throne of Eldraine, the young warrior-mage twins Rowan and Will Kenrith quest for their missing father, High King Kenrith. Venturing far from the safety of the Realm, their search takes them deep into the Wilds—a hostile land of faeries, monsters, and untamed magic. A chance encounter with the wily and inscrutable shapeshifter Oko seems somehow connected, but memory of the Fey trickster flits away with a wink. Beleaguered by unclear recollections and pursued relentlessly by Garruk, a cursed hunter stalking Planeswalkers across the Multiverse, can the royal scions unravel the mystery of their father's disappearance and restore him to his rightful throne before his absence shatters the peace of their home?


Quest of the Wizard

Quest of the Wizard

Author: Paul R. Wonning

Publisher: Mossy Feet Books

Published:

Total Pages: 368

ISBN-13: 1370137850

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The horrible monster Gwaum has the Six Kingdoms under assault. He has created a world of terror as he plunges through the land Born in fire and magic, the evil monster Gwuam's first meal was that of human flesh. Driven by lust for more, he destroyed the peaceful kingdom of Napoli as he rampaged and fed. The terrified refugees took refuge in the mountains and forests, always trying to avoid his terrible maw. Napoli destroyed, Gwaum turned his attention to the other 5 kingdoms of Island World. Stronger than even the powerful Order of the Wizards of the Golden Star, the wizards tried to destroy him. Their every attempt failed in failure and loss of life. One wizard alone rose to defy him, the young wizard Arii. He faced off against Gwaum on the top of the magical mountain Crystalcrest. Could even Arii withstand Gwaum's terrible assault? Quest of the Wizard is a powerful epic, high fantasy tale relating the trials of Arii and King Bearl as they struggled against all odds to defeat the monster. It is the first book in the Wizards of the Golden Star Series. Epic fantasy, fantasy series, high fantasy, wizard series, wizard quest


The Wizards Quest

The Wizards Quest

Author: James Blackthorne

Publisher: CreateSpace

Published: 2015-01-23

Total Pages: 454

ISBN-13: 9781507631102

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Leon Davith was one of the greatest minds of his time perhaps the greatest Wizard in the known world, however after losing his son's very existence during his attempt to seal away a powerful sword capable of creating demigods, Leon has retired Furthermore the wizard feels he is cursed and running out of time and must find a will to live once more. However in an eccentric character known only as" Zero" has plans for Leon, the God creating weapon has been unsealed by an unknown party and now rests in the hands of a young Prince who is being driven mad by a rogue Orc, an Elven Curse Master along with her Fairy comrade who is joined by the always enigmatic Zero, Leon will journey across the world of Aphis in search of this God who is waiting to be born, not to defend him, but to save him before the madness of the weapon known as Thunder at Dawn causes him to commit the same atrocities as his own father had done in the past. Meanwhile a Necromancer observes from the shadows, waiting for the opportunity that will surely come. Even so, we are allowed to witness yet another episode in a long line of dramas under the heading of "Tales of Swords and Sorcery." The reader will readily identify the main characters.This thrilling story features the exploits of Leon Davith the ultimate wizard along with the vivacious Quill, his apprentice and power incarnate. We are always fascinated by his son Bardson Wolf, the Golem he created. At this point, Leons crew is waiting for the dirty work to begin. However, more celebrities were destined to join the adventure titled "The Wizards Quest." The author James Blackthorne lifted his eyebrows in amusement as he called out the list of supporting characters. The unique cast includes Ogami, a Rouge Orc, Erin and Leda a daring duo who once hailed from the land of Fortuna. In contrast to the fairies, we meet Larkspur, a Crimson Warrior hell-bent on vengeance and say, let me tell you, Blackthorn remarked I'm looking forward to observing the antics of Harkus,the Black Knight in charge of Prince Phillips protection. Last but not least is featured King Emmerich, either the most revered God – King in the universe or the world's most vile sinner, a man who successfully ascended to the rank of demi-god as a result of his possessing the uniquely powerful sword known to friend and foe alike as an object to be feared, drawing a long breath he swallowed as he described the grand blade with a blood curling war cry, Al ye know the power of this weapon called. "Thunder at Dawn"


Make Your Story a Movie

Make Your Story a Movie

Author: John Robert Marlow

Publisher: Macmillan

Published: 2012-12-11

Total Pages: 322

ISBN-13: 1250001838

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$50 Billion of Advice in One Book* Have you ever wondered why some books and stories are adapted into movies, and others aren't? Or wished you could sit down and pick the brains of the people whose stories have been adapted--or the screenwriters, producers, and directors who adapted them? Author John Robert Marlow has done it for you. He spoke to book authors, playwrights, comic book creators and publishers, as well as Hollywood screenwriters, producers and directors responsible for adapting fictional and true stories into Emmy-winning TV shows, Oscar-winning films, billion-dollar megahits and smaller independents. Then he talked to the entertainment attorneys who made the deals. He came away with a unique understanding of adaptations--an understanding he shares in this book: which stories make good source material (and why); what Hollywood wants (and doesn't); what you can (and can't) get in a movie deal; how to write and pitch your story to maximize the chances of a Hollywood adaptation--and how much (and when) you can expect to be paid. *This book contains the distilled experience of creators, storytellers and others whose works have earned over $50 billion worldwide. Whether you're looking to sell film rights, adapt your own story (alone or with help), or option and adapt someone else's property--this book is for you.