Tropico Official Strategy Guide

Tropico Official Strategy Guide

Author: Howard A. Jones

Publisher: Bradygames

Published: 2001

Total Pages: 196

ISBN-13: 9780744000788

DOWNLOAD EBOOK

BradyGames Tropico Official Strategy Guideprovides comprehensive reference charts of all structures and the most efficient ways to utilize them. Detailed information on social engineering, political policies, tourism, and industrial growth, allow players to be successful dictators of the island! Strategies for every scenario in the game, plus tips on how to quickly achieve advancements.


Manhattan Tropics

Manhattan Tropics

Author: Guillermo Cotto-Thorner

Publisher: Arte Publico Press

Published: 2019

Total Pages: 0

ISBN-13: 9781558858817

DOWNLOAD EBOOK

"Walking underground" for the first time in his life, Juan Marcos Villalobos, a freshly arrived migrant to New York City, offers his seat to a woman standing on the subway. Though his English isn't up to her rude reply, he quickly realizes that good manners in Nueva York are quite different than in Puerto Rico! Juan Marcos is eager to continue his studies in the United States and rents a room from family friends living in El Barrio, or Spanish Harlem. Soon, he has a job wrapping packages at a department store that pays as much as he made teaching high school at home. As he interacts with the Puerto Rican community in New York, he witnesses the problems his compatriots encounter, including discrimination, inadequate housing, jobs and wages. Despite these problems, friendships and romances bloom and rivalries surface, leading to betrayal and even attempted murder! Originally published in 1951 as Tropico en Manhattan, it was the first novel to focus on the postwar influx of Puerto Ricans to New York. Cotto-Thorner's use of code-switching, or "Spanglish," reflects the characters' bicultural reality and makes the novel a forerunner of Nuyorican writing and contemporary Latino literature. This new bilingual edition contains a first-ever English translation by J. Bret Maney that artfully captures the style and spirit of the original Spanish. The novel's exploration of class, race and gender"¬‚¬"while demonstrating the community's resilience and cultural pride"¬‚¬"ensures its relevance today.


Cultural Code

Cultural Code

Author: Phillip Penix-Tadsen

Publisher: MIT Press

Published: 2016-02-19

Total Pages: 345

ISBN-13: 0262334925

DOWNLOAD EBOOK

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.


Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers

Author: Michelle Goodridge

Publisher: Bloomsbury Publishing USA

Published: 2021-11-15

Total Pages: 262

ISBN-13: 1440867321

DOWNLOAD EBOOK

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.