Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens

Author: Jonathan Harbour

Publisher: Cengage Learning

Published: 2010-12-23

Total Pages: 0

ISBN-13: 9781435458109

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VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET

Author: David Weller

Publisher: Apress

Published: 2004-09-20

Total Pages: 433

ISBN-13: 1430207248

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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.


Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens

Author: Jonathan S. Harbour

Publisher: Cengage Learning

Published: 2014-12-19

Total Pages: 416

ISBN-13: 9781305501805

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If you want to learn how to program games using Visual Basic, VISUAL BASIC GAME PROGRAMMING FOR TEENS is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with VISUAL BASIC GAME PROGRAMMING FOR TEENS.


Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX

Author: Wayne S. Freeze

Publisher: Que Publishing

Published: 2002

Total Pages: 412

ISBN-13: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.


Game Programming for Teens

Game Programming for Teens

Author: Maneesh Sethi

Publisher: Premier Press

Published: 2005

Total Pages: 395

ISBN-13: 9781592008346

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Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.


Microsoft Visual Basic Game Programming for Teens

Microsoft Visual Basic Game Programming for Teens

Author: Jonathan S. Harbour

Publisher: Course Technology

Published: 2007-09

Total Pages: 0

ISBN-13: 9781598633900

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A comprehensive guide to Visual Basic Game programming for beginners, this volume covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system.


Visual C# Game Programming for Teens

Visual C# Game Programming for Teens

Author: Jonathan S. Harbour

Publisher: Muska/Lipman

Published: 2012

Total Pages: 0

ISBN-13: 9781435458482

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Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.


Hands-on Rust

Hands-on Rust

Author: Herbert Wolverson

Publisher: Pragmatic Bookshelf

Published: 2021-06-30

Total Pages: 446

ISBN-13: 1680508806

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.


Microsoft Visual Basic .NET Programming for the Absolute Beginner

Microsoft Visual Basic .NET Programming for the Absolute Beginner

Author: Jonathan S. Harbour

Publisher: Course Technology

Published: 2002

Total Pages: 426

ISBN-13: 9781592000029

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If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.


Game Programming for Teens

Game Programming for Teens

Author: Maneesh Sethi

Publisher: Course Technology Ptr

Published: 2008

Total Pages: 349

ISBN-13: 9781598635188

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Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.