Spelunky
Author: Derek Yu
Publisher: Boss Fight Books
Published: 2016-03-29
Total Pages: 224
ISBN-13: 1940535115
DOWNLOAD EBOOKA game's creation as told by its creator, perhaps the best rpimer on game design.
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Author: Derek Yu
Publisher: Boss Fight Books
Published: 2016-03-29
Total Pages: 224
ISBN-13: 1940535115
DOWNLOAD EBOOKA game's creation as told by its creator, perhaps the best rpimer on game design.
Author: Jason W. Bay
Publisher:
Published: 2017-07-04
Total Pages: 124
ISBN-13: 9780692920923
DOWNLOAD EBOOKLearn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
Published: 2004-07-23
Total Pages: 392
ISBN-13: 1449333109
DOWNLOAD EBOOKWritten for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Author: Ralph H. Baer
Publisher:
Published: 2005
Total Pages: 292
ISBN-13:
DOWNLOAD EBOOKAuthor: Ross A. Dannenberg
Publisher:
Published: 2011
Total Pages: 0
ISBN-13: 9781614380030
DOWNLOAD EBOOKFrom the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Author: Richard Hill-Whittall
Publisher: CRC Press
Published: 2015-02-11
Total Pages: 279
ISBN-13: 131757365X
DOWNLOAD EBOOKThe indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Author: Austin Grossman
Publisher: Taylor & Francis
Published: 2013-04-02
Total Pages: 354
ISBN-13: 1136064613
DOWNLOAD EBOOKThe popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
Published: 2013-01-03
Total Pages: 416
ISBN-13: 144933802X
DOWNLOAD EBOOKReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Author: Robert Nystrom
Publisher: Genever Benning
Published: 2014-11-03
Total Pages: 353
ISBN-13: 0990582914
DOWNLOAD EBOOKThe biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
Published: 2002
Total Pages: 348
ISBN-13: 9780596000066
DOWNLOAD EBOOKBy applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.