Determined to become a wizard, twelve-year-old Randal is delighted to be accepted into the famed School of Wizardry, but his apprenticeship is marred when he realizes that one of the master wizards is using evil spells to destroy the school and gain supreme power.
A Tor.com Reviewers' Choice Best Book of the Year Sparks fly in this enchanting fantasy novel from the author of Unnatural Magic when a down-and-out fire witch and a young gentlewoman join forces against a deadly conspiracy. Dellaria Wells, petty con artist, occasional thief, and partly educated fire witch, is behind on her rent in the city of Leiscourt—again. Then she sees the “wanted” sign, seeking Female Persons, of Martial or Magical ability, to guard a Lady of some Importance, prior to the celebration of her Marriage. Delly fast-talks her way into the job and joins a team of highly peculiar women tasked with protecting their wealthy charge from unknown assassins. Delly quickly sets her sights on one of her companions, the confident and well-bred Winn Cynallum. The job looks like nothing but romance and easy money until things take a deadly (and undead) turn. With the help of a bird-loving necromancer, a shapeshifting schoolgirl, and an ill-tempered reanimated mouse named Buttons, Delly and Winn are determined to get the best of an adversary who wields a twisted magic and has friends in the highest of places.
The systematic analysis of baseball statistics, often called "sabermetrics," has evolved in recent years to resemble something of a science, attracting fans from diverse professional and educational backgrounds, all fascinated by the analysis itself and its insights into the game. But one problem has defied solution: estimating runs saved by fielders throughout history. Traditional statistics include errors and plays made, but not hits that could or should have been prevented. The latter can now be estimated using records of the location of every batted ball, but the underlying data exists only for recent seasons and has generally been withheld from the public. Now, in Wizardry, comes the long-awaited breakthrough. Drawing solely on freely available baseball statistics, Michael A. Humphreys shows how to apply classic statistical methods to estimate runs saved by fielders going back to 1893. Humphreys tests his results against other fielding measures, including published ratings based on proprietary batted ball location data, and explains their respective strengths and limitations. He also introduces a method for adjusting historical player ratings for increased competition due to population growth, integration, and international recruitment. Position by position, Humphreys identifies and profiles the greatest fielders of all time with anecdote-rich essays. Sabermetrics changed baseball and introduced a generation to the art of statistical inference. Wizardry makes the case for the most significant changes in historical player valuation in decades, while opening up new approaches for further exploration.
Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?
Over 25 official crafting activities inspired by the Harry Potter films. Filled with imaginative projects, this official book of craft activities channels the magic of the Wizarding World into your home. Featuring over 25 crafts covering a range of skill levels, Crafting Wizardry includes clear, step-by-step, illustrated instructions so that the whole family can share in the magic. Inside you’ll learn how to craft your very own wand, decorate your home to showcase your Hogwarts house pride, create your own pop-ups, and so much more. Sprinkled with fun facts and behind-the-scenes insights, this book also features film stills, original concept art, and blueprints from the making of the Harry Potter films to take you deeper into the Wizarding World and further inspire your creativity. So get ready, it’s time for some crafting wizardry!
New York Times bestselling Harry Potter Film Wizardry was the first book to delve into the fascinating and intriguing world of an enormously successful film franchise. The book features interviews with cast members, including: Daniel Radcliffe (Harry Potter), Emma Watson (Hermione Granger), Rupert Grint (Ron Weasley), and Alan Rickman (Severus Snape), as well as exclusive behind-the-scenes stories from the producer on all eight films, David Heyman, director David Yates, and production designer Stuart Craig. In this new, updated edition, readers will now be able to explore all eight of the films. This revised edition will include additional pages about the final two film installments and also feature a large blueprint of the layout of Hogwarts and a Ministry of Magic poster warning against Death Eaters. The interior features high-quality, close-up pictures of the props, sets, costumes, and special effects that bring depth to Harry's world. It is loaded with never-before-seen concept art and photos from Dumbledore's embroidered robes to the sets of Diagon Alley. The book will answer questions such as: How was Dobby created? How was Hedwig trained? How did the filmmakers bring the game of Quidditch to the big screen? In short: How does the movie magic happen? It will go beyond the usual moviemaking books by offering reproductions of production memos, notes from filmmakers, cast interviews, and fabulous bells and whistles, providing a truly interactive reading experience.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
When a gifted little wizard begins experimenting with her new skills, her big sister and friend must save her from evil in this continuing fantasy series. Young wizards Nita and Kit face their most terrifying challenge yet: Nita’s little sister, Dairine. Not only is Dairine far too smart for a ten-year-old, she also recently has become a wizard, and worse yet, a wizard with almost limitless power. When Dairine’s computerized wizard’s manual glibly sends her off on her novice adventure—her Ordeal—Kit and Nita end up chasing her across the galaxy, trying to catch up with Dairine before she gets into trouble so deep that not even her brains can rescue her. Praise for High Wizardry “Duane is tops in the high adventure business. . . . This rollicking yarn will delight readers.” —Publishers Weekly “High Wizardry is . . . high entertainment.” —Locus “Harry Potter fans will enjoy this third book in Diane Duane’s Wizardry series.” —School Library Journal