TV antiquity

TV antiquity

Author: Sylvie Magerstädt

Publisher: Manchester University Press

Published: 2019-03-14

Total Pages: 224

ISBN-13: 1526100061

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TV antiquity explores representations of ancient Greece and Rome throughout television history. The first comprehensive overview of the ‘swords and sandals’ genre on the small screen, it argues that these shows offer a distinct perspective on the ancient world. The book traces the historic development of fictional representations of antiquity from the staged black-and-white shows of the 1950s and 1960s to the most recent digital spectacles. One of its key insights is that the structure of serial television is at times better suited to exploring the complex mythic and historic plots of antiquity. Featuring a range of case studies, from popular serials like I, Claudius (1976) and Rome (2005–8) to lesser known works like The Caesars (1968) and The Eagle of the Ninth (1976), the book illustrates how broader cultural, political and economic issues have over time influenced the representation of antiquity on television.


Ancient Worlds in Film and Television

Ancient Worlds in Film and Television

Author: Almut-Barbara Renger

Publisher: BRILL

Published: 2012-11-13

Total Pages: 341

ISBN-13: 9004183205

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This volume reinvigorates the field of Classical Reception by investigating present-day culture, society, and politics, particularly gender, gender roles, and filmic constructions of masculinity and femininity which shape and are shaped by interacting economic, political, and ideological practices.


Antiquity in Popular Literature and Culture

Antiquity in Popular Literature and Culture

Author: Konrad Dominas

Publisher: Cambridge Scholars Publishing

Published: 2016-05-11

Total Pages: 340

ISBN-13: 1443893188

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Spiritus flat ubi vult academicus. It seems evident that the study of antiquity and the study of antiquity’s persistence will continue to be distributed ubique terrarum. This pleasing circumstance was exemplified in January 2014, at the Adam Mickiewicz University in Poznań, an institution named after Poland’s influential nineteenth-century epic and lyric poet. As part of an ongoing series of such academic meetings, the university hosted the Seventh International Conference on Fantasy and Wonder. Its topic was Antiquity in Popular Literature and Culture. Several of the papers given in Poznań appear in this volume in revised form. They demonstrate the continuing presence of the past, or, to put it slightly differently, the importance of the past in the present and, by extension, for the future.


Ancient Greece and Rome in Modern Science Fiction

Ancient Greece and Rome in Modern Science Fiction

Author: Ross Clare

Publisher: Liverpool University Press

Published: 2022-11-24

Total Pages: 264

ISBN-13: 1800855117

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Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader’s understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters – structured by medium – principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin’s Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present – how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.


Classical Antiquity in Video Games

Classical Antiquity in Video Games

Author: Christian Rollinger

Publisher: Bloomsbury Publishing

Published: 2020-01-09

Total Pages: 313

ISBN-13: 1350066648

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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.


Classics For All

Classics For All

Author: Dunstan Lowe

Publisher: Cambridge Scholars Publishing

Published: 2009-01-14

Total Pages: 305

ISBN-13: 1443804304

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Classical culture belongs to us all: whether as academic subject or as entertainment, it constantly stimulates new ideas. In recent years, following Gladiator’s successful revival of the ‘toga epic’, studies of the ancient world in cinema have drawn increasing attention from authors and readers. This collection builds on current interest in this topic, taking its readers past the usual boundaries of classical reception studies into less familiar—and even uncharted—areas of ancient Greece and Rome in mass popular culture. Contributors discuss the uses of antiquity in television programmes, computer games, journalism, Hollywood blockbusters, B-movies, pornography, Web 2.0, radio drama, and children’s literature. Its diverse contents celebrate the continuing influence of Classics on modern life: from controversies within academia to ephemeral pop culture, from the traditional to the cutting-edge. The reader will find both new voices and those of more established commentators, including broadcaster and historian Bettany Hughes, Latinist Paula James, and Gideon Nisbet, author of Ancient Greece in Film and Popular Culture. Together they demonstrate that rich rewards await anyone with an interest in our classical heritage, when they embrace the diversity and complexity of mass popular culture as a whole.


A Companion to Ancient Greece and Rome on Screen

A Companion to Ancient Greece and Rome on Screen

Author: Arthur J. Pomeroy

Publisher: John Wiley & Sons

Published: 2017-06-01

Total Pages: 553

ISBN-13: 1118741447

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A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.


Doctors and Patients: History, Representation, Communication from Antiquity to the Present

Doctors and Patients: History, Representation, Communication from Antiquity to the Present

Author: Maria Malatesta

Publisher: Lulu.com

Published: 2015

Total Pages: 272

ISBN-13: 0988986590

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For the first time, a book considers the doctor/patient relationship in the long period and from a broad geographical perspective. Historians, anthropologists and doctors reflect on the factors that, from the Classical age until the present, have altered the care relationship and the power relations embedded within it. The book also highlights that communication and narration, understood as constitutive aspects of care, are the elements which link the past to the present. From the encounter between religion and medicine to the centuries-long struggle between doctors and patients in defence of their respective positions, from medical dramas to efforts to humanize medicine, the book describes the doctor/patient relationship in all its cultural, transnational and transtemporal dimensions.


TV Antiquity

TV Antiquity

Author: Sylvie Magerstädt

Publisher: Television Series

Published: 2019-03-14

Total Pages: 240

ISBN-13: 9781784995324

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This is the first comprehensive overview of Greek and Roman historical dramas on television. It traces the development of fictional representations of antiquity from the 1950s to the present, exploring how broader cultural, political and economic issues have influenced the representation of antiquity on television.