Creating Digitally

Creating Digitally

Author: Anthony L. Brooks

Publisher: Springer Nature

Published: 2024-01-08

Total Pages: 562

ISBN-13: 3031313607

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This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Professional Digital Compositing

Professional Digital Compositing

Author: Lee Lanier

Publisher: John Wiley & Sons

Published: 2010-05-11

Total Pages: 761

ISBN-13: 0470594543

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Learn professional secrets of digital compositing with this detailed guide After filming is done, digital compositors move in to manipulate color, retouch, and perform other behind-the-scenes tricks that are necessary to improve or finalize movies, games, and commercials. Now you can learn their secrets with this one-of-a-kind guide to digital compositing. Professional animator and author Lee Lanier not only draws upon his own experience, he has also combed some of Hollywood's most active post-production houses in search of the best solutions. Learn valuable techniques, tricks, and more. Covers techniques for digital compositing including transformations, plate preparation, rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI, stereoscopy and more Shows you digital compositing techniques that can be applied to a variety of software tools, including After Effects and Nuke Includes a DVD with scenes, sample bitmaps, image sequences, and more Start your animation career right with the solid instruction in postproduction you'll find in this practical guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Peter Jackson

Peter Jackson

Author: Alfio Leotta

Publisher: Bloomsbury Publishing USA

Published: 2015-12-17

Total Pages: 300

ISBN-13: 1623560969

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Peter Jackson is one of the most acclaimed and influential contemporary film-makers. This is the first book to combine the examination of Jackson's career with an in-depth critical analysis of his films, thus providing readers with the most comprehensive study of the New Zealand film-maker's body of work. The first section of the book concentrates on Jackson's biography, surveying the evolution of his career from the director of cult slapstick movies such as Meet the Feebles (1989) and Braindead (1992) to an entrepreneur responsible for the foundation of companies such as Wingnut Films and Weta Workshop, and finally to producer and director of mega blockbuster projects such as The Lord of the Rings (2001-2003) and The Hobbit (2012-2013). The book further examines Jackson's work at the level of production, reception and textuality, along with key collaborative relationships and significant themes associated with Jackson's films. The examination of Peter Jackson's work and career ties into significant academic debates, including the relationship between national cinema and global Hollywood; the global dispersal of film production; the relationship between film authorship and industrial modes of production; the impact of the creative industries on the construction of national identity; and new developments in film technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 2003-05-27

Total Pages: 138

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


On the Edge

On the Edge

Author: Kiran Mani

Publisher: John Wiley & Sons

Published: 2007-12-14

Total Pages: 177

ISBN-13: 0470823046

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“Technology infrastructure decisions always carry some degree of uncertainty- from large corporations down to small and medium businesses. Straight to the Point will help companies to understand more about Blade Servers and assist them in determining if Blade Servers are right for their organization. This book is definitely a must read for any IT Manager thinking about Blade Servers.” —Chris Perrine, COO & EVP of Sales & Marketing, Springboard Research “Blade server computing combined with virtualization technology introduces a new data center paradigm where the potential values to the enterprise are limitless, and fear not; Straight to the Point’ is here to get you started on a journey you won’t look back!” —William Wu, Asia Pacific Server Manager, Intel Corporation “Searching for right technology to suit your business, while being fully aware of technology's dynamic and rapid evolution, is much like a search for the Holy Grail. ‘Straight to the Point’ illuminates your path. However, you will still need the courage to make your own decisions.” —Alok Ohrie, Managing Director, AMD India “IDC believes that blades will become the next big battleground for server vendors, which means more innovation and better value for end-users. It is a platform that is focused on addressing tomorrow's problem for the endusers. This book provides great commentary in a simple language to illustrate the benefits of deploying blades. The real life customer examples further helps to communicate the value-proposition of this innovative form factor.” —Avneesh Saxena, Vice President, Asia/Pacific Systems,Storage and Software Research IDC "With processors getting more and more powerful, the importance of leveraging the available computing power to get more out of it has become essential for every business. Blade servers with its amazing ability to onsolidate and virtualise is just the thing that many a CIO is looking for. Straight to the point on Blade Servers is a wealth of simple yet important information that will help entreprenuers make a business decision with their IT infrastructure" —Mike Clayville, Vice-President, Asia Pacific and Japan VMware


Weta Digital

Weta Digital

Author: Clare Burgess

Publisher:

Published: 2014-11-01

Total Pages: 240

ISBN-13: 9780062297839

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An insider's tour of twenty years of movie-making magic at Weta Digital - a stunning look at visual effects are created for the world's most iconic films. A talented director with the right cinematography crew may see in his or her head exactly the movie he wants to make. But to realize that vision he must have the right visual effects. These are exactly what the geniuses at Weta Digital provide. Movies featured include: The Lord of the Rings trilogy Avatar The Hobbit trilogy The Avengers Prometheus District 9 The Adventures of Tintin King Kong The Chronicles of Narnia Rise of the Planet of the Apes Elysium (premiering this August 2013. Directed by Neil Blomkamp of District 9 fame)


The Art of The Adventures of Tintin

The Art of The Adventures of Tintin

Author: Weta Workshop

Publisher: HarperCollins Publishers

Published: 2011

Total Pages: 200

ISBN-13: 9781869509309

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An incredible visual insight into one of the most eagerly anticipated films of 2011. In autumn 2011 Steven Spielberg and Peter Jackson are teaming up to launch The Adventures of Tintin: Secret of the Unicorn. The first of two movies being produced, this film will bring to life the enormously popular books by Herg� in performance-captured, 3D form. Starring Jamie Bell (of Billy Elliot fame) as Tintin, the intrepid young reporter whose relentless pursuit of a good story thrusts him into a world of high adventure, and Daniel Craig as the nefarious Red Rackham, this will be the film of Christmas 2011. Published alongside the groundbreaking film, this book will reveal the incredible creative design process behind it. The conceptual design and visual effects for the movie are being created by Weta, the multi Academy Award winning company behind blockbusters such as Avatar, The Lord of the Rings, District 9, King Kong, The Chronicles of Narnia and many others. The designs for the book will be put together by the very same Weta artists, giving the readers a true inside story on the how the original comics were transformed into the final look on the big screen.


Get off the Grass

Get off the Grass

Author: Shaun Hendy

Publisher: Auckland University Press

Published: 2013-11-01

Total Pages: 346

ISBN-13: 1775580768

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In a brilliant intellectual adventure that ranges from David Ricardo and Adam Smith to economic geography and the science of complex networks, Shaun Hendy and Paul Callaghan explore how New Zealanders can learn to live off knowledge rather than nature. The key to increasing New Zealand's prosperity, they argue, is innovation in high-tech niches. To catch up with the countries that lure young Kiwis away, New Zealand needs to start innovating like a city of four million people; it needs to start taking science seriously; it needs to start seeing its people as people of learning, not just of the land. Get off the Grass provides a readable introduction to a wide variety of ideas including economic geography, network theory, and complexity theory; offers unique insights into the New Zealand economy and its long-term prospects; adds to current debates worldwide about innovation, science, economic growth, and networks.


Media Heterotopias

Media Heterotopias

Author: Hye Jean Chung

Publisher: Duke University Press

Published: 2018-02-22

Total Pages: 194

ISBN-13: 0822372150

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In Media Heterotopias Hye Jean Chung challenges the widespread tendency among audiences and critics to disregard the material conditions of digital film production. Drawing on interviews with directors, producers, special effects supervisors, and other film industry workers, Chung traces how the rhetorical and visual emphasis on seamlessness masks the social, political, and economic realities of global filmmaking and digital labor. In films such as Avatar (2009), Interstellar (2014), and The Host (2006)—which combine live action footage with CGI to create new hybrid environments—filmmaking techniques and "seamless" digital effects allow the globally dispersed labor involved to go unnoticed by audiences. Chung adapts Foucault's notion of heterotopic spaces to foreground this labor and to theorize cinematic space as a textured, multilayered assemblage in which filmmaking occurs in transnational collaborations that depend upon the global movement of bodies, resources, images, and commodities. Acknowledging cinema's increasingly digitized and globalized workflow, Chung reconnects digitally constructed and composited imagery with the reality of production spaces and laboring bodies to highlight the political, social, ethical, and aesthetic stakes in recognizing the materiality of collaborative filmmaking.


The Empire of Effects

The Empire of Effects

Author: Julie A. Turnock

Publisher: University of Texas Press

Published: 2022-06-14

Total Pages: 402

ISBN-13: 1477325328

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How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.