Windows 98 Programming from the Ground Up
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
Published: 1998
Total Pages: 836
ISBN-13: 9780078823060
DOWNLOAD EBOOKComprehensive, self-paced guide filled with new options, and new features.
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Author: Herbert Schildt
Publisher: McGraw-Hill Companies
Published: 1998
Total Pages: 836
ISBN-13: 9780078823060
DOWNLOAD EBOOKComprehensive, self-paced guide filled with new options, and new features.
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
Published: 2000
Total Pages: 812
ISBN-13:
DOWNLOAD EBOOKFans are raving about "Windows 2000 Programming from the Ground up, " a useful, real-world tool with in-depth coverage and explanations of the Windows 2000 programming environment. Easy-to-find referencing, advanced coverage of difficult techniques, and tips makes sifting through the muck an easier task.
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
Published: 1998
Total Pages: 698
ISBN-13:
DOWNLOAD EBOOKA clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.
Author: Jonathan Bartlett
Publisher: Orange Grove Texts Plus
Published: 2009-09-24
Total Pages: 0
ISBN-13: 9781616100643
DOWNLOAD EBOOKProgramming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Author: Herbert Schildt
Publisher: McGraw Hill Professional
Published: 2012-09-01
Total Pages: 616
ISBN-13: 0071811729
DOWNLOAD EBOOKEssential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
Author: Herbert Schildt
Publisher: McGraw-Hill/Osborne Media
Published: 1999
Total Pages: 0
ISBN-13: 9780078825071
DOWNLOAD EBOOKStarting off with the basic history of the Standard Template Library (STL) and finishing with a complete understanding of the advanced power and versatility behind its code, the world's leading programming author helps employees of many world-wide institutions and corporations learn STL programming.
Author: Mark Michaelis
Publisher: McGraw-Hill Companies
Published: 2000
Total Pages: 684
ISBN-13:
DOWNLOAD EBOOKLearn the latest version of the Component Object Model language with this guide, which provides thorough coverage of all programming essentials in a concise, accelerated from-the-Ground-Up format.
Author: Greg M. Perry
Publisher: Sams Publishing
Published: 2002
Total Pages: 458
ISBN-13: 9780672322174
DOWNLOAD EBOOKA tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
Published: 2003-04-09
Total Pages: 628
ISBN-13:
DOWNLOAD EBOOKProgramming guru Schildt provides the ultimate C++ resource for beginning to intermediate programmers using his clear, informative, step-by-step style.
Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
Published: 2004
Total Pages: 576
ISBN-13: 1556220766
DOWNLOAD EBOOKThis book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.