"Well" in Dialogue Games

Author: Lauri Carlson

Publisher: John Benjamins Publishing

Published: 1984-01-01

Total Pages: 114

ISBN-13: 9027225397

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This dialogue game approach to the discourse analysis of the English interjection well aims at the formulation of rules which would be informative (marking some contexts of use as more natural than others), systematic (applicable in a mechanical or at least in a non-ad hoc way), and adequate (showing putative competitors to be either false to fact, too narrow or too wide, or demonstrably equivalent).


Dialogue Games

Dialogue Games

Author: L. Carlson

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 339

ISBN-13: 9401539634

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This essay constitutes yet another approach to the fields of inquiry variously known as discourse analysis, discourse grammar, text grammar, functional 1 syntax, or text linguistics. An attempt is made to develop a fairly abstract unified theoretical frame work for the description of discourse which actually helps explain concrete facts of the discourse grammar of a naturallanguage.2 This plan is reflected in the division of the study into two parts. In the first part, a semiformal framework for describing conversational discourse is developed in some detail. In the second part, this framework is applied to the functional syntax of English. The relation of the discourse grammar of Part II to the descriptive frame work of Part I can be instructively compared to the relation of Tarskian semantics to model theory. Tarski's semantics defmes a concept of truth of a sentence in a model, an independently identified construct. Analogously, my rules of discourse grammar defme a concept of appropriateness of a sentence to a given context. The task of the first Part of the essay is to characterize the relevant notion of context. Although my original statement of the problem was linguistic - how to describe the meaning, or function, of certain aspects of word order and intonation - Part I is largely an application of various methods and results of philosophical logic. The justification of the interdisciplinary approach is the simplicity and naturalness of the eventual answers to specific linguistic problems in Part II.


Memoriae Igor M. Diakonoff

Memoriae Igor M. Diakonoff

Author: Leonid Efimovich Kogan

Publisher: Eisenbrauns

Published: 2005

Total Pages: 816

ISBN-13: 9781575061238

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The year 2005 marked the 90th anniversary of the birth of Igor Diakonoff (1915-1999). A classical Semitist in educational background, Diakonoff was most influential in his principal field of research--Assyriology. However, Diakonoff was also broadly interested in various aspects of ancient Near Eastern studies, notably Mesopotamian history, Semitic and Afroasiatic linguistics, and biblical studies. Although not major domains of Diakonoff's scholarship, Biblical Hebrew and the ancient Near Eastern background of the Old Testament were areas of expertise that made him one of the leading figures of biblical studies in Russia. For several decades Diakonoff was a "live bridge" between ancient Near Eastern and Semitic scholars working in Russia and the international scholarly community. Fittingly, this volume of Babel & Bibel in memory of Diakonoff contains essays, short notes, and reviews by scholars from the Russian and international scholarly community on topics in ancient Near Eastern, Semitic and Afroasiatic, and Old Testament studies. The contributors include A. Archi, G. F. del Monte, G. del Olmo Lete, J.-M. Durand, B. R. Foster, P. Franzaroli, S. Loesov, J. Marzahn, J. Pasquali, W. Sommerfeld, K. Markina, N. Roudik, M. P. Streck, M. V. Tonietti, W. R. Garr, K. Jongeling, M. Seleznev, V. Blazek, M. Bulakh, T. Frolova, J. Huehnergard, R. M. Kerr, L. Kogan, A. Militarev, J. Sanmartin, G. Takacs, A. Zaborski, N. V. Koslova, S. Loesov, and L. M. Dreyer.


Understanding Dialogue

Understanding Dialogue

Author: Martin J. Pickering

Publisher: Cambridge University Press

Published: 2021-01-07

Total Pages: 303

ISBN-13: 1316997499

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Linguistic interaction between two people is the fundamental form of communication, yet almost all research in language use focuses on isolated speakers and listeners. In this innovative work, Garrod and Pickering extend the scope of psycholinguistics beyond individuals by introducing communication as a social activity. Drawing on psychological, linguistic, philosophical and sociological research, they expand their theory that alignment across individuals is the basis of communication, through the model of a 'shared workspace account'. In this workspace, interlocutors are actors who jointly manipulate and control the interaction and develop similar representations of both language and social context, in order to achieve communicative success. The book also explores dialogue within groups, technologies, as well as the role of culture more generally. Providing a new understanding of cognitive representation, this trailblazing work will be highly influential in the fields of linguistics, psychology and cognitive linguistics.


Chris Crawford on Game Design

Chris Crawford on Game Design

Author: Chris Crawford

Publisher: New Riders

Published: 2003

Total Pages: 498

ISBN-13: 9780131460997

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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!


The Game Audio Tutorial

The Game Audio Tutorial

Author: Richard Stevens

Publisher: Taylor & Francis

Published: 2013-05-02

Total Pages: 446

ISBN-13: 113612702X

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)


Computational Logic

Computational Logic

Author: Ulrich Berger

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 451

ISBN-13: 3642586228

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Recent developments in computer science clearly show the need for a better theoretical foundation for some central issues. Methods and results from mathematical logic, in particular proof theory and model theory, are of great help here and will be used much more in future than previously. This book provides an excellent introduction to the interplay of mathematical logic and computer science. It contains extensively reworked versions of the lectures given at the 1997 Marktoberdorf Summer School by leading researchers in the field. Topics covered include: proof theory and specification of computation (J.-Y. Girard, D. Miller), complexity of proofs and programs (S. R. Buss, S. S. Wainer), computational content of proofs (H. Schwichtenberg), constructive type theory (P. Aczel, H. Barendregt, R. L. Constable), computational mathematics, (U. Martin), rewriting logic (J. Meseguer), and game semantics (S. Abramski).


Algol-like Languages

Algol-like Languages

Author: Peter O'Hearn

Publisher: Springer Science & Business Media

Published: 2013-03-14

Total Pages: 345

ISBN-13: 147573851X

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To construct a compiler for a modern higher-level programming languagel one needs to structure the translation to a machine-like intermediate language in a way that reflects the semantics of the language. little is said about such struc turing in compiler texts that are intended to cover a wide variety of program ming languages. More is said in the Iiterature on semantics-directed compiler construction [1] but here too the viewpoint is very general (though limited to 1 languages with a finite number of syntactic types). On the other handl there is a considerable body of work using the continuation-passing transformation to structure compilers for the specific case of call-by-value languages such as SCHEME and ML [21 3]. ln this paperl we will describe a method of structuring the translation of ALGOL-like languages that is based on the functor-category semantics devel oped by Reynolds [4] and Oles [51 6]. An alternative approach using category theory to structure compilers is the early work of F. L. Morris [7]1 which anticipates our treatment of boolean expressionsl but does not deal with procedures. 2 Types and Syntax An ALGOL-like language is a typed lambda calculus with an unusual repertoire of primitive types. Throughout most of this paper we assume that the primi tive types are comm(and) int(eger)exp(ression) int(eger)acc(eptor) int(eger)var(iable) I and that the set 8 of types is the least set containing these primitive types and closed under the binary operation -.


Games: Unifying Logic, Language, and Philosophy

Games: Unifying Logic, Language, and Philosophy

Author: Ondrej Majer

Publisher: Springer Science & Business Media

Published: 2009-01-16

Total Pages: 395

ISBN-13: 1402093748

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OndrejMajer,Ahti-VeikkoPietarinen,andTeroTulenheimo 1 Games and logic in philosophy Recent years have witnessed a growing interest in the unifying methodo- gies over what have been perceived as pretty disparate logical ‘systems’, or else merely an assortment of formal and mathematical ‘approaches’ to phi- sophical inquiry. This development has largely been fueled by an increasing dissatisfaction to what has earlier been taken to be a straightforward outcome of ‘logical pluralism’ or ‘methodological diversity’. These phrases appear to re ect the everyday chaos of our academic pursuits rather than any genuine attempt to clarify the general principles underlying the miscellaneous ways in which logic appears to us. But the situation is changing. Unity among plurality is emerging in c- temporary studies in logical philosophy and neighbouring disciplines. This is a necessary follow-up to the intensive research into the intricacies of logical systems and methodologies performed over the recent years. The present book suggests one such peculiar but very unrestrained meth- ological perspective over the eld of logic and its applications in mathematics, language or computation: games. An allegory for opposition, cooperation and coordination, games are also concrete objects of formal study.