Using Physical Science Gadgets and Gizmos, Grades 6-8

Using Physical Science Gadgets and Gizmos, Grades 6-8

Author: Matthew Bobrowsky

Publisher: NSTA Press

Published: 2014-04-01

Total Pages: 134

ISBN-13: 1938946618

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What student—or teacher—can resist the chance to experiment with Rocket Launchers, Sound Pipes, Drinking Birds, Dropper Poppers, and more? The 35 experiments in Using Physical Science Gadgets and Gizmos, Grades 6–8, cover topics including pressure and force, thermodynamics, energy, light and color, resonance, and buoyancy. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities. 2. To get easy-to-perform experiments that engage students in the topic. 3. To make your physics lessons waaaaay more cool. The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physical science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Sound Pipes and Dropper Poppers—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-kit-middle-school


Simple Machines, Grades 6 - 12

Simple Machines, Grades 6 - 12

Author: John B. Beaver, Ph.D.

Publisher: Mark Twain Media

Published: 2010-01-04

Total Pages: 83

ISBN-13: 1580375235

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Connect students in grades 5 and up with science using Simple Machines: Force, Motion, and Energy. This 80-page book reinforces scientific techniques. It includes teacher pages that provide quick overviews of the lessons and student pages with Knowledge Builders and Inquiry Investigations that can be completed individually or in groups. The book also includes tips for lesson preparation (materials lists, strategies, and alternative methods of instruction), a glossary, an inquiry investigation rubric, and a bibliography. It allows for differentiated instruction and supports National Science Education Standards and NCTM standards.


Using Physics Gadgets and Gizmos, Grades 9-12

Using Physics Gadgets and Gizmos, Grades 9-12

Author: Matthew Bobrowsky

Publisher: NSTA Press

Published: 2014-03-01

Total Pages: 189

ISBN-13: 1938946626

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What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits


Using Physical Science Gadgets and Gizmos 3-5

Using Physical Science Gadgets and Gizmos 3-5

Author: Matthew Bobrowsky

Publisher:

Published: 2014-09

Total Pages: 0

ISBN-13: 9781681402697

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What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.The authors say there are three good reasons to buy this book:1. To improve your students' thinking skills and problem-solving abilities.2. To get easy-to-perform experiments that engage students in the topic.3. To make your physics lessons waaaaay more cool.The phenomenon-based learning (PBL) approach used by the authors-- two Finnish teachers and a U.S. professor-- is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Working in groups, students engage in the activities not as a task to be completed but as exploration and discovery using curiosity-piquing devices and doohickeys.The idea is to motivate young scientists to go beyond simply memorizing science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next GeneratioWhat student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.


Inquiring Scientists, Inquiring Readers in Middle School

Inquiring Scientists, Inquiring Readers in Middle School

Author: Terry Shiverdecker

Publisher: NSTA Press

Published: 2016-11-30

Total Pages: 386

ISBN-13: 1681400049

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Great news for multitasking middle school teachers: Science educators Terry Shiverdecker and Jessica Fries-Gaither can help you blend inquiry-based science and literacy instruction to support student learning and maximize your time. Several unique features make Inquiring Scientists, Inquiring Readers in Middle School a valuable resource: • Lessons integrate all aspects of literacy—reading, writing, speaking, listening, and viewing. The texts are relevant nonfiction, including trade books, newspaper and magazine articles, online material, infographics, and even videos. • A learning-cycle framework helps students deepen their understanding with data collection and analysis before reading about a concept. • Ten investigations support current standards and encompass life, physical, and Earth and space sciences. Units range from “Chemistry, Toys, and Accidental Inventions” to “Thermal Energy: An Ice Cube’s Kryptonite!” • The authors have made sure the book is teacher-friendly. Each unit comes with scientific background, a list of common misconceptions, an annotated text list, safety considerations, differentiation strategies, reproducible student pages, and assessments. This middle school resource is a follow-up to the authors’ award-winning Inquiring Scientists, Inquiring Readers for grades 3–5, which one reviewer called “very thorough, and any science teacher’s dream to read.” The book will change the way you think about engaging your students in science and literacy.


Exploring Science in Early Childhood

Exploring Science in Early Childhood

Author: Karen Lind

Publisher: Cengage Learning

Published: 2005

Total Pages: 420

ISBN-13:

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Exploring Science in Early Childhood makes teaching a basic understanding of science skills to young people more achievable and successful than ever. In using this book to teach future educators, such top universities as Harvard recognize that the activities and applications presented in developmental sequence strongly support children learning. When put into practice, the approaches espoused in this edition will enable children to construct the concepts and skills imperative for learning a basic understanding of science. The same and skills also play an importance role in understanding mathematics and are closely related to reading and reading comprehension skills. Developed in cooperation with teachers at each developmental level, the concepts, skills, and instructional strategies are aligned with national standards in science, principles and standards for mathematics, and early childhood standards.


Gizmos and Gadgets

Gizmos and Gadgets

Author: Jill Frankel Hauser

Publisher: Turtleback Books

Published: 1999-06

Total Pages: 0

ISBN-13: 9780613163576

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Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor


Using Physical Science Gadgets & Gizmos, Grades 3-5

Using Physical Science Gadgets & Gizmos, Grades 3-5

Author: Matthew Bobrowsky

Publisher: National Science Teachers Association

Published: 2014

Total Pages: 0

ISBN-13: 9781936959389

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What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy. The authors say there are three good reasons to buy this book: 1. To improve your students' thinking skills and problem-solving abilities. 2. To get easy-to-perform experiments that engage students in the topic. 3. To make your physics lessons waaaaay more cool. The phenomenon-based learning (PBL) approach used by the authors-- two Finnish teachers and a U.S. professor-- is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Working in groups, students engage in the activities not as a task to be completed but as exploration and discovery using curiosity-piquing devices and doohickeys. The idea is to motivate young scientists to go beyond simply memorizing science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.


Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Author: Thomas Willeford

Publisher: McGraw Hill Professional

Published: 2011-11-05

Total Pages: 241

ISBN-13: 007176237X

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Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.