Turing Machine Universality of the Game of Life

Turing Machine Universality of the Game of Life

Author: Paul Rendell

Publisher: Springer

Published: 2015-07-21

Total Pages: 182

ISBN-13: 3319198424

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This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.


Collision-Based Computing

Collision-Based Computing

Author: Andrew Adamatzky

Publisher: Springer Science & Business Media

Published: 2002-05-13

Total Pages: 588

ISBN-13: 9781852335403

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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.


Game of Life Cellular Automata

Game of Life Cellular Automata

Author: Andrew Adamatzky

Publisher: Springer Science & Business Media

Published: 2010-06-14

Total Pages: 576

ISBN-13: 1849962170

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In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.


The Recursive Universe

The Recursive Universe

Author: William Poundstone

Publisher: Courier Corporation

Published: 2013-06-19

Total Pages: 258

ISBN-13: 048649098X

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This fascinating popular science journey explores key concepts in information theory in terms of Conway's "Game of Life" program. The author explains the application of natural law to a random system and demonstrates the necessity of limits. Other topics include the limits of knowledge, paradox of complexity, Maxwell's demon, Big Bang theory, and much more. 1985 edition.


Turing and the Universal Machine (Icon Science)

Turing and the Universal Machine (Icon Science)

Author: Jon Agar

Publisher: Icon Books

Published: 2017

Total Pages: 0

ISBN-13: 9781785782381

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The history of the computer is entwined with that of the modern world and most famously with the life of one man, Alan Turing. How did this device, which first appeared a mere 50 years ago, come to structure and dominate our lives so totally? An enlightening mini-biography of a brilliant but troubled man.


Turing's Cathedral

Turing's Cathedral

Author: George Dyson

Publisher: Pantheon

Published: 2012

Total Pages: 466

ISBN-13: 0375422773

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Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb.


The Annotated Turing

The Annotated Turing

Author: Charles Petzold

Publisher: John Wiley & Sons

Published: 2008-06-16

Total Pages: 391

ISBN-13: 0470229055

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Programming Legend Charles Petzold unlocks the secrets of the extraordinary and prescient 1936 paper by Alan M. Turing Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be computable, creating the field of computability theory in the process, a foundation of present-day computer programming. The book expands Turing’s original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing’s statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others. Interwoven into the narrative are the highlights of Turing’s own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.


The Universal Computer

The Universal Computer

Author: Martin Davis

Publisher: CRC Press

Published: 2018-10-08

Total Pages: 232

ISBN-13: 1466505206

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The breathtakingly rapid pace of change in computing makes it easy to overlook the pioneers who began it all. Written by Martin Davis, respected logician and researcher in the theory of computation, The Universal Computer: The Road from Leibniz to Turing explores the fascinating lives, ideas, and discoveries of seven remarkable mathematicians. It tells the stories of the unsung heroes of the computer age – the logicians. The story begins with Leibniz in the 17th century and then focuses on Boole, Frege, Cantor, Hilbert, and Gödel, before turning to Turing. Turing’s analysis of algorithmic processes led to a single, all-purpose machine that could be programmed to carry out such processes—the computer. Davis describes how this incredible group, with lives as extraordinary as their accomplishments, grappled with logical reasoning and its mechanization. By investigating their achievements and failures, he shows how these pioneers paved the way for modern computing. Bringing the material up to date, in this revised edition Davis discusses the success of the IBM Watson on Jeopardy, reorganizes the information on incompleteness, and adds information on Konrad Zuse. A distinguished prize-winning logician, Martin Davis has had a career of more than six decades devoted to the important interface between logic and computer science. His expertise, combined with his genuine love of the subject and excellent storytelling, make him the perfect person to tell this story.


Alan Turing: The Enigma

Alan Turing: The Enigma

Author: Andrew Hodges

Publisher: Princeton University Press

Published: 2014-11-10

Total Pages: 777

ISBN-13: 1400865123

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A NEW YORK TIMES BESTSELLER The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley It is only a slight exaggeration to say that the British mathematician Alan Turing (1912–1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades—all before his suicide at age forty-one. This New York Times bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing’s royal pardon in 2013, is the definitive account of an extraordinary mind and life. Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936—the concept of a universal machine—laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program—all for trying to live honestly in a society that defined homosexuality as a crime. The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.


Collision-Based Computing

Collision-Based Computing

Author: Andrew Adamatzky

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 566

ISBN-13: 1447101294

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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.