Virtual Shadows

Virtual Shadows

Author: Mary Fan

Publisher: Red Adept Publishing, LLC

Published: 2017-11-11

Total Pages: 390

ISBN-13:

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Life on the galaxy’s lawless Fringe isn’t easy. Nevertheless, Jane doesn’t regret sacrificing her comfortable life to protect the young man she loves. But the very place she took him for safety is slowly killing him, and her world is shaken again when her brother, Devin, reenters her life. Determined to discover the identity of those behind a vicious bombing near his agency’s secret base, Devin defies his superiors and ventures into the dark corners of the universe. When he learns that the attackers have their crosshairs on the mysterious woman who saved his life, the mission becomes personal. Unable to remain in hiding and unwilling to stand by while danger looms, Jane joins her brother on his quest and battles a chilling adversary hell-bent on destroying her homeworld. Entangled in a web of interstellar intrigue, virtual deception, and murderous agendas, she races to find answers—before the enemy wreaks devastation upon all she once knew.


Virtual Shadows

Virtual Shadows

Author: Karen Lawrence Öqvist

Publisher: BCS, The Chartered Institute

Published: 2009

Total Pages: 258

ISBN-13:

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This title examines the latest social trends and technological developments in cyberspace and the real world, revealing their impact on our privacy and security.


Shadows of Being

Shadows of Being

Author: Marko Uršič

Publisher: Cambridge Scholars Publishing

Published: 2019-01-15

Total Pages: 201

ISBN-13: 1527525651

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This book is a study of the phenomena of shadows, meant in a broader sense as “symbolic forms”. The shadow is a less real, “surface” replica of some more real form. From the Platonic point of view, empirical objects are “shadows of ideas”, while from the modern “natural” point of view, shadows are seen and conceived primarily as “weaker” replicas of bodies, which give evidence of their material reality. In the first three essays here, several topics from the Ancient Egypt and Greece to modern arts and sciences are considered, while in the fourth essay, the contemporary virtual reality, cyber-technology and the internet as our parallel “shadow world” are discussed from the philosophical point of view. The main and innovative point of this book is the connection between the meaning of shadows in philosophy and art on the one hand, and their role in modern science and technology on the other. The book will appeal to a wide span of readers, from academic circles, students, and artists, to the general reader interested in the humanities, especially in philosophy and art.


Introduction to Virtual Reality

Introduction to Virtual Reality

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2011-06-27

Total Pages: 187

ISBN-13: 0857293869

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During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.


Virtual Environments ’95

Virtual Environments ’95

Author: Martin Göbel

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 315

ISBN-13: 3709194334

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Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.


The Visual World of Shadows

The Visual World of Shadows

Author: Roberto Casati

Publisher: MIT Press

Published: 2023-12-26

Total Pages: 407

ISBN-13: 0262550849

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How the perception of shadows, studied by vision scientists and visual artists, reveals the inner workings of the visual system. In The Visual World of Shadows, Roberto Casati and Patrick Cavanagh examine how the perception of shadows, as studied by vision scientists and visual artists, reveals the inner workings of the visual system. Shadows are at once a massive problem for vision—which must distinguish them from objects or material features of objects—and a resource, signaling the presence, location, shape, and size of objects. Casati and Cavanagh draw up an inventory of information retrievable from shadows, showing their amazing variety. They present an overview of the visual system, distinguishing between measurement and inference. They discuss the shadow mission, the work done by the visual brain to parse, and perhaps discard, the information from shadows; shadow ownership, the association of a shadow with the object that casts it; shadow labeling, the visual system's ability to tell shadows from nonshadows; and the shadow concept, our knowledge about shadows as a category. Casati and Cavanagh then apply the theoretical apparatus they have developed for shadows to other phenomena: illumination, reflection, and transparency. Finally, they examine the art of the shadow, paying tribute to artists' exploration of shadow, analyzing a series of artworks (reproduced in color) from a rich and fascinating art historical corpus.


Virtual World Design

Virtual World Design

Author: Ann Latham Cudworth

Publisher: CRC Press

Published: 2014-07-15

Total Pages: 410

ISBN-13: 1466579617

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Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author’s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game. This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.


Essential Virtual Reality fast

Essential Virtual Reality fast

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 195

ISBN-13: 1447112636

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Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.


Virtual and Mixed Reality - Systems and Applications

Virtual and Mixed Reality - Systems and Applications

Author: Randall Shumaker

Publisher: Springer

Published: 2011-06-27

Total Pages: 454

ISBN-13: 364222024X

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The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 47 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments.


The Engineering of Mixed Reality Systems

The Engineering of Mixed Reality Systems

Author: Emmanuel Dubois

Publisher: Springer Science & Business Media

Published: 2009-10-21

Total Pages: 448

ISBN-13: 1848827334

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An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.