Warping & Morphing of Graphical Objects

Warping & Morphing of Graphical Objects

Author: Jonas Gomes

Publisher: Morgan Kaufmann

Published: 1999

Total Pages: 532

ISBN-13: 9781558604643

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Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes. The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM. This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications. Features: *The latest warping and morphing techniques and examples *An entire chapter on image-based rendering techniques and how they relate to warping and morphing *Companion CD-ROM containing source code and documentation for the Morphos system *Links to www.visgraf.impa.br/morph/, which provides an online bibliography and pointers to other regularly updated morphing websites


Image Processing for Computer Graphics

Image Processing for Computer Graphics

Author: Jonas Gomes

Publisher: Springer Science & Business Media

Published: 2013-04-17

Total Pages: 365

ISBN-13: 1475727453

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The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.


Graphics and Visualization

Graphics and Visualization

Author: T. Theoharis

Publisher: CRC Press

Published: 2008-05-30

Total Pages: 786

ISBN-13: 1568812744

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This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.


Intelligent Techniques in Signal Processing for Multimedia Security

Intelligent Techniques in Signal Processing for Multimedia Security

Author: Nilanjan Dey

Publisher: Springer

Published: 2016-10-18

Total Pages: 483

ISBN-13: 3319447904

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This book proposes new algorithms to ensure secured communications and prevent unauthorized data exchange in secured multimedia systems. Focusing on numerous applications’ algorithms and scenarios, it offers an in-depth analysis of data hiding technologies including watermarking, cryptography, encryption, copy control, and authentication. The authors present a framework for visual data hiding technologies that resolves emerging problems of modern multimedia applications in several contexts including the medical, healthcare, education, and wireless communication networking domains. Further, it introduces several intelligent security techniques with real-time implementation. As part of its comprehensive coverage, the book discusses contemporary multimedia authentication and fingerprinting techniques, while also proposing personal authentication/recognition systems based on hand images, surveillance system security using gait recognition, face recognition under restricted constraints such as dry/wet face conditions, and three-dimensional face identification using the approach developed here. This book equips perception technology professionals with the latest technologies, techniques, and strategies for multimedia security systems, offering a valuable resource for engineers and researchers working to develop security systems.


Advances in Visual Computing

Advances in Visual Computing

Author: George Bebis

Publisher: Springer Science & Business Media

Published: 2005-11-24

Total Pages: 774

ISBN-13: 3540307508

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This book constitutes the refereed proceedings of the First International Symposium on Visual Computing, ISVC 2005, held in Lake Tahoe, NV, USA in December 2005. The 33 revised full papers and 26 poster papers presented together with 5 keynote presentations and 1 invited talk were carefully reviewed and selected from 110 submissions. The papers are rounded off by 32 presentations held at seven special tracks. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. Topics addressed are computer graphics, medical imaging, computer vision methods for ambient intelligence, virtual reality and medicine, pattern analysis and recognition applications in biometrics, visualization, mediated reality, visual surveillance in challenging environments, low level vision, encoding and compression, segmentation, recognition and reconstruction, motion, text extraction and retrieval, intelligent vehicles and autonomous navigation, and visualization techniques in geophysical science.


Graph Drawing

Graph Drawing

Author: Guiseppe Liotta

Publisher: Springer

Published: 2004-03-04

Total Pages: 556

ISBN-13: 3540245952

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The 11th International Symposium on Graph Drawing (GD 2003) was held on September 21–24, 2003, at the Universit` a degli Studi di Perugia, Perugia, Italy. GD 2003 attracted 93 participants from academic and industrial institutions in 17 countries. In response to the call for papers, the program committee received 88 re- larsubmissionsdescribingoriginalresearchand/orsystemdemonstrations.Each submission was reviewed by at least 4 program committee members and c- ments were returned to the authors. Following extensive e-mail discussions, the program committee accepted 34 long papers (12 pages each in the proceedings) and 11 short papers (6 pages each in the proceedings). Also, 6 posters (2 pages each in the proceedings) were displayed in the conference poster gallery. In addition to the 88 submissions, the program committee also received a submission of special type, one that was not competing with the others for a time slot in the conference program and that collects selected open problems in graph drawing. The aim of this paper, which was refereed with particular care andUNCHANGEDtworoundsofrevisions,istostimulatefutureresearchinthe graph drawing community. The paper presents 42 challenging open problems in di?erentareasofgraphdrawingandcontainsmorethan120references.Although the length of the paper makes it closer to a journal version than to a conference extended abstract, we decided to include it in the conference proceedings so that it could easily reach in a short time the vast majority of the graph drawing community.


Graph Drawing

Graph Drawing

Author: Patrick Healy

Publisher: Springer Science & Business Media

Published: 2006-01-25

Total Pages: 549

ISBN-13: 3540314253

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This book constitutes the thoroughly refereed post-proceedings of the 13th International Symposium on Graph Drawing, GD 2005, held in Limerick, Ireland in September 2005. The 38 revised full papers and 3 revised short papers presented together with 3 software demos, 8 posters and a report on the graph drawing contest were carefully selected during two rounds of reviewing and improvement from 101 submissions. All current aspects in graph drawing are addressed ranging from foundational and methodological issues to applications for various classes of graphs in a variety of fields. Also included is a report on the Workshop on Network Analysis and Visualisation held in conjunction with the conference.


Computer Graphics

Computer Graphics

Author: Jonas Gomes

Publisher: CRC Press

Published: 2012-04-24

Total Pages: 562

ISBN-13: 1568815808

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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


Point-Based Graphics

Point-Based Graphics

Author: Markus Gross

Publisher: Elsevier

Published: 2011-05-04

Total Pages: 553

ISBN-13: 0080548822

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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop