Step into the serene world of Relaxing Landscapes coloring book. This inviting collection invites you on a coloring journey across 125 pages of meticulously illustrated landscape scenes, capturing the rustic beauty of the countryside. đ Details: - 1 PDF file with 135 pages & Cover - Print regular A4 size 297 x 210mm for best results. Please choose highest printing quality.
Step into the serene world of Relaxing Landscapes coloring book. This inviting collection invites you on a coloring journey across 125 pages of meticulously illustrated landscape scenes, capturing the rustic beauty of the countryside. đ Details: - 1 PDF file with 125 pages & Cover - Print regular A4 size 297 x 210mm for best results. Please choose highest printing quality.
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New âsynthesisâ chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. âExtensionâ chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, JĂźrg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
This authoritative catalogue of the Corcoran Gallery of Art's renowned collection of pre-1945 American paintings will greatly enhance scholarly and public understanding of one of the finest and most important collections of historic American art in the world. Composed of more than 600 objects dating from 1740 to 1945.
Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Wetlands serve many important functions and provide numerous ecological services such as clean water, wildlife habitat, nutrient reduction, and flood control. Wetland science is a relatively young discipline but is a rapidly growing field due to an enhanced understanding of the importance of wetlands and the numerous laws and policies that have been developed to protect these areas. This growth is demonstrated by the creation and growth of the Society of Wetland Scientists which was formed in 1980 and now has a membership of 3,500 people. It is also illustrated by the existence of 2 journals (Wetlands and Wetlands Ecology and Management) devoted entirely to wetlands. To date there has been no practical, comprehensive techniques book centered on wetlands, and written for wetland researchers, students, and managers. This techniques book aims to fill that gap. It is designed to provide an overview of the various methods that have been used or developed by researchers and practitioners to study, monitor, manage, or create wetlands. Including many methods usually found only in the peer-reviewed or gray literature, this 3-volume set fills a major niche for all professionals dealing with wetlands.
Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu and Alessandro Baldasseroni to Marcel Baumann and Marek Denko, and see how they work.
As we speak, stunning new snapshots of our Solar System are being transmitted to Earth by a fleet of space probes, landers, and rovers. Yet nowadays, it is all too easy to take such images for granted amidst the deluge of competing visuals we scroll through every day. To truly understand the value of these incredible space photos, we first need to understand the tools that made them possible. This is the story of imaging instruments in space, detailing all the technological missteps and marvels that have allowed us to view planetary bodies like never before. From the rudimentary cameras launched in the 1950âs to the cutting-edge imaging instruments onboard the Mars Perseverance rover, this book covers more than 100 imaging systems sent aboard various spacecraft to explore near and distant planetary bodies. Featured within are some of the most striking images ever received by these pioneering instruments, including Voyagerâs Pale Blue Dot, Apolloâs Blue Marble, Veneraâs images from the surface of Venus, Huygensâ images of Titan, New Horizonâs images of Pluto and Arrokoth, and much more. Along the way, you will learn about advancements in data transmission, digitization, citizen science, and other fields that revolutionized space imaging, helping us peer farther and more clearly across the Solar System.