Visual Effects in a Digital World

Visual Effects in a Digital World

Author: Karen Goulekas

Publisher: Elsevier

Published: 2001-08-10

Total Pages: 616

ISBN-13: 0080520715

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As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. - Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys - Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts - Offers job descriptions for positions found throughout the industry - Demystifies the jargon used by practitioners in every subspecialty


Digital Visual Effects and Compositing

Digital Visual Effects and Compositing

Author: Jon Gress

Publisher: Pearson Education

Published: 2015

Total Pages: 553

ISBN-13: 0321984382

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Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.


Digital Domain

Digital Domain

Author: Piers Bizony

Publisher: White Lion Publishing

Published: 2001

Total Pages: 266

ISBN-13:

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Piers Brizony has gained complete access to the headquarters of Digital Domain in Venice, California, in order to produce the first ever book on the company's work at the cutting edge of the special- effects industry. Covers major films of recent years: Titanic, Apollo 13, True Lies.


Digital Visual Effects in Cinema

Digital Visual Effects in Cinema

Author: Stephen Prince

Publisher: Rutgers University Press

Published: 2011-12-07

Total Pages: 271

ISBN-13: 0813552184

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Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.


Computer Vision for Visual Effects

Computer Vision for Visual Effects

Author: Richard J. Radke

Publisher: Cambridge University Press

Published: 2013

Total Pages: 409

ISBN-13: 0521766877

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This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.


Spectacular Digital Effects

Spectacular Digital Effects

Author: Kristen Whissel

Publisher: Duke University Press

Published: 2014-02-05

Total Pages: 224

ISBN-13: 0822377144

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By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.


Visual Effects for Film and Television

Visual Effects for Film and Television

Author: A. J. Mitchell

Publisher: Taylor & Francis

Published: 2004

Total Pages: 247

ISBN-13: 0240516753

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An essential quick reference which provides the latest techniques and practices in the area of special effects.


Animation in the Home Digital Studio

Animation in the Home Digital Studio

Author: Steven Subotnick

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 226

ISBN-13: 1136132937

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So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.