"The Ice Diaries tells the incredible true story of Captain William R. Anderson and his crew's harrowing, top-secret mission aboard the USS Nautilus, the world's first nuclear-powered submarine. Bristling with newly declassified, never-before-published information and photos from the captain's personal collection, The Ice Diaries takes readers on a dangerous journey beneath the vast, unexplored Arctic ice cap during the height of the Cold War."--BOOK JACKET.
The Yearbook on Space Policy aims to be the reference publication analysing space policy developments. Each year it presents issues and trends in space policy and the space sector as a whole. Its scope is global and its perspective is European. The Yearbook also links space policy with other policy areas. It highlights specific events and issues, and provides useful insights, data and information on space activities. The Yearbook on Space Policy is edited by the European Space Policy Institute (ESPI) based in Vienna, Austria. It combines in-house research and contributions of members of the European Space Policy Research and Academic Network (ESPRAN), coordinated by ESPI. The Yearbook is designed for government decision-makers and agencies, industry professionals, as well as the service sectors, researchers and scientists and the interested public.
A marvelous rediscovery: the compelling story of the strange and noble life--and dream--of nineteenth-century utopian social revolutionary and self-taught engineer Narcis Monturiol, who invented the world's first fully operational steam-powered submarine, not as a weapon of war but as a means of saving human life and spreading democracy. Matthew Stewart tells the story of Monturiol from his childhood to his years living the dangerous life of a revolutionary. We see him at the bloody barricades and fleeing--one step ahead of the Barcelona police--to the remote coastline of northern Catalonia. On that shore, watching teams of divers risk their lives gathering coral from the water's depths for use in the making of jewels, candelabras, and crimson pigment, he finds the true purpose of his life. He saves a man presumed dead from drowning and conceives of a craft that will protect the divers who harvest coral--a safe, hermetically sealed underwater vessel that will make the ocean's bounty available to the common man. Stewart writes about the building of Monturiol's submarine: how, without scientific education (he was a lawyer by training), Monturiol read books on physics, chemistry, and biology; how he launched a hand-powered prototype submarine capable of reaching depths of sixty feet; how his efforts to gain government support for building a larger submarine were thwarted (his invention was dismissed by one official as having "no useful applications"). We see Monturiol, unwilling to give up on his dream, turn to the artists, poets, and musicians of Barcelona to help him mobilize the public to fund his project, and how he launched his second, much larger vessel five years later: themost advanced submarine of its day; at more than fifty feet long it displaced seventy-two tons and navigated reliably at depths of up to one hundred feet, with a unique system for eliminating carbon dioxide, replenishing oxygen in the interior cabin, and enabling its crew to remain underwater indefinitely. It had a steam engine for propulsion, a chemical furnace to heat the engine as it generated oxygen for the crew, external lights, portholes, and pincers for harvesting coral and other objects from the deep. It was the first true submarine; the world would not see its equal for another twenty years. And we watch as Monturiol's revolutionary friends, making use of his utopian ideals and notions of urban planning (a term he originated), forge a new culture for Catalonia and its capital city and create the radical design that resulted in an entirely new Barcelona.
This professional memoir describes RAND's contributions to the evolution of computer science, particularly during the first decades following World War II, when digital computers succeeded slide rules, mechanical desk calculators, electric accounting machines, and analog computers. The memoir includes photographs and vignettes that reveal the collegial, creative, and often playful spirit in which the groundbreaking research was conducted at RAND.
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
An official Atomic Energy Commission historian assigned to Admiral Rickover's office, Duncan draws on files, documents, and interviews to chronicle the introduction of nuclear powered ships into the US Navy. Covers the period from the mid-1950s to the early 1980s. Annotation copyrighted by Book News, Inc., Portland, OR