'Continue if you dare' flashes across the computer screen as Helena's father tests out a new computer game on her. The game is said to be extremely dangerous and Helena is warned not to touch it when her father has to leave the house. But she is cross with him for leaving her alone and in defiance goes back to the game. She clicks on a video showing a girl in trouble and, unable to resist the urge to help her, tumbles back in time to a Southern Africa beset by slave traders, wild animals, hostile inhabitants and runaway criminals. Helena's older brother Sam, intent on rescuing her, follows close on her heels. Before they find each other, their courage and resourcefulness are tested as they face and overcome dangerous and difficult situations. A gripping and humorous page-turner that has something of everything n science fiction, adventure, history and love. It is suitable for all readers but will especially appeal to boys and girls of about 10 to 13 years of age."
Winner of the Pura Belpré Illustrator Award A Kirkus Reviews Best Picture Book In soaring words and stunning illustrations, Margarita Engle and Rafael López tell the story of Teresa Carreño, a child prodigy who played piano for Abraham Lincoln. As a little girl, Teresa Carreño loved to let her hands dance across the beautiful keys of the piano. If she felt sad, music cheered her up, and when she was happy, the piano helped her share that joy. Soon she was writing her own songs and performing in grand cathedrals. Then a revolution in Venezuela forced her family to flee to the United States. Teresa felt lonely in this unfamiliar place, where few of the people she met spoke Spanish. Worst of all, there was fighting in her new home, too—the Civil War. Still, Teresa kept playing, and soon she grew famous as the talented Piano Girl who could play anything from a folk song to a sonata. So famous, in fact, that President Abraham Lincoln wanted her to play at the White House! Yet with the country torn apart by war, could Teresa’s music bring comfort to those who needed it most?
"It is called the Elemental Control. And it is failing. The elements are mere ghosts of their full forces. And, as it fails Delphi, I start to die. I need you to save me, the future of your home, and a very powerful boy." Earth, fire, water, wind. Four elements that make up everything Delphi knows to be normal. All her life, she has been a servant to a mysterious man named The Master - until The Master comes to her island home and asks her to undertake a dangerous task in the far-off, elemental lands. Delphi is alone in places with strange secrets and rules, with the fate of her world on her shoulders, and although she makes many friends she also attracts more dangerous attention... Leo has never known home - and he isn't exactly a normal boy. When he is kidnapped by a nameless man who tries to force Leo to reveal his powers, he finds he has nobody he can turn to - except a girl in his dreams called Delphi... Can Delphi find the Elemental Stones to bring the Control back into balance? Will she get to Leo's prison in time? And, when faced with the ultimate challenge, can Delphi find the inner strength to save everything she loves? A story about courage, friendship and finding where you belong. About the Author Esme Carpenter started writing at the age of twelve and since then has never looked back. Despite completing a five-book series by fifteen, she couldn't stop, resulting in a backlog of fantasy and science-fiction novels decaying on her harddrive, awaiting liberation (and possibly a good edit). An avid reader all her life, Esme always enjoyed stories. Her love of both writing and reading led her to the University of East Anglia to study English Literature and Creative Writing; she graduated summer 2011. Esme enjoys, amongst other things, comic books, video games and music, the latter of which gives her the best inspiration and is often used to drive her stories. At present she is writing a graphic novel. Against the Elements is her debut novel, written when she was fifteen and edited at the tender age of twenty-one. Esme lives in York, England, with a ridiculous amount of nerdy memorabilia.
When an alligator shows up to class one day, Mrs. Iraina and her ballet students are very suprised. But she is able to follow along, so they decide it's okay for her to join. The class starts calling her Tanya and even creates a new dance to showcase her larger-than-life talents and big, swishy tail: "The Legend of the Swamp Queen." Tanya has the starring role.
Oh no! The museum's crocodile has escaped and it's chasing all the children!Chomp! Chomp! Chomp!What will make it go away? Let's try making LOTS of noise.Clang! Bang! Stomp! Clomp!A fun, raucous romp for imaginative young readers and small, brave adventurers.
Celebrating ten Biff-tastic years of this hilarious story about a small dog with a big personality and even bigger dreams! Meet Biff, an adorable little puppy who will stop at nothing to become a ballet dancer. My dog is not like other dogs. He doesn't do dog stuff like weeing on lampposts or scratching his fleas, or drinking out of the toilet. No, my dog likes moonlight and music and walking on his tiptoes. You see, my dog doesn't think he's a dog. My dog thinks he's a ballerina! A fabulous feel-good book about a small dog with a big personality and even bigger dreams. This super-shiny 10th anniversary edition of this much-loved modern classic includes two brand-new pages showing what Biff has been up to since we saw him last! Also by Anna Kemp and Sara Ogilvie: The Worst Princess Sir Lilypad Rhinos Don't Eat Pancakes Dave the Lonely Monster