Virtual Aesthetics in Architecture

Virtual Aesthetics in Architecture

Author: Sara Eloy

Publisher: Routledge

Published: 2021-08-30

Total Pages: 282

ISBN-13: 1000430855

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Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.


Architecture from the Outside

Architecture from the Outside

Author: Elizabeth Grosz

Publisher: MIT Press

Published: 2001-06-22

Total Pages: 252

ISBN-13: 9780262265362

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Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the homeless, the sick, and the dying, as well as women and minorities. Grosz asks how we can understand space differently in order to structure and inhabit our living arrangements accordingly. Two themes run throughout the book: temporal flow and sexual specificity. Grosz argues that time, change, and emergence, traditionally viewed as outside the concerns of space, must become more integral to the processes of design and construction. She also argues against architecture's historical indifference to sexual specificity, asking what the existence of (at least) two sexes has to do with how we understand and experience space. Drawing on the work of such philosophers as Henri Bergson, Roger Caillois, Gilles Deleuze, Jacques Derrida, Luce Irigaray, and Jacques Lacan, Grosz raises abstract but nonformalistic questions about space, inhabitation, and building. All of the essays propose philosophical experiments to render space and building more mobile and dynamic.


Architecture and the Virtual

Architecture and the Virtual

Author: Marta Jecu

Publisher: Intellect Books

Published: 2015-01-01

Total Pages: 208

ISBN-13: 1783202572

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Architecture and the Virtual is a study of architecture as it is reflected in the work of seven contemporary artists, working with the tools of our post-digital age. The book maps the convergence of virtual space and contemporary conceptual art and is an anthropological exploration of artists who deal with transformable space and work through analogue means of image production. Marta Jecu builds her inquiry around interviews with artists and curators in order to explore how these works create the experience of the virtual in architecture. Performativity and neo-conceptualism play important roles in this process and in the efficiency with which these works act in the social space.


Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Author: Mohd Fairuz Shiratuddin

Publisher: Lulu.com

Published: 2008-12-30

Total Pages: 617

ISBN-13: 1435756428

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This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.


Virtual Architecture

Virtual Architecture

Author: Conway Lloyd Morgan

Publisher: McGraw-Hill Companies

Published: 1995

Total Pages: 168

ISBN-13:

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In Virtual Architecture the authors discuss and illustrate the wide range of programs, including AutoCAD, ArchiCAD, 3D Studio, Raydream, Reflex and Pro-Engineer, among many others, now available to architects and building engineers. These programs play an important role in the design process and in presentation. The range of techniques available today goes from two-dimensional to three-dimensional design, to accurate colour rendering and radiosity for lighting effects, and now on to video and animation. Beyond formal CAD, the world of virtual reality offers architects further opportunities both for speculative 'design in cyberspace' and for the interactive simulation of unbuilt space. Virtual Architecture shows how the new generation of computer programs can empower architects in the creative process, and looks at the exciting future for architecture through computing. The book is illustrated throughout with the best examples of contemporary work.


Visionary Architecture

Visionary Architecture

Author: Christian Werner Thomsen

Publisher:

Published: 1994

Total Pages: 200

ISBN-13:

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In short, it is a book about those who have endeavored to preserve creativity in their profession and whose innovative ideas have led, in practical terms, to the development of new architectural concepts, new ways of living and working, and new aesthetic forms.


The Virtual Dimension

The Virtual Dimension

Author: John Beckmann

Publisher: Princeton Architectural Press

Published: 1998

Total Pages: 380

ISBN-13: 9781568981208

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"The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of "going virtual" from a variety of cultural and theoretical viewpoints."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Virtual Architecture

Virtual Architecture

Author: Conway Lloyd Morgan

Publisher:

Published: 1995

Total Pages: 170

ISBN-13:

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Virtual Architecture examines the growth of computer aided design in architecture, outlining the new technology available and considering the pros and cons of its use in the profession.


Designing Digital Space

Designing Digital Space

Author: Daniela Bertol

Publisher: John Wiley & Sons

Published: 1996-12-20

Total Pages: 356

ISBN-13: 9780471146629

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The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future


The Genius of Architecture, Or, The Analogy of that Art with Our Sensations

The Genius of Architecture, Or, The Analogy of that Art with Our Sensations

Author: Nicolas Le Camus de Mézières

Publisher: Getty Publications

Published: 1992

Total Pages: 228

ISBN-13: 9780892362356

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This series offers a range of heretofore unavailable writings in English translation on the subjects of art, architecture, and aesthetics. Camus's description of the French hotel argues that architecture should please the senses and the mind.