Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]

Author: Mark J. P. Wolf

Publisher: Bloomsbury Publishing USA

Published: 2021-05-24

Total Pages: 1365

ISBN-13: 1440870209

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.


Super Mario Encyclopedia: The Official Guide to the First 30 Years

Super Mario Encyclopedia: The Official Guide to the First 30 Years

Author: Nintendo

Publisher: Dark Horse Comics

Published: 2018-10-23

Total Pages: 260

ISBN-13: 1630089451

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Power Up! Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario!


Classic Cars and Automobile Engineering Volume 1

Classic Cars and Automobile Engineering Volume 1

Author: Mark Bussler

Publisher: Cgr Publishing

Published: 2021-01-09

Total Pages: 448

ISBN-13: 9781592180912

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The definitive five-part book series about classic automobile engineering starts here with Volume 1. The Classic Cars and Automobile Engineering series spans five volumes with more than 1500 images and diagrams for enthusiasts, collectors, and mechanics. Includes: - Digitally restored images and diagrams - Big 7" x 10" pages - Easy to read writing style - Author's original page layouts - Classic type font and hand-drawn lettering - Bold retro-style cover Everything that you ever wanted to know about the inner workings of antique cars, trucks, bikes, engines, tractors, and more is included in this expansive tome of knowledge. Originally printed in 1926 by the American Technical Society, this vast wealth of knowledge for classic car lovers was digitally restored and enhanced by writer-historian Mark Bussler and the CGR Publishing Restoration Workshop for a new generation of automobile enthusiasts. This detailed, illustrated book collection is a must-have reference guide for all owners of period automobiles, motorcycles, and anything powered by early 20th-century engines. Enlarged and printed on large 7" by 10" pages, The Classic Cars and Automobile Engineering series is designed for easy reading in the shop or library. Subjects covered in Volume 1 include elementary engine principles - spark plug position - throttle valves - the inner workings of cylinders - crankshaft balance - water cooling systems - cone, disc, hydraulic, borg and beck clutches - four-cylinder, six-cylinder, eight-cylinder, and twelve-cylinder engines - much more. Table of contents: - Chapter 1: Outline of Automobile Construction - Chapter 2: Explosion Engines - Chapter 3: Cylinders - Chapter 4: Pistons - Chapter 5: Valves and Their Mechanism - Chapter 6: Camshafts - Chapter 7: Connecting Rods - Chapter 8: Crankshafts - Chapter 9: Crankcases - Chapter 10: Carburetors - Chapter 11: Cooling Systems - Chapter 12: Manifold Design and Construction - Chapter 13: Clutches About the Author: Restoration process designer Mark Bussler is the founder of CGR Publishing and lead cover designer. He has written and illustrated more than 100 books, including Best of Gustave Dorè, 1939 New York World's Fair: The World of Tomorrow in Photographs, 1904 St. Louis World's Fair: The Pan-American Exposition in Photographs, Magnum Skywolf, Chicago's White City Cookbook, Omega Ronin (2021) and more. About the Publisher: The CGR Publishing Restoration Workshop uses a vast array of computers and digital scanners to restore, preserve, and enhance the classic works of writers and artists from the 19th century. Each new release includes display-quality covers, enlarged covers, and retro fonts. Select books include Dante's Inferno Retro Hell-Bound Edition, Gustave Dorè's London: A Pilgrimage, The Complete Book of Birds, A Life of George Westinghouse, The Clock Book: A Detailed Illustrated Collection of Classic Clocks, The Aeroplane Speaks, and much more.


The EBay Price Guide

The EBay Price Guide

Author: Julia L. Wilkinson

Publisher:

Published: 2006

Total Pages: 612

ISBN-13: 9781593270551

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Provides lists of selling prices of items found on eBay in such categories as antiques, boats, books, cameras, coins, collectibles, dolls, DVDs, real estate, stamps, tickets, and video games.


Computer Engineering for Babies

Computer Engineering for Babies

Author: Chase Roberts

Publisher:

Published: 2021-10-20

Total Pages: 0

ISBN-13: 9781735208701

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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984

Author: Brett Weiss

Publisher: McFarland

Published: 2011-12-20

Total Pages: 317

ISBN-13: 0786487550

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This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.


History of the Crusades Volume 1

History of the Crusades Volume 1

Author: Joseph Michaud

Publisher:

Published: 2021-02-03

Total Pages: 480

ISBN-13: 9781592180981

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Gustave Doré's ultra-rare masterpiece is restored for a new generation looking to experience some of his best illustrations. Experience Michaud's epic two-volume History of the Crusades illustrated by Gustave Doré in this digitally restored and enhanced printing of one of Doré's most elusive and extraordinary works. This restoration includes: - Full-size 8 1/2" x 11" pages - Pristine original source capture - Crisp digitally re-scanned and enhanced images - Bold new cover design - Author's original page layouts - Classic type font - English translation from William Robson - Introduction - Michaud biographical notice - 50 full-page Doré illustrations with caption pages French writer and publisher Joseph Michaud printed History of the Crusades in its complete form in 1840. More than 100 years later in 1875, famed French artist Gustave Doré illustrated a deluxe two-volume set with lavish full-page illustrations depicting unforgettable and intricately detailed scenes of battles, heroism, and tragedy. Many consider Doré's vibrant artwork in these volumes to be some of his best, though they remain little known because of their rarity due to the limited numbers printed at the time. Volume one of this priceless two-part saga begins with "Book 1: The Birth of the Crusades" from A.D. 300-1095 and continues to "Book XI: From the Restoration of Isaac to the Death of Baldwin" A.D. 1198-1204. Table of Contents: Book I: Birth of the Crusades A.D. 300-1095 Book II: Departure and March of the Crusaders A.D. 1096-1097 Book III: The March To, and Siege of Antioch A.D. 1097-1099 Book IV: The Siege of Jerusalem A.D. 1099-1103 Book V: History of the Kingdom of Jerusalem A.D. 1099-1148 Book VI: The Second Crusade A.D. 1142-1148 Book VII: The Third Crusade A.D. 1148-1188 Book VIII: Saladin A.D. 1188-1192 Book IX: The Fourth Crusade A.D. 1195-1198 Book X: The Fifth Crusade A.D. 1198-1204 Book XI: The Restoration of Isaac to the Death of Baldwin A.D. 1198-1204 About the Artist: Master artist Gustave Dorè (1832-1883), known for the lavish illustrations in Dante's Inferno, Purgatory and Paradise, Dorè's London: A Pilgrimage, and Milton's Paradise Lost. Dorè is regarded as one of history's best artists, illustrators, and cartoonists. Known for his incredibly detailed work in books such as Dante's Inferno, his drawings for History of the Crusades showcase his mastery of depicting cinematic battle scenes on an epic scale. About the Publisher: The CGR Publishing Restoration Workshop uses a vast array of computers and digital scanners to restore, preserve, and enhance the classic works of writers and artists from the 19th century. Each new release includes display-quality covers, enlarged covers, and retro fonts. Select books include Dante's Inferno Retro Hell-Bound Edition, Gustave Dorè's London: A Pilgrimage, The Complete Book of Birds, A Life of George Westinghouse, The Clock Book: A Detailed Illustrated Collection of Classic Clocks, The Aeroplane Speaks, The History of Don Quixote: Gustave Dorè Restored Special Edition and much more.


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


iPhone Programming

iPhone Programming

Author: Aaron Hillegass

Publisher: Addison-Wesley Professional

Published: 2010-04-13

Total Pages: 551

ISBN-13: 0321706463

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Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap