We Thinkers! Volume 1 Social Explorers
Author: Ryan Hendrix
Publisher:
Published: 2016-06-01
Total Pages:
ISBN-13: 9781936943401
DOWNLOAD EBOOKEarly learner curriculum for teaching Social Thinking concepts to children ages 4-7
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Author: Ryan Hendrix
Publisher:
Published: 2016-06-01
Total Pages:
ISBN-13: 9781936943401
DOWNLOAD EBOOKEarly learner curriculum for teaching Social Thinking concepts to children ages 4-7
Author: Ryan Hendrix
Publisher:
Published: 2016-06-01
Total Pages:
ISBN-13: 9781936943357
DOWNLOAD EBOOKEarly learner curriculum to teach Social Thinking concepts to children ages 4-7
Author: Ryan Hendrix
Publisher: Think Social Publishing, Inc.
Published: 2021-01-29
Total Pages: 28
ISBN-13: 1936943727
DOWNLOAD EBOOKNOTE: This storybook includes a read-aloud option which is accessible on Google and IOS devices. Catch up with Ellie, Jesse, Molly, and Evan on a field trip to a farm in storybook 2 of the We Thinkers! Vol. 1 social emotional learning curriculum for ages 4-7. What an adventure as they learn what a group plan is and why it’s important to follow the group plan instead of their own individual plans if they want to get important things done as part of a group—like picking apples, collecting fresh eggs, carrying pails of milk—as they work together with Grandma to make a delicious apple pie and fresh ice cream. These young social learners find out that it’s fun and feels good to share thoughts, follow the group plan, and think about others, which makes everyone feel calm and comfortable. Continue building on this important social concept with the fundamental concepts taught in storybooks 3-10, which align with the corresponding teaching units within the related curriculum. Best practice: teach these concepts in order, starting with storybook 1 of 10 while using the corresponding curriculum.
Author: Ryan Hendrix
Publisher: Think Social Publishing, Inc.
Published: 2021-01-29
Total Pages: 32
ISBN-13: 1936943735
DOWNLOAD EBOOKNOTE: This storybook includes a read-aloud option which is accessible on Google and IOS devices. Blast off with the gang to an alien planet in outer space. In storybook 3 of the We Thinkers! Vol. 1 social emotional learning curriculum for ages 4-7, Molly, Evan, Jesse, and Ellie learn how to communicate with friendly aliens by thinking with their eyes since they don’t speak Bleep! Bleep! Bloop! They quickly learn that our eyes are like arrows that point to what we are looking at and probably thinking about, too. They figure out what the aliens might be thinking and feeling by using their eyes to follow what the alien’s eyes are pointed toward and the expression on its face. It’s so much fun to figure out what’s going on in a situation, communicate, and make new friends—all by using our eyes! Continue building on this important social concept with the fundamental concepts taught in storybooks 4-10, which align with the corresponding teaching units within the related curriculum. Best practice: teach these concepts in order, starting with storybook 1 of 10 while using the corresponding curriculum.
Author: Ryan Hendrix
Publisher: Think Social Publishing, Inc.
Published: 2021-02-01
Total Pages: 44
ISBN-13: 1936943794
DOWNLOAD EBOOKNOTE: This storybook includes a read-aloud option which is accessible on Google and IOS devices. Celebrate Jesse’s birthday with his pals and all their dinosaur friends in storybook 9 of the We Thinkers! Vol. 2 social emotional learning curriculum for ages 4-7. It’s Jesse’s big day, and everyone is so excited to share frosted cake, ice cream, fun games, and gifts. But, when the dinosaurs of all sizes come over, there are always problems! The friends learn that problems and their reactions to the problems come in small, medium, and large sizes—just like dinosaurs—and that it’s important and expected to match your reaction to the size of the problem to help everyone still feel comfortable so they can help solve the problem. Even when drinks get spilled, cake chomped, and presents squashed, Jesse, Ellie, Molly, and Evan learn how to size up the problem with the expected reaction so that everyone can figure out how to still have a great day! Continue building on this important social concept with the most abstract of all concepts in storybook 10, which aligns with the corresponding teaching unit within the related curriculum. Best practice: teach these concepts in order, starting with storybook 1 of 10 while using the corresponding curriculum.
Author: Michelle Garcia Winner
Publisher:
Published: 2013-02-15
Total Pages:
ISBN-13: 9781936943050
DOWNLOAD EBOOKCurriculum book that is part of the larger Vol. 1 curriculum framework
Author: Ryan Hendrix
Publisher: Think Social Publishing, Inc.
Published: 2021-01-29
Total Pages: 28
ISBN-13: 1936943743
DOWNLOAD EBOOKNOTE: This storybook includes a read-aloud option that is accessible on Google and IOS devices. Jesse, Evan, Ellie, and Molly explore the ocean bottom, learn what it means to have your body in the group, and discover why it’s a key element of successful social interactions. In storybook 4 of the We Thinkers! Vol. 1 social emotional learning curriculum for ages 4-7, the four friends observe how some sea creatures like fish, sea turtles, and jellyfish swim in groups—and others, like a big toothy shark—are not in a group. They discover how to find just the right distance between each other to feel comfortable and happy, and when they each keep their bodies in the group, it sends a silent message that they’re interested in the others and are following the same group plan. Yikes! Finding a big shark in a dark cave is definitely not part of the group plan! Continue building on this important social concept with the fundamental concepts taught in storybooks 5-10, which align with the corresponding teaching units within the related curriculum. Best practice: teach these concepts in order, starting with storybook 1 of 10 while using the corresponding curriculum.
Author: Ryan Hendrix
Publisher: Think Social Publishing, Inc.
Published: 2021-01-29
Total Pages: 31
ISBN-13: 1936943697
DOWNLOAD EBOOKNOTE: This storybook includes a read-aloud option which is accessible on Google and ISO devices. Meet Evan, Ellie, Molly, and Jesse as they learn about thoughts and feelings in storybook 1 of the We Thinkers! Vol. 1 social emotional learning curriculum for ages 4-7. As they play in their classroom, they learn where thoughts and feelings come from, how their thoughts, feelings, and bodies are connected to each other, and how their bodies show their feelings. As they become aware of their own thoughts and feelings, they see their classmates have them too, and discover they can share the same thought to play together! These pivotal social concepts set the stage for learning the fundamental concepts taught in storybooks 2-10 and align with the corresponding teaching units within the related curriculum. Best practice: teach these concepts in order, starting with storybook 1 of 10 while using the corresponding curriculum.
Author: Michelle Garcia Winner
Publisher: Teaching Social Skills
Published: 2005
Total Pages:
ISBN-13: 9780970132048
DOWNLOAD EBOOKIncludes detailed lessons, worksheets and vocabulary for a social skills curriculum for children.
Author: James Paul Gee
Publisher: Macmillan
Published: 2014-12-02
Total Pages: 233
ISBN-13: 1466886420
DOWNLOAD EBOOKCognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.