Tunnels and Trolls Campaign Settings #1

Tunnels and Trolls Campaign Settings #1

Author: James Shipman

Publisher:

Published: 2012-05-07

Total Pages: 220

ISBN-13: 9781477410301

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Within Tunnels & Trolls Campaign Settings #1 you will find; Campaign Setting #1: Gamma-Trollworld--Have you ever wanted to play Tunnels & Trolls in a true post-apocalyptic setting? Now for the first time ever you have the chance to do so, with two ready-to-run GM adventures (Truck Stop Blues & Death Dwarves Attack) and one mini-solo. Campaign Setting #2: Superheroes Power Trip--BAM! Power Trip is an all new hard hitting, mind bending, super power flinging, action oriented thrill ride of a T&T Supplement that is fully Tunnels & Trolls 7.5v Edition compatible. It also comes with two ready-to-run GM adventures. Campaign Setting #3: New Khazan--Now have the chance to play (and GM) in a true sci-fi setting using the Tunnels & Trolls rules. It has been written in a way to be easily compatible with all editions of T&T. The New Khazan Supplement doesn't just leave the GM with nothing to start with. Included in this rules supplement you will find a Solo and a GM Adventure to help you jump start your very own T&T sci-fi campaign (on any number of planets).


Night Below

Night Below

Author: Carl Sargent

Publisher:

Published: 1995-11

Total Pages: 0

ISBN-13: 9780786901791

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The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.


Isle of the Unknown

Isle of the Unknown

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-12

Total Pages:

ISBN-13: 9789525904253

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A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.


Mindjammer

Mindjammer

Author: Sarah Newton

Publisher: Createspace Independent Publishing Platform

Published: 2012-08-09

Total Pages: 0

ISBN-13: 9781478348023

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IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night


The Lost Dungeons of Tonisborg

The Lost Dungeons of Tonisborg

Author: Greg Svenson

Publisher: Fellowship of the Thing Limited

Published: 2021-02-15

Total Pages: 0

ISBN-13: 9781736572108

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Created in 1973 by Greg Svenson, a core member of Dave Arneson's "Blackmoor Bunch," and preserved for 35 years by David Megarry, the famous author of The Dungeon! board game, the Tonisborg Mega-Dungeon is now finally revealed in all of its original glory.As the only surviving Twin Cities dungeon from this era that was not created by Dave Arneson himself, it offers a unique historical perspective on early dungeon adventure games.Seasoned Referees will find much to benefit their games within the pages of this book, as will the novice Referee, who may be unfamiliar with some of the traditional methods of Old School ROle-Playing Games (RPG's). No matter your experience level, you will find everything you need to bring Tonisborg back to life within this volume.Includes: -Full-color reproductions of all 10 levels of Tonisborg Dungeon, complete with the original dungeon keys, or stocking lists. -Greg Svenson reveals how the dungeon came about and why it is a bridge between what came before and what comes after.-Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players.-Updated maps and keys have been reconstructed from the originals for ease of play.-A set of historically accurate game rules have been included that are ideal for developing an original style adventure campaign.


Romance of the Perilous Land

Romance of the Perilous Land

Author: Scott Malthouse

Publisher: Bloomsbury Publishing

Published: 2019-12-12

Total Pages: 258

ISBN-13: 147283478X

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Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.


OSR Solo

OSR Solo

Author: Peter Rudin-Burgess

Publisher: Lulu.com

Published: 2021-02-23

Total Pages: 26

ISBN-13: 9781008996359

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OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules


The Warlock of Firetop Mountain

The Warlock of Firetop Mountain

Author: Steve Jackson

Publisher: Fighting Fantasy

Published: 2017-01-11

Total Pages: 232

ISBN-13: 9781407181301

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A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...


The Tingleverse

The Tingleverse

Author: Chuck Tingle

Publisher:

Published: 2019-09-02

Total Pages: 276

ISBN-13: 9781689960670

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Sporting events at the Billings Community Center are ending in angry outbursts, and in the woods nearby, sightings of The Manifested Concept Of Rage are becoming more and more frequent. Could the two be related? An entrepreneur moves to Montana and opens up a petting zoo for creatures of The Void. They claims the cages are secure, but when a big storm rolls into Billings some of the creatures escape. Was this their plan all along? Your reverse twin shows up with a mysterious box, looking for a place to stay. Strange noises are heard from the basement of the Billings Library at night. These adventures and more await you in The Tingleverse: The Official Chuck Tingle Role-Playing Game, which thrusts you directly into the middle of your very own Chuck Tingle story. This rulebook contains everything a group of buckaroos will need, including four playable types (bigfoot, dinosaur, human, and unicorn), five trots (bad boy, charmer, sneak, true buckaroo, and wizard), several unique ways, as well as hundreds of cool moves that are specially crafted for each unique play style. Within these 270+ pages you will also find various magical items and a menagerie of monsters, ranging from pesky Void crabs to this villainous Ted Cobbler himself. The only question left is: what are you waiting for? The adventure begins now!