Middle Eastern politics of the 1990s have been characterized by a drive towards peace. Whether this is successful or not will depend on the negotiating process. These articles discuss the challenges, and provide some practical advice on how risks of failure could be avoided.
Economists assume that people make choices based on their preferences and their budget constraints. The preferences and values of others play no role in the standard economic model. This feature has been sharply criticized by other social scientists, who believe that the choices people make are also conditioned by social and cultural forces. Economists, meanwhile, are not satisfied with standard sociological and anthropological concepts and explanations because they are not embedded in a testable, analytic framework. In this book, Gary Becker and Kevin Murphy provide such a framework by including the social environment along with standard goods and services in their utility functions. These extended utility functions provide a way of analyzing how changes in the social environment affect people’s choices and behaviors. More important, they also provide a way of analyzing how the social environment itself is determined by the interactions of individuals. Using this approach, the authors are able to explain many puzzling phenomena, including patterns of drug use, how love affects marriage patterns, neighborhood segregation, the prices of fine art and other collectibles, the social side of trademarks, the rise and fall of fads and fashions, and the distribution of income and status.
This handbook provides an authoritative, up-to-date overview of the social psychology of group processes. The topics covered include group decisions, juries, group remembering, roles, status, leadership, social identity and group membership, socialization, group performance, negotiation and bargaining, emotion and mood, computer-mediated communication, organizations and mental health. Provides an authoritative, up-to-date overview of the social psychology of group processes. Written by leading researchers from around the world to provide a classic and current overview of research as well as providing a description of future trends within the area. Includes coverage of group decisions, juries, group remembering, roles, status, leadership, social identity and group membership, socialization, group performance, negotiation and bargaining, emotion and mood, computer-mediated communication, organizations and mental health. Essential reading for any serious scholar of group behavior. Now available in full text online via xreferplus, the award-winning reference library on the web from xrefer. For more information, visit www.xreferplus.com
This volume provides answers to the question of how the international community might cope with armed conflict after the Cold War. It identifies key actors--states and international organizations--that have the resources and (potentially) the will to address the problems of continuing violence and enduring conflicts. The book also evaluates the roles and strategies that might be adopted by these actors, unilaterally or cooperatively, to ease or end such armed struggles. The authors review the role of the United States, Russia, Japan, and China, all of which have the potential to play constructive roles in resolving conflicts. They also explore the contributions that the United Nations, the European Community, and other transnational organizations can make to building a more peaceful and secure world. Instead of appealing to grand theory as a guide for coping, the authors conclude, different mixes of actors, resources, roles, and strategies will have to be fashioned to meet the special needs of each conflict. Coping is viewed as an international imperative and not as the responsibility or prerogative of any one actor. The volume will be of interest to anyone concerned with international relations, international organizations, and security issues. Contributors are Arthur J. Alexander, Mohammed Ayoob, Nicole Ball, Paul F. Diehl, Roger E. Kanet, Samuel S. Kim, Edward A. Kolodziej, Edward J. Laurence, David F. Linowes, Patrick M. Morgan, Jack Snyder, Janice Gross Stein, and I. William Zartman.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it