V Games

V Games

Author: Caroline Peckham

Publisher:

Published: 2017-10-09

Total Pages: 412

ISBN-13: 9781522079354

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LAST ONE TO THE GRAVE, WINS.Being a killer wasn't what eighteen year old Selena Grey ever expected she'd become. But with her stepfather's blood fresh on her hands, she finds herself walking into an eight by six prison cell where she'll live out the next twenty five years of her life. Or so she thought...When a man as beautiful as he is terrifying walks into the prison, Selena is the only one seemingly unaffected by his charms. But Varick's impossibly dark eyes are trained on her and her alone, frightening Selena of what his presence forewarns. It's not long before she finds out as she wakes on a ship in the dead of night, a captive of the forbidding Varick who seems more beast than man. But when she arrives at a barren and isolated island in the stormy north sea, she soon realises that the obnoxious Varick may be her only hope of survival. Because, in a place where polar night reigns for the next six months, a powerful and cruel family are about to start this year's season of the V Games. And Selena is marked to participate in the blood sport, hunted by ravenous vampires and surviving the harsh terrain of the bleak island. And, not only that, but Selena just became the highest bid on contestant in a century...


The V Games

The V Games

Author: K Webster

Publisher: K Webster

Published: 2021-08-18

Total Pages: 811

ISBN-13:

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From authors Ker Dukey and K Webster comes the thrilling dark mafia romance bestselling series, The V Games! Three complete books. One boxed set. Vicious. Villainous. Victorious. VLAD. VEN. VAS. Power comes from money and fear and the men of The V Games have both in abundance. They rule with an iron fist and do it well. Their empires are built on blood and brutality and no one is immune to their wrath… or so they thought. When love intervenes on their path to the top, it alters everything. The rules have changed. Let the games begin… **The V Games series is a dark, crime steamy mafia romance series that might be triggering to some. It's a complete fast-paced and page-flipping romantic suspense series that'll keep you guessing at every turn. This series includes Vlad, Ven, and Vas.**


Vlad

Vlad

Author: K Webster

Publisher: K Webster

Published: 2018-02-23

Total Pages: 253

ISBN-13: 1985632535

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Bestselling Mafia romance series. Everything I do has purpose. Everything I do has reason. Until her. The Vasiliev name is a powerful one. We rule with an iron fist and we do it well. Being the eldest, I am Father’s best hope at keeping us at the top of the food chain. Everything I do has purpose. Everything I do has reason. Until her. I play my games thinking several moves ahead. Power. Power. Power. Until her. The next move requires I marry and soon. This will strengthen us and secure our position. But I am not to marry her. I am to wed the eldest Volkov. Problem is, her younger sister is the one who awakens my dead heart. It is her I want in my bed and by my side forever. Her. Her. Her. In this game, though, it’s not about what I want. But maybe it can be about what she wants. I am Vlad. Vile. Vicious. Villainous. Vasiliev. And I will win eventually.


Ven

Ven

Author: K Webster

Publisher: K Webster

Published: 2018-06-29

Total Pages: 290

ISBN-13: 1721792538

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The Vetrov name comes with expectation. My role in this world is simple: do as Father asks and live my life how he planned it. My future is already written: run the empire. Old Values. Old Rule. Old Money. Until her. Everything I do lacks purpose. Everything I do is empty. Women. Money. Power. It meant nothing. Until her. When the Volkov rose showed up at my home a disgraced package, hand-delivered by a Vasiliev prince, I began paving my own path. I vowed to make her bloom once more. She consumed me. Her. Her. Her. But you can’t love a rose and expect not to be damaged by her thorns. She cut me too deep. And I bled out. My soul fled. All that’s left is a cold, calculating monster. I am Veniamin. Volcanic. Victorious. Valiant. Vetrov. When you enter my world to play games, prepare to lose. In the end, I always find the thorn in my side, and I pluck it right out. ***This is book two in The V Games series. Book one, Vlad, must be read in order to understand this story.***


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.


1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Author: Tony Mott

Publisher: Hachette UK

Published: 2011-12-05

Total Pages: 1773

ISBN-13: 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.


Games Indians Play

Games Indians Play

Author: V Raghunathan

Publisher: Penguin UK

Published: 2008-01-01

Total Pages: 181

ISBN-13: 8184750021

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‘Raghunathan writes really well . . . there are rare instances where a reviewer thinks; I wish I could write like that. This is one of those rare instances’ —Bibek Debroy in Indian Express In a rare attempt to understand the Indianness of Indians—among the most intelligent people in the world; but also; to a dispassionate eye; perhaps the most baffling—V. Raghunathan uses the props of game theory and behavioural economics to provide an insight into the difficult conundrum of why we are the way we are. He puts under the scanner our attitudes towards rationality and irrationality; selflessness and selfishness; competition and cooperation; and collaboration and deception. Drawing examples from the way we behave in day-to-day situations; Games Indians Play tries to show how in the long run each one of us—whether businessmen; politicians; bureaucrats; or just plain us—stand to profit more if we were to assume a little self-regulation; give fairness a chance and strive to cooperate and collaborate a little more even if self-interest were to be our main driving force.


Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988

Author: Brett Weiss

Publisher: McFarland

Published: 2012-11-12

Total Pages: 828

ISBN-13: 1476601410

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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.