"From bizarre propaganda posters to eccentric spies, from pigeon parachutes to ventriloquist dummies, from tickle sticks to fly swats; Weird War One celebrates the creativity, innovatiion and ingenuity that resulted from "the war to end all wars." It is proof that, as ever, the truth is stranger than fiction."--Back cover.
Welcome to the wonderfully weird World War Two... The Second World War is the bloodiest on record. It was the first total war in history when civilians; men, women and children were in the front line as never before. With so many millions involved, the rumour machine went into overdrive, tall stories built on fear of the unknown. With so much at stake, boffins battled with each other to build ever more bizarre weapons to out-gun the enemy. Nazi Germany alone had so many government-orchestrated foibles that they would be funny if they were not so tragic. Parachuting sheep? Pilot pigeons? Rifles that fire round corners? Men who never were? You will find them all in these pages, the weird, wonderful and barely believable of World War Two
TALES OF THE WAR THAT MIGHT HAVE BEENWhat if the United States had gone to war with the Soviet Union? What if these rival superpowers had fought on land, sea, air, and the astral plane? What if the Soviets and Americans had struggled for dominion across parallel dimensions or on the surface of the moon? How would the world have changed? What wonders would have been unveiled? What terrors would have haunted mankind from those dark and dismal dimensions? Come closer, peer through a glass darkly, and discover the horrifying alternative visions of World War III from some of today's greatest minds in science fiction, fantasy, and horror.Includes new stories by David Drake, Brad R. Torgersen, Mike Resnick, Sarah A. Hoyt, and many more!
Collecting Champions (2016) #22-27 and Champions Annual #1. The Champions mission in space during INFINITY COUNTDOWN has left its mark, and now the team must try to move on. A chance to bring life back to a desolate village might be just what they need or it might push them even farther apart! While Ironheart and Amadeus Cho take giant leaps forward in their heroic journeys, Nova takes a step back. As the team faces a complicated and dangerous threat, Sam Alexander wonders: Is there a future for him with the Champions? Swords and sorcery beckon as our heroes travel to Weirdworld, a place where dreams can come true but nightmares are never far away! A quest begins, and sacrifices will be made but how can Snowguard protect the North when shes not even on Earth?
Tony Robinson takes you on a headlong gallop through time, pointing out all the most important, funny, strange, amazing, entertaining, smelly and disgusting bits about the Egyptians! It's history, but not as we know it! Find out everything you ever needed to know in this brilliant, action-packed, fact-filled book including: - Why the gods looked so strange - Why tomb raiding is a bad idea - Why they loved cats, and - How to make a mummy in eight easy steps. This enhanced edition of the Weird World of Wonders contains audio narration from Tony Robinson, exclusive videos and bonus jokes and facts.
“A near-miraculous, brilliant debut.”—George Saunders, Man Booker Prize–winning author of Lincoln in the Bardo “In one exquisitely crafted story after the next, Will Mackin maps the surreal psychological terrain of soldiers in a perpetual war.”—Phil Klay, National Book Award–winning author of Redeployment WINNER OF THE PEN/ROBERT W. BINGHAM PRIZE FOR DEBUT SHORT STORY COLLECTION The eleven stories in Will Mackin’s mesmerizing debut collection draw from his many deployments with a special operations task force in Iraq and Afghanistan. They began as notes he jotted on the inside of his forearm in grease pencil and, later, as bullet points on the torn-off flap of an MRE kit. Whenever possible he incorporated those notes into his journals. Years later, he used those journals to write this book. Together, the stories in Bring Out the Dog offer a remarkable portrait of the absurdity and poetry that define life in the most elite, clandestine circles of modern warfare. It is a world of intense bonds, ancient credos, and surprising compassion—of success, failure, and their elusive definitions. Moving between settings at home and abroad, in vivid language that reflects the wonder and discontent of war, Mackin draws the reader into a series of surreal, unsettling, and deeply human episodes: In “Crossing the River No Name,” a close call suggests that miracles do exist, even if they are in brutally short supply; in “Great Circle Route Westward Through Perpetual Night,” the death of the team’s beloved dog plunges them into a different kind of grief; in “Kattekoppen,” a man struggles to reconcile his commitments as a father and his commitments as a soldier; and in “Baker’s Strong Point,” a man whose job it is to pull things together struggles with a loss of control. Told without a trace of false bravado and with a keen, Barry Hannah–like sense of the absurd, Bring Out the Dog manages to capture the tragedy and heroism, the degradation and exultation, in the smallest details of war. Praise for Bring Out the Dog “Cuts through all the shiny and hyped-up rhetoric of wartime, and aggressively and masterfully draws a picture of the brutal, frightening, and even boring moments of deployment. . . . The Things They Carried, Redeployment, and now Bring Out the Dog: war stories for your bookshelf that will last a very long time, and serve as reminders of what America was, is, and can still become.”—Chicago Review of Books
Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Compiles stories of paranormal activities and other strange anomalies connected to the Civil War, including ghost sightings, unusual artifacts, battlefields and other historic sites, and other oddities.
From Lovecraft to Borges to Gaiman, a century of intrepid literary experimentation has created a corpus of dark and strange stories that transcend all known genre boundaries. Together these stories form The Weird, and its practitioners include some of the greatest names in twentieth and twenty-first century literature. Exotic and esoteric, The Weird plunges you into dark domains and brings you face to face with surreal monstrosities. You won't find any elves or wizards here...but you will find the biggest, boldest, and downright most peculiar stories from the last hundred years bound together in the biggest Weird collection ever assembled. The Weird features 110 stories by an all-star cast, from literary legends to international bestsellers to Booker Prize winners: including William Gibson, George R. R. Martin, Stephen King, Angela Carter, Kelly Link, Franz Kafka, China Miéville, Clive Barker, Haruki Murakami, M. R. James, Neil Gaiman, Mervyn Peake, and Michael Chabon. The Weird is the winner of the 2012 World Fantasy Award for Best Anthology At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.