Windows 2000 Programming from the Ground Up

Windows 2000 Programming from the Ground Up

Author: Herbert Schildt

Publisher: McGraw-Hill Companies

Published: 2000

Total Pages: 812

ISBN-13:

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Fans are raving about "Windows 2000 Programming from the Ground up, " a useful, real-world tool with in-depth coverage and explanations of the Windows 2000 programming environment. Easy-to-find referencing, advanced coverage of difficult techniques, and tips makes sifting through the muck an easier task.


MFC Programming from the Ground Up

MFC Programming from the Ground Up

Author: Herbert Schildt

Publisher: McGraw-Hill Companies

Published: 1998

Total Pages: 698

ISBN-13:

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A clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.


C++: A Beginner's Guide, Second Edition

C++: A Beginner's Guide, Second Edition

Author: Herbert Schildt

Publisher: McGraw Hill Professional

Published: 2012-09-01

Total Pages: 616

ISBN-13: 0071811729

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Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.


Sams Teach Yourself Microsoft Windows XP in 24 Hours

Sams Teach Yourself Microsoft Windows XP in 24 Hours

Author: Greg M. Perry

Publisher: Sams Publishing

Published: 2002

Total Pages: 458

ISBN-13: 9780672322174

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A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.


COM+ Programming from the Ground Up

COM+ Programming from the Ground Up

Author: Mark Michaelis

Publisher: McGraw-Hill Companies

Published: 2000

Total Pages: 684

ISBN-13:

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Learn the latest version of the Component Object Model language with this guide, which provides thorough coverage of all programming essentials in a concise, accelerated from-the-Ground-Up format.


C++ from the Ground Up, Third Edition

C++ from the Ground Up, Third Edition

Author: Herbert Schildt

Publisher: McGraw-Hill Companies

Published: 2003-04-09

Total Pages: 628

ISBN-13:

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Programming guru Schildt provides the ultimate C++ resource for beginning to intermediate programmers using his clear, informative, step-by-step style.


Programming from the Ground Up

Programming from the Ground Up

Author: Jonathan Bartlett

Publisher: Orange Grove Texts Plus

Published: 2009-09-24

Total Pages: 0

ISBN-13: 9781616100643

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Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.


Programming Multiplayer Games

Programming Multiplayer Games

Author: Andrew Mulholland

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 576

ISBN-13: 1556220766

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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.