Virtual Reality Insider

Virtual Reality Insider

Author: Sky Nite

Publisher:

Published: 2014-11-01

Total Pages: 194

ISBN-13: 9780990999928

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Virtual reality is as explosive a technology as the Internet! Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content! Best of all, this book is readable in 1-2 hours! 2nd Edition Update: A lot has changed in the 10 months since this book was published. This second edition adds 24 pages of new content, updating the information to the latest developments in VR, and incorporating the author's experience starting a VR content company. The time for VR is now!


Developing Virtual Reality Applications

Developing Virtual Reality Applications

Author: Alan B. Craig

Publisher: Morgan Kaufmann

Published: 2009-06-02

Total Pages: 399

ISBN-13: 0080959083

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Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!


Virtual Reality Photography

Virtual Reality Photography

Author: Scott Highton

Publisher: Virtual Reality Photography

Published: 2010

Total Pages: 324

ISBN-13: 9780615342238

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A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.


Virtual Reality Cinema

Virtual Reality Cinema

Author: Eric R. Williams

Publisher: Routledge

Published: 2021-02-17

Total Pages: 274

ISBN-13: 1000341933

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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.


Dawn of the New Everything

Dawn of the New Everything

Author: Jaron Lanier

Publisher: Henry Holt

Published: 2017-11-21

Total Pages: 369

ISBN-13: 1627794093

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The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.


Virtual Reality

Virtual Reality

Author: Don Rauf

Publisher: The Rosen Publishing Group, Inc

Published: 2015-12-15

Total Pages: 50

ISBN-13: 1499437838

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This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.


VR / AR Enterprise Insider

VR / AR Enterprise Insider

Author: Sky Nite

Publisher: Independently Published

Published: 2020-05-02

Total Pages: 150

ISBN-13:

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The simple truth is this: VR and AR technology will save companies billions of dollars over the coming decade. Whether in training, workplace tools, remote collaboration, or more, immersive tech will fundamentally change how we work. This guidebook will equip you with the knowledge you'll need to succeed with VR and AR in your own business, serving as both an introduction and deep dive. Along with fundamentals, find out how Lockheed Martin reduced rocket construction labor time, Unilever reduced unscheduled downtime on their factories, and a college football team trained their quarterbacks to become national champions. These examples and more can be found inside!


The Joy of Search

The Joy of Search

Author: Daniel M. Russell

Publisher: MIT Press

Published: 2023-06-06

Total Pages: 337

ISBN-13: 0262546078

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How to be a great online searcher, demonstrated with step-by-step searches for answers to a series of intriguing questions (for example, “Is that plant poisonous?”). We all know how to look up something online by typing words into a search engine. We do this so often that we have made the most famous search engine a verb: we Google it—“Japan population” or “Nobel Peace Prize” or “poison ivy” or whatever we want to know. But knowing how to Google something doesn't make us search experts; there's much more we can do to access the massive collective knowledge available online. In The Joy of Search, Daniel Russell shows us how to be great online researchers. We don't have to be computer geeks or a scholar searching out obscure facts; we just need to know some basic methods. Russell demonstrates these methods with step-by-step searches for answers to a series of intriguing questions—from “what is the wrong side of a towel?” to “what is the most likely way you will die?” Along the way, readers will discover essential tools for effective online searches—and learn some fascinating facts and interesting stories. Russell explains how to frame search queries so they will yield information and describes the best ways to use such resources as Google Earth, Google Scholar, Wikipedia, and Wikimedia. He shows when to put search terms in double quotes, how to use the operator (*), why metadata is important, and how to triangulate information from multiple sources. By the end of this engaging journey of discovering, readers will have the definitive answer to why the best online searches involve more than typing a few words into Google.


Virtual Reality for Beginners!

Virtual Reality for Beginners!

Author: Murray Ramirez

Publisher: Createspace Independent Publishing Platform

Published: 2016-11-26

Total Pages: 90

ISBN-13: 9781540532220

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Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!


Creating Immersive Learning Experiences Through Virtual Reality (VR)

Creating Immersive Learning Experiences Through Virtual Reality (VR)

Author: Mazhar Hussain, Shaik

Publisher: IGI Global

Published: 2024-09-16

Total Pages: 510

ISBN-13:

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In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey. Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.