Walking through Elysium traces Vergil's influence on literary representations of underworlds, souls, afterlives, prophecies, journeys, and spaces, from sacred and profane to wild and civilized.
Walking through Elysium stresses the subtle and intricate ways writers across time and space wove Vergil’s underworld in Aeneid 6 into their works. These allusions operate on many levels, from the literary and political to the religious and spiritual. Aeneid 6 reshaped prior philosophical, religious, and poetic traditions of underworld descents, while offering a universalizing account of the spiritual that could accommodate prior as well as emerging religious and philosophical systems. Vergil’s underworld became an archetype, a model flexible enough to be employed across genres, and periods, and among differing cultural and religious contexts. The essays in this volume speak to Vergil’s incorporation of and influence on literary representations of underworlds, souls, afterlives, prophecies, journeys, and spaces, from sacred and profane to wild and civilized, tracing the impact of Vergil’s underworld on authors such as Ovid, Seneca, Statius, Augustine, and Shelley, from Pagan and Christian traditions through Romantic and Spiritualist readings. Walking through Elysium asserts the deep and lasting influence of Vergil’s underworld from the moment of its publication to the present day.
The gates to Tartarus have been opened and Kronos is now destroying the world. The only way to stop him is to find the legendary Scythe of Kronos. As Chrys is searching for the weapon, Huntley must convince Hephaestus to create a new lock for Tartarus. Hephaestus, however, holds some grudges against the gods, and the goddess who has the Scythe isn't letting go of her treasures. On top of all this, Aether has made his move to try and become King of the Gods. Will Chrys and friends be able to stop Kronos and Aether? Or will the worlds be forever changed? This is the last book in the Queen of the Underworld duology.
Terence S. McNamara’s ‘The Elysium Conundrum’ is a thrilling exploration of history, science, and human potential. With a broad education and a knack for storytelling, McNamara crafts a narrative that seamlessly bridges the gap between a tumultuous past and an astonishing future. In 1936, a mysterious figure emerges, altering the course of Nazi Germany and setting in motion events that resonate in a 2065 murder investigation. The New Science, with its time-rippling power, shapes a new destiny for humanity. By 2065, mankind has harnessed the gnome’s manipulation, forever transforming personal and military landscapes. Dive into this mind-expanding epic where boundless souls mirror an infinite universe, leaving an indelible mark on an ambiguous past
As Brandon Sanderson’s #1 bestselling Skyward series celebrates its third volume, Cytonic, travel back in time to the origin of Cytonics in the novella Defending Elysium. Centuries before Spensa looked skyward from the planet Detritus—back on Old Earth before it was lost—Jason Write faced a crucial question: was humanity ready to join galactic society? When faster-than-light communications were discovered by a small telephone company in 2071, alien species such as the Tenasi and Varvax overheard them and came to visit Earth. Because the Phone Company controls all communications with the aliens, their operatives like Jason operate above the law. Now, on the space platform Evensong, one of the Phone Company’s scientists has gone missing before surfacing in a hospital with amnesia, and Jason is sent to investigate. Right as he arrives, the body of a murdered Varvax ambassador is discovered, sure to cause a galactic incident. Coln Abrams of the United Intelligence Bureau seizes the opportunity to investigate Jason as he deals with the crisis. This could be the UIB’s chance to discover the Phone Company’s secrets—how does FTL communication work, and what is Jason hiding? Winner of Spain’s UPC Award for Science Fiction in 2007.
A guidebook to 33 day walks throughout the islands of Malta, Gozo and Comino. Exploring the beautiful Mediterranean scenery, the walks are suitable for beginner and experienced walkers alike. Walks range from 3 to 22km (2–14 miles) in length and can be enjoyed in 2–8 hours. Routes vary from easy strolls and heritage trails to a challenging walk exploring the Victoria Lines, a fortified ridge running the length of Malta. 1:25,000 maps included for each walk GPX files available to download Detailed information on planning, facilities and public transport Easy access from Valetta, Rabat and Victoria
It is the polluted and gritty future, saved, sort of, by technofixes. Young skydiver Orr Sitka wants no more from life in future Alaska than he already has: a woman he loves and the chance to dive. When he makes a reckless, record-breaking jump that catapults him into celebrity, he's courted by corporations that want to exploit his talent to make him a sports media star. The dangerous jump that wins Orr infamy turns out to be a breaking point for his loving girlfriend, Dyce, who is wooed away by a promising job in the thriving underground city of Seattle, a world media center in a crumbling civilization. Separately, Orr and Dyce are sucked into nightmare lives that take a terrible toll on each of them. When Orr learns that Dyce has become addicted to virtual reality, controlled by an eccentric media billionaire and his decadent daughter, he does everything in his power to rescue her. But is Orr strong enough to get through to Dyce and break them both out of hell?