VRML 2.0 Sourcebook

VRML 2.0 Sourcebook

Author: Andrea L. Ames

Publisher: John Wiley & Sons

Published: 1997

Total Pages: 694

ISBN-13:

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This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.


The Internet and Beyond

The Internet and Beyond

Author: S.P. Sim

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 467

ISBN-13: 9401149186

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We live in exciting times. We have over the last few years seen the birth of a new telecommunications service which will fundamentally change the way we live, much as the telephone has over the last 100 years. The birth of the Internet can be traced back to a conference on computer communications held in 1972. As a result of that conference a working group was set up, under the chairmanship of Vint Cerf, to propose new protocols to facilitate computer communications. In 1974 the working group published the transmission control protocol (fCP) and the Interworking protocol (lP). These were rapidly adopted and the number of computers linked using these protocols has almost doubled every year since. Thus the Internet was born. Another major step happened in 1990. Tim Berners Lee, a Scottish nuclear physicist working at CERN, created some higher level protocols. These still used TCP/IP for the networking, but defined how computers could communicate multimedia information and be linked together to form a World Wide Web of information. A number of computer databases adopted these protocols and things really took off in 1993 when Marc Andreesen at the University of Illinois developed Mosaic, the first client software (a browser) that gave a windows-style interface to these databases.


Structured Object-Oriented Formal Language and Method

Structured Object-Oriented Formal Language and Method

Author: Jinyun Xue

Publisher: Springer Nature

Published: 2021-06-03

Total Pages: 207

ISBN-13: 3030774740

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This book constitutes the refereed workshop proceedings of the 10th International Workshop on Structured Object-Oriented Formal Language and Method, SOFL+MSVL 2020, held in Singapore, in March 2021. The 13 revised full papers included in the volume were carefully reviewed and selected from 24 submissions. They are organized in the following topical sections: modeling and specification; model checking; specification and verification; and testing and formal verification.Due to the Corona pandemic this event was held virtually.


X3D

X3D

Author: Don Brutzman

Publisher: Elsevier

Published: 2010-07-19

Total Pages: 472

ISBN-13: 0080489885

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In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers


Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

Author: Zhigeng Pan

Publisher: Springer Science & Business Media

Published: 2008-07-07

Total Pages: 808

ISBN-13: 3540697349

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This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.


Genetic Programming

Genetic Programming

Author: Conor Ryan

Publisher: Springer Science & Business Media

Published: 2003-04-07

Total Pages: 499

ISBN-13: 354000971X

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This book constitutes the refereed proceedings of the 6th European Conference on Genetic Programming, EuroGP 2003, held in Essex, UK in April 2003. The 45 revised papers presented were carefully reviewed and selected from 61 submissions. All current aspects of genetic programming and genetic algorithms are addressed, ranging from foundational, theoretical, and methodological issues to advanced applications in various fields.


The Netscape LiveWire Sourcebook

The Netscape LiveWire Sourcebook

Author: Ted Coombs

Publisher:

Published: 1996-07-02

Total Pages: 488

ISBN-13:

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Destined to fuel the already booming Java revolution on the Web, Netscape LiveWire's "drag and drop" design makes creating sophisticated Web sites easier than ever before. This book shows you how to use all of LiveWire's features and capabilities to create cutting-edge and compelling Web sites complete with interactive multimedia and animation.


ActiveX Sourcebook

ActiveX Sourcebook

Author: Ted Coombs

Publisher:

Published: 1996-09-06

Total Pages: 404

ISBN-13:

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ActiveX Sourcebook is the complete guide to Microsoft's new family of Web publishing and development technologies. This book will teach you how to efficiently create and manage interactive multimedia content on your Web site or company intranet using ActiveX tools and components, including the Explorer 3.0 Web browser, the FrontPage development environment, ActiveX controls, ActiveX Server Framework, scripting languages for ActiveX, including Visual Basic Script, and ActiveX Control Pad.