By solving a maze puzzle, the reader can help a twelve-year-old boy to assist his father, a knight in an army fighting a cruel and greedy king, and learn about medieval castles.
Stop Hanging Pieces! A completely new kind of chess puzzle helps you develop the necessary visualization skills to take your game to the next level The planning and visualization skills that come from working on Chess Mazes are valuable and instructive. If you are one who often loses games by hanging pieces or missing mates, then this is the book for you. "There are many good books which present chess combinations and explain tactical motifs with the goal of training your tactical ability. Thinking techniques are also well covered in the game's literature. But what about visualization? This is where it is much more difficult to find good material. But now, Bruce Alberston's highly original work fills this gap. "To master his puzzles, you have to exert better control and command of the full potential of all the pieces and you have to visualize their movements in your mind's eye. This sounds more difficult than it is, but in fact only one piece moves in each maze. The result? Excellent training to avoid one-move blunders!" - From the Foreword by German GM Karsten Mueller
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
The Chess Puzzle for Everyone! A completely new kind of chess puzzle helps you develop the necessary visualization skills to take your game to the next level When the first volume of Chess Mazes was released, it was an immediate hit with both chess instructors and students. It was a completely new kind of chess puzzle to help develop your chessplaying visualization skills. In Chess Mazes 2, author Bruce Alberston has created another 216 fascinating chess mazes. This book is geared for intermediate and advanced beginners. Designed to keep pace with a student's increasing development, the chapters appear in progressive order of difficulty, and form kind of a chess course in itself. As German International Grandmaster Karsten Müller observed in his Introduction to the first volume, solving Chess Maze puzzles is ...excellent training to avoid one-move blunders!”
"Multilayered, compassionate, and thought-provoking." — Kirkus Reviews (starred review) Thirteen-year-old Sophie isn’t happy about spending the summer of 1960 at her grandmother’s old house in the bayou. Bored and lonely, she can’t resist exploring the house’s maze, or making an impulsive wish for a fantasy-book adventure with herself as the heroine. What she gets instead is a real adventure: a trip back in time to 1860 and the race-haunted world of her family’s Louisiana sugar plantation. Here, President Lincoln’s Emancipation Proclamation is still two years in the future and passage of the Thirteenth Amendment is almost four years away. And here, Sophie is mistaken, by her own ancestors, for a slave.
Ten mazes featuring characters from Disney's animated feature films: "The Lion King," "Beauty and the Beast," "Tarzan," "Snow White," "Aladdin," "Mulan," "Pinocchio," "Peter Pan," "Cinderella," and "The little mermaid."