What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field.
A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid "rut think" in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.
Hi! My name is Valerie Ann Bradford I was born and raised in Modesto, California. I now lived in Ceres, California with my husband for 28 years and my 2 cats Orangey and Asia. I been going to Modesto Junior College since 1985 and graduated 2 times with an Associate of Science in Family Consumer of Science and 2 years later with an Associate of Science in Child Development and curtly hold a Site Supervisor Permit. I have been in the Child Development field for about 20 years. I get a lot of my ideas from watching cartoons. Having a hard time sleeping at night and thats when I get some wild ideas about experimenting with different items. I do keep a tablet and pen at the side of my bed so I can write down the items that is needed for the experiment. I get a lot of my supplies from: The Dollar Tree Store, 99 Cent Store, and Wal-Mart after the holidays, are the best time to get a lot of the supplies for these activities. Everything is on sale and that when you can save money on these activities.
I get a lot of my ideas from watching cartoons. Having a hard time sleeping at night and that's when I get some wild ideas about experimenting with different items. I do keep a tablet and pen at the side of my bed so I can write down the items that is needed for the experiment. I get a lot of my supplies from: The Dollar Tree Store, 99 Cent Store and Wal-Mart, after the holidays are the best time to get a lot of the supplies for these activities. Everything is on sale and that's when you can save money on these activities.
This kindergarten, STEAM-based learning workbook features hands-on experiments, projects, and activities to get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights brings "Fun with a Purpose" into this exciting approach to learning. This book features more than fifteen age-appropriate projects (using common, household materials) for kindergarteners to tinker with. Simple step-by-step instructions guide kids in exploring concepts in physical, life, and earth sciences; sprinkled in are lots of open-ended questions and prompts for further investigating. Highlights' award-winning content blends important skills with puzzles, humor, and playful art and photos, which make learning exciting and fun. The book includes parent tips for talking with kids about each project.
Put learning back into the hands of the learner! Through personalized learning, education as we know it is transformed as learners are empowered to take control of their own learning. This thorough and timely resource draws on Universal Design for Learning® principles to create a powerful shift in classroom dynamics by guiding learners to become self-directed, self-monitoring, and self-motivated. You’ll discover: A system that includes tools and strategies to reduce barriers and maximize learning for all learners A clear explanation distinguishing personalized learning from differentiation and individualized instruction Teachers’ personal stories of moving through the Stages of Personalized Learning Environments to transform teacher and learner roles and school culture Background information on developing a rationale on why to personalize learning Strategies to create the change that occurs with the culture shift that happens in classrooms and schools as you personalize learning. Recognized authorities in personalized learning, the authors have led educational innovation for almost three decades. "As an educator for more than 30 years, I have seen a myriad of ideas to improve education. Personalized learning could truly be the game-changer! Barbara and Kathleen have certainly done their homework in clearly defining what it means to personalize learning. They identify stages that can help teachers gradually adapt their role, moving from a teacher-centered classroom to a learner-driven environment. This book will serve as a valuable handbook as educators make the decision to empower their learners!" - Betty Wottreng, Director of Technology Services, Verona Area School District, Wisconsin
Mouse is back in this ninth picture book in the beloved #1 New York Times bestselling If You Give... series! If you give a mouse a brownie, he's going to ask for some ice cream to go with it. When you give him the ice cream, he'll probably ask you for a spoon. He'll start drumming on the table. Drumming will get him so excited he'll want to start a band. . . . Mouse makes his long-anticipated return to the spotlight in this winning picture book from the acclaimed team of Laura Numeroff and Felicia Bond. Fans of If You Give a Mouse a Cookie won't want to miss this!
“This is a must-read for the nervous novice as well as the world-weary veteran. The book guides you through every aspect of exhibit making, from concept to completion. The say the devil is in the details, but so is the divine. This carefully crafted tome helps you to avoid the pitfalls in the process, so you can have fun creating something inspirational. It perfectly supports the dictum—if you don’t have fun making an exhibit, the visitor won’t have fun using it.” —Jeff Hoke, Senior Exhibit Designer at Monterey Bay Aquarium and Author of The Museum of Lost Wonder Structured around the key phases of the exhibition design process, this guide offers complete coverage of the tools and processes required to develop successful exhibitions. Intended to appeal to the broad range of stakeholders in any exhibition design process, the book offers this critical information in the context of a collaborative process intended to drive innovation for exhibition design. It is indispensable reading for students and professionals in exhibit design, graphic design, environmental design, industrial design, interior design, and architecture.