Wallflower Games

Wallflower Games

Author: Dawn Brower

Publisher: Monarchal Glenn Press

Published: 2024-11-19

Total Pages: 118

ISBN-13:

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Miss Emma Collins hates being a wallflower and never understood how she’d been relegated to the unnoticeable ranks of the ton. Her family was wealthy, she was reasonably attractive, and, she thought, a catch for any worthy gentleman. She decides that if the ton doesn’t want her, then they don’t deserve her. She would have her fun, and they could all be damned. What better time to do it than at Christmas? If they wished to play games with her life, then they would find themselves at the receiving end of her own. Some gifts are only meant to be experienced after all… She convinces her brother, and his new wife to have a house party and she adds some guests to the list that will be her priority over the two weeks. Blake Spencer, Marquess of Ardmore, decides to attend a Christmastide house party out of sheer boredom. A friend persuades him that it might prove a good diversion. He is uncertain, until he realizes that a seemingly insignificant wallflower harbors Machiavellian plans that make it all worthwhile. Her games intrigue him, and before he realizes it, she has ensnared him in a trap he never anticipated. Some games are well worth playing, particularly when, in the end, love is the true victor.


Enemy of the Wallflower

Enemy of the Wallflower

Author: Dawn Brower

Publisher: Monarchal Glenn Press

Published: 2024-09-17

Total Pages: 113

ISBN-13:

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Lady Cora Stephens has an enemy. A certain earl has always been the bane of her existence. Her father loved him and probably secretly wished he'd been his son, not his friend's. He'd tormented her when they were children, and his arrogance had only grown with age. She vowed one day to wipe the smugness away and replace it with the same pain she had endured for years. Hayes Grant, Earl of Thornton hadn't led the charmed life most had believed—even if the façade he presents to the world enhances that belief. His father was a brute of a man and beat him more times than he could count. He didn't get a reprieve until after the rotten man died, but the damage had already been inflicted, and could never be undone. Hayes lashed out at anyone that showed him kindness, not trusting its veracity—even the only girl he'd ever loved. He wished he could have taken back all the things he'd said to Cora over the years, but some things couldn't be changed. She would never believe he loved her. Why should she? He'd been a complete arse over the years. It was for the best though. He was too damaged to ever love her as she deserved, and the only good thing he could ever do for her was save her from himself. Cora's desire for revenge turns to something else as she learns about Hayes's past. His pain had been far greater than hers, and her heart breaks for him, but it may be too late. Some wounds can never heal…even when love is given freely.


Understanding Digital Games

Understanding Digital Games

Author: Jason Rutter

Publisher: SAGE

Published: 2006-04-20

Total Pages: 270

ISBN-13: 1847877664

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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.


THE GAMES OF THE HEART

THE GAMES OF THE HEART

Author: Damian Wayne

Publisher: XinXii

Published: 2024-07-20

Total Pages: 27

ISBN-13: 3689832462

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Headline: Are You Ready to Uncover the Secrets of the Games That Play with Your Heart? Relate: Have you ever found yourself trapped in a cycle of heartbreak and disappointment? Do you struggle to understand the games people play in relationships? Are you ready to uncover the secrets of the heart and learn how to win the game of love? Credibility: In "The Games of the Heart", author Damian Wayne takes you on a journey of self-discovery and exploration, revealing the hidden dynamics of relationships and the games that shape our hearts. With his expertise and insightful guidance, you'll learn how to navigate the complex world of love and relationships. Bullet Points: - Uncover the 5 games that people play in relationships and how to recognize them - Learn the secrets of emotional manipulation and how to protect yourself - Discover the art of effective communication and conflict resolution - Understand the psychology of attraction and how to build a strong connection - Learn how to break free from toxic relationships and patterns - Develop a stronger sense of self and emotional intelligence - Master the art of vulnerability and intimacy - Unlock the secrets of forgiveness and moving on Call to Action: If you want to win the game of love, build strong and healthy relationships, and unlock the secrets of the heart, then scroll up and buy this book today!


HCI in Games

HCI in Games

Author: Xiaowen Fang

Publisher: Springer Nature

Published: 2023-07-08

Total Pages: 450

ISBN-13: 3031359305

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This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.


Understanding Video Games

Understanding Video Games

Author: Simon Egenfeldt-Nielsen

Publisher: Routledge

Published: 2009-03-23

Total Pages: 407

ISBN-13: 1135868786

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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.


The Wallflower Win

The Wallflower Win

Author: Valerie Bowman

Publisher: June Third Enterprises, LLC

Published: 2023-10-24

Total Pages: 221

ISBN-13: 1960015028

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She’s a wallflower on a mission to win. Bookish Lady Elizabeth Whitmoreland has no interest in being a debutante. She’d rather immerse herself in the tranquility of a library than dance in a ballroom with some silly fop. But when she overhears a wager being placed on a game of chess, she sees her chance to challenge the ton’s smuggest rake. If he loses, he’ll have to pretend to court her for the entire Season to fend off her relentless mama. He's a rake who’s never been beat. Christopher St. Clare, the Marquess of Claremont, is a man who staunchly avoids the debutante scene and marriage altogether, confident that his brother will carry on the family line. But when a spirited debutante challenges him to a chess match, he can’t resist. He's always been unbeatable, but his world is turned upside down when he faces an unexpected loss. Now, he must play the role of a devoted suitor for the entire Season. In a game that quickly turns to seduction, the stakes have never been so scandalous. Lady Eliza might be beautiful, clever, and witty, but she’s still a debutante. One playing a dangerous game when she begins tempting him beyond all reason by asking him to kiss her. Despite their undeniable chemistry, Christopher remains resolute. He will not touch her. But when Eliza steps up her attempts to seduce him, how long will he be able to resist the undeniable attraction between them?


Wallflower

Wallflower

Author: Cookie O'Gorman

Publisher:

Published: 2021-06-19

Total Pages:

ISBN-13: 9780997817461

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Wallflower (wohl-flou-erh): Identifier for someone who is shy and/or awkward. For reference, see Viola Kent.Seventeen-year-old Viola Kent likes being invisible. Well, not literally, but she's content being a loner, reading her books, and hanging out with the animals at the shelter. She just wants to keep her head down and get through her senior year at Durham High.Driving Dare Frost to school every day wasn't part of the plan.And when Viola finds out her dad recruited Dare, his number one player, to be her friend?Her inner Slytherin demands revenge.The solution: Get Dare to be her fake boyfriend.Convincing the star athlete to pretend is easier than she'd thought it would be. The hard part is protecting her heart. With every word, touch, and kiss, Viola's feelings become more real.The problem: Viola knows she's falling for Dare-but he doesn't believe in love.This book features two sets of soulmates, one happy pooch named Hermione, so many sizzling kisses and answers the question:Can a dork and a jock fake their way to true love?


Party Games for Adults

Party Games for Adults

Author: Lillian Frankel

Publisher: Sterling Publishing Company

Published: 2007

Total Pages: 132

ISBN-13: 9781402746864

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Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!


Fifty Key Video Games

Fifty Key Video Games

Author: Bernard Perron

Publisher: Taylor & Francis

Published: 2022-07-26

Total Pages: 349

ISBN-13: 1000596230

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This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.