Uncanny Valley

Uncanny Valley

Author: Lawrence Weschler

Publisher: Catapult

Published: 2011-10-01

Total Pages: 315

ISBN-13: 1582438412

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Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insight into everything he examines, from the ordinary to the extraordinary. Uncanny Valley continues the page–turning conversation as Weschler collects the best of his narrative nonfiction from the past fifteen years. The title piece surveys the hapless efforts of digital animators to fashion a credible human face, the endlessly elusive gold standard of the profession. Other highlights include profiles of novelist Mark Salzman, as he wrestles with a hilariously harrowing bout of writer's block; the legendary film and sound editor Walter Murch, as he is forced to revisit his work on Apocalypse Now in the context of the more recent Iraqi war film Jarhead; and the artist Vincent Desiderio, as he labors over an epic canvas portraying no less than a dozen sleeping figures. With his signature style and endless ability to wonder, Weschler proves yet again that the "world is strange, beautiful, and connected" (The Globe and Mail). Uncanny Valley demonstrates his matchless ability to analyze the marvels he finds in places and people and offers us a new, sublime way of seeing the world.


The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation

Author: Angela Tinwell

Publisher: CRC Press

Published: 2014-12-10

Total Pages: 240

ISBN-13: 146658694X

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


The Uncanny Valley

The Uncanny Valley

Author: Gregory Miller

Publisher: CreateSpace

Published: 2013-12-30

Total Pages: 140

ISBN-13: 9781494852870

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The Uncanny Valley…“…is a macabre serenade to a small town that may or may not exist, peopled with alive and dead denizens who wander about the hills and houses with creepy fluidity. Told by individual inhabitants, the stories recount tales of disappearing dead deer, enchanted gardens, invisible killer dogs, and rattlesnakes that fall from the sky; each contribution adds to a composite portrait that skitters between eerie, ghoulish, and poignant. Miller is a master storyteller, clearly delighting in his mischievous creations.”Thirty-Three Tales. Thirty-Three Tellers. One Lost Town.


Beyond the Uncanny Valley

Beyond the Uncanny Valley

Author: Claudia Schmuckli

Publisher: Cameron

Published: 2020

Total Pages: 0

ISBN-13: 9781951836009

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"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--


Uncanny Valley

Uncanny Valley

Author: Thomas Gibbons

Publisher: Dramatists Play Service, Inc.

Published: 2015-01-01

Total Pages: 56

ISBN-13: 0822233282

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THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.


The Uncanny Valley Girl

The Uncanny Valley Girl

Author: Stephen W Houser

Publisher: Lionel A. Blanchard

Published: 2020-10-11

Total Pages: 204

ISBN-13: 9781733585811

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Artificial intelligence. Replicant. Robot. Humanot. When artificial intelligents first entered society, their designers strove to overcome the gap between being human and looking human. But people could always spot even the most human appearing AIs as artificial. Uncanny valley was an engineering term to designate this alienation--this gap--that humans experienced when seeing robot imitations that were somehow off. Existing beyond the divide that separated them from humans. Mirages. Imitations. Fakes. Soon they were rudely labeled humanots by those who came to fear and hate them.


Naturalist

Naturalist

Author: Edward O. Wilson

Publisher: Island Press

Published: 2006-04-24

Total Pages: 444

ISBN-13: 9781597260886

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Edward O. Wilson -- University Professor at Harvard, winner of two Pulitzer prizes, eloquent champion of biodiversity -- is arguably one of the most important thinkers of the twentieth century. His career represents both a blueprint and a challenge to those who seek to explore the frontiers of scientific understanding. Yet, until now, little has been told of his life and of the important events that have shaped his thought.In Naturalist, Wilson describes for the first time both his growth as a scientist and the evolution of the science he has helped define. He traces the trajectory of his life -- from a childhood spent exploring the Gulf Coast of Alabama and Florida to life as a tenured professor at Harvard -- detailing how his youthful fascination with nature blossomed into a lifelong calling. He recounts with drama and wit the adventures of his days as a student at the University of Alabama and his four decades at Harvard University, where he has achieved renown as both teacher and researcher.As the narrative of Wilson's life unfolds, the reader is treated to an inside look at the origin and development of ideas that guide today's biological research. Theories that are now widely accepted in the scientific world were once untested hypotheses emerging from one mans's broad-gauged studies. Throughout Naturalist, we see Wilson's mind and energies constantly striving to help establish many of the central principles of the field of evolutionary biology.The story of Wilson's life provides fascinating insights into the making of a scientist, and a valuable look at some of the most thought-provoking ideas of our time.


Multidisciplinary Perspectives on New Media Art

Multidisciplinary Perspectives on New Media Art

Author: Soares, Celia

Publisher: IGI Global

Published: 2020-06-26

Total Pages: 279

ISBN-13: 1799836711

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New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.


Uncanny Valley

Uncanny Valley

Author: Greg Egan

Publisher: Tor Books

Published: 2017-08-09

Total Pages: 57

ISBN-13: 1250163358

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Immortality, but at what price, in what form, and how could you be you? Find out in Greg Egan's "Uncanny Valley," a Tor.com Original short story In the near future it’s possible to build a new you, a better you, one that could carry on forever. But if you could carry on, if you could make choices about who you would be forever, how much of your past would you bring with you? Would you be tempted to maybe...edit? Adam isn’t all that he used to be, but he wants to be. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


The Uncanny Valley Hypothesis and Beyond

The Uncanny Valley Hypothesis and Beyond

Author: Marcus Cheetham

Publisher: Frontiers Media SA

Published: 2018-05-02

Total Pages: 142

ISBN-13: 2889454436

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A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.