Virtual and Adaptive Environments

Virtual and Adaptive Environments

Author: Lawrence J. Hettinger

Publisher: CRC Press

Published: 2003-06-01

Total Pages: 597

ISBN-13: 1410608883

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With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.


Handbook of Virtual Environments

Handbook of Virtual Environments

Author: Kelly S. Hale

Publisher: CRC Press

Published: 2002-01-01

Total Pages: 1273

ISBN-13: 0585399107

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This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide


Handbook of Virtual Environments

Handbook of Virtual Environments

Author: Kelly S. Hale

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 1450

ISBN-13: 1466511842

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A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.


Adaptable and Adaptive Hypermedia Systems

Adaptable and Adaptive Hypermedia Systems

Author: Sherry Y. Chen

Publisher: IGI Global

Published: 2005-01-01

Total Pages: 350

ISBN-13: 9781591405368

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Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the Internet. Adaptable and Adaptive Hypermedia Systems examines both types of new hypermedia systems; discussing the benefits, impacts and implications of both. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic.


Human Walking in Virtual Environments

Human Walking in Virtual Environments

Author: Frank Steinicke

Publisher: Springer Science & Business Media

Published: 2013-05-15

Total Pages: 405

ISBN-13: 1441984321

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This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.


Virtual Reality and Virtual Environments

Virtual Reality and Virtual Environments

Author: Andrzej Grabowski

Publisher: CRC Press

Published: 2020-07-29

Total Pages: 183

ISBN-13: 100007725X

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Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland


Adaptable and Adaptive Hypermedia Systems

Adaptable and Adaptive Hypermedia Systems

Author: Sherry Y. Chen

Publisher: IGI Global

Published: 2005-01-01

Total Pages: 362

ISBN-13: 1591405378

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Examines new hypermedia systems, discussing the benefits, impacts, and implications. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic.


Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments

Author: David Scaradozzi

Publisher: Springer Nature

Published: 2021-12-10

Total Pages: 364

ISBN-13: 3030770400

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This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.


The Human-Computer Interaction Handbook

The Human-Computer Interaction Handbook

Author: Andrew Sears

Publisher: CRC Press

Published: 2007-09-19

Total Pages: 1386

ISBN-13: 1410615863

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This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific


Adaptive HR

Adaptive HR

Author: Marianne Roux

Publisher: KR Publishing

Published: 2020-11-02

Total Pages: 224

ISBN-13: 9781869228835

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"In the new world of work, HR must be strategic driver of organisational agility and capability." Developed more than 20 years ago, current HR models are no longer relevant in the new world of work. If HR is going to provide the value and impact needed right now, a holistic reframing of the function, its purpose, capabilities, delivery and impact is needed! Adaptive HR: Impactful HR for the New and Virtual World of Work is a complete guidebook to help HR professionals accelerate this transformation within their own organisations. Adaptive HR: Impactful HR for the New and Virtual World of Work gives HR practitioners practical and evidence-based tools they can implement immediately to increase the value and impact, of their HR function in complex, disruptive and ambiguous environments. This book will give you a complete overview of: - What new world of work and the virtual age means for organisations, employees and HR. - The business case for strong people strategies that drive organisational sustainability. - How to futureproof the HR operating model, structure and capabilities. - How to co-develop differentiated and compelling employee experiences. - The changes in talent management in the new world of work. - The need to be a data- and analytics-driven HR function. - How HR is crucial in leading dual transformations and generative change. - How organisation design can challenge current ways of structuring organisations. - An updated approach to leadership, leadership development and high-performing and virtual teams. - Where to start this transformation journey!