Tunnels & Trolls

Tunnels & Trolls

Author: Ken St. Andre

Publisher:

Published: 2005

Total Pages: 120

ISBN-13: 9781894693677

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Contains the 7th edition of the T&T rules, written by Ken St. Andre.


Tunnels and Trolls Campaign Settings #1

Tunnels and Trolls Campaign Settings #1

Author: James Shipman

Publisher:

Published: 2012-05-07

Total Pages: 220

ISBN-13: 9781477410301

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Within Tunnels & Trolls Campaign Settings #1 you will find; Campaign Setting #1: Gamma-Trollworld--Have you ever wanted to play Tunnels & Trolls in a true post-apocalyptic setting? Now for the first time ever you have the chance to do so, with two ready-to-run GM adventures (Truck Stop Blues & Death Dwarves Attack) and one mini-solo. Campaign Setting #2: Superheroes Power Trip--BAM! Power Trip is an all new hard hitting, mind bending, super power flinging, action oriented thrill ride of a T&T Supplement that is fully Tunnels & Trolls 7.5v Edition compatible. It also comes with two ready-to-run GM adventures. Campaign Setting #3: New Khazan--Now have the chance to play (and GM) in a true sci-fi setting using the Tunnels & Trolls rules. It has been written in a way to be easily compatible with all editions of T&T. The New Khazan Supplement doesn't just leave the GM with nothing to start with. Included in this rules supplement you will find a Solo and a GM Adventure to help you jump start your very own T&T sci-fi campaign (on any number of planets).


Romance of the Perilous Land

Romance of the Perilous Land

Author: Scott Malthouse

Publisher: Bloomsbury Publishing

Published: 2019-12-12

Total Pages: 258

ISBN-13: 147283478X

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Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.


Bang Goes a Troll

Bang Goes a Troll

Author: David Sinden

Publisher: Simon and Schuster

Published: 2009-09-15

Total Pages: 210

ISBN-13: 1416996699

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It's A Troll Hunt! When a messenger bat arrives at the RSPCB, boy-werewolf Ulf receives a warning that beasts are in trouble in the wild. Unaware of the danger he is facing, Ulf soon uncovers foul play: A rare colony of trolls is being smoked out from their caves to be used as game in an evil beast-hunting preserve. It's up to Ulf to save the day!


Trolls

Trolls

Author: Random House

Publisher: Random House Books for Young Readers

Published: 2016

Total Pages: 154

ISBN-13: 0399559108

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When an old enemy discovers Troll Village, Poppy, the troll princess, and her reluctant partner Branch go on a hair-raising adventure to save their people.


Here Be Monsters!

Here Be Monsters!

Author: Alan Snow

Publisher: Oxford University Press - Children

Published: 2014-09-11

Total Pages: 224

ISBN-13: 019273931X

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Meet the Boxtrolls! The book that inspired the film! There's an emergency in Ratbridge! Only orphan Arthur and his new friends Willbury Nibble QC, Marjorie the inventor, a timid cabbagehead, and some very excitable boxtrolls can save the day! But are they really up to the job? Why has the evil Snatcher taken up residence in Cheese Hall? Who has stolen Marjorie's latest invention? And who knew that rats were so good at removing stains? Find out in this amazing, fun, and highly-illustrated romp!


Mindjammer

Mindjammer

Author: Sarah Newton

Publisher: Createspace Independent Publishing Platform

Published: 2012-08-09

Total Pages: 0

ISBN-13: 9781478348023

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IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night