Windows Visualization Programming with C/C++

Windows Visualization Programming with C/C++

Author: Lee Adams

Publisher: Windcrest

Published: 1993

Total Pages: 571

ISBN-13: 9780830638123

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A book/disk package showing how to use 3D animation in simulations, visualizations, and virtual reality. Provides tutorials for six sample applications. Annotation copyright by Book News, Inc., Portland, OR


Windows Visualization Programming with C/C++

Windows Visualization Programming with C/C++

Author: Lee Adams

Publisher: McGraw-Hill Companies

Published: 1994

Total Pages: 620

ISBN-13:

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System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.


Visualization and Virtual Reality

Visualization and Virtual Reality

Author: Lee Adams

Publisher: TAB/Electronics

Published: 1994-01

Total Pages: 552

ISBN-13: 9780830641246

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A practical handbook for C++ programmers, this volume opens the door to cutting-edge object- and image-based visualization technology. Readers learn how to combine visual thinking and analysis with Windows graphics to produce applications for problem solving, abstract and scientific analysis, multimedia presentation, and more. More than 600K of Visual Basic code is included on the disk.


Author:

Publisher: IOS Press

Published:

Total Pages: 7289

ISBN-13:

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Programming and Performance Visualization Tools

Programming and Performance Visualization Tools

Author: Abhinav Bhatele

Publisher: Springer

Published: 2019-04-24

Total Pages: 285

ISBN-13: 3030178722

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This book contains the revised selected papers of 4 workshops held in conjunction with the International Conference on High Performance Computing, Networking, Storage and Analysis (SC) in November 2017 in Denver, CO, USA, and in November 2018 in Dallas, TX, USA: the 6th and 7th International Workshop on Extreme-Scale Programming Tools, ESPT 2017 and ESPT 2018, and the 4th and 5th International Workshop on Visual Performance Analysis, VPA 2017 and VPA 2018. The 11 full papers of ESPT 2017 and ESPT 2018 and the 6 full papers of VPA 2017 and VPA 2018 were carefully reviewed and selected for inclusion in this book. The papers discuss the requirements for exascale-enabled tools as well as new approaches of applying visualization and visual analytic techniques to large-scale applications. Topics of interest include: programming tools; methodologies for performance engineering; tool technologies for extreme-scale challenges (e.g., scalability, resilience, power); tool support for accelerated architectures and large-scale multi-cores; tool infrastructures and environments; evolving/future application requirements for programming tools and technologies; application developer experiences with programming and performance tools; scalable displays of performance data; case studies demonstrating the use of performance visualization in practice; data models to enable scalable visualization; graph representation of unstructured performance data; presentation of high-dimensional data; visual correlations between multiple data sources; human-computer interfaces for exploring performance data; and multi-scale representations of performance data for visual exploration.


New Trends in Software Methodologies, Tools and Techniques

New Trends in Software Methodologies, Tools and Techniques

Author: Hamido Fujita

Publisher: IOS Press

Published: 2006

Total Pages: 496

ISBN-13: 9781586036737

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Software is the essential enabler for the new economy and science. It creates new markets and new directions for a more reliable, flexible, and robust society. It empowers the exploration of our world in ever more depth. However, software often falls short behind our expectations. Current software methodologies, tools and techniques remain expensive and not yet reliable for a highly changeable and evolutionary market. Many approaches have been proven only as case-by-case oriented methods. This book presents a number of new trends and theories in the direction in which we believe software science and engineering may develop to transform the role of software and science in tomorrow's information society. This publication is an attempt to capture the essence of a new state-of-art in software science and its supporting technology. It also aims at identifying the challenges such a technology has to master.