"During a tour of the academy, Kaos removes his disguise and attacks! Tessa, Cali, and the newly found Flynn rush back to the school. Will they be able to help the students?"--
Join Spyro, Pop Fizz, Trigger Happy, Stealth Elf, and more of your favorite characters in these brand new Skylanders adventures! Discover the history of the Trap Masters and Kaos’ plot for Traptanium that ties right into the new game.
Trap Team is the fourth game in the Skylanders franchise, and this official guide is the definitive source for all the new realms and characters. This 176-page book will help young Portal Masters navigate all the new and exciting adventures in Skylanders Trap Team. Also includes a fold-out full-color poster.
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
The wildly popular Skylanders series returns with the ultimate adventure, featuring the new Trap Master Skylanders and over 40 trappable villains. With Cloudcraker Prison destroyed and Skylands' most notorious villains set free, players must find and capture these evildoers using the magic of Traptanium. Once trapped, the villains' awesome powers can be used to fight for good!
"He's the chiseled hero of the clouds... but even Storm Titans need a little help from their friends sometimes. Join Lightning Rod on his most electric adventure yet, as he travels beyond the Sea of Storms for an appointment with royalty. Cyclops royalty! Based on the characters from the smash-hit Skylanders video games, Lightning Rod faces the Cyclops Queen is the third novel in the incredible Mask of Power series."-- From back cover.
This volume presents papers on the use of micro-XRF core scanners in palaeoenvironmental research. It contains a broad ranging view of instrument capability and points to future developments that will help contribute to higher precision elemental data and faster core analysis. Readers will find a diverse range of research by leading experts that have used micro-XRF core scanners in a wide range of scientific applications. The book includes specific application papers reporting on the use of XRF core scanners in a variety of marine, lacustrine, and pollution studies. In addition, coverage also examines practical aspects of core scanner usage, data optimisation and data calibration and interpretation. In a little over a decade, micro-XRF sediment core scanners have made a substantive contribution to palaeoenvironmental research. Their impact is based on their ability to rapidly, non-destructively and automatically scan sediment cores. Not only do they rapidly provide important proxy data without damaging samples, but they can obtain environmental data at decadal, annual and even sub-annual scales. This volume will help both experienced and new users of these non-destructive core scanners take full advantage of one of the most powerful geochemical screening tools in the environmental scientist's toolbox.
Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critical analysis of the design, production, regulation, representation and consumption of internet-connected toys. In order to address the theoretical, methodological and policy questions that arise from the study of these new playthings, and contextualise the diverse opportunities and challenges that IoToys pose to educators, families and children themselves, the chapters engage with notions of mediatization, datafication, robotification, connected and post-digital play. This timely engagement with a key transformation in children’s play will appeal to all readers interested in understanding the social uses and consequences of IoToys, and primarily to researchers and students in children and media, early childhood studies, media and communications, sociology, education, social psychology, law and design.