Travis Taylor and the Dragon Quest

Travis Taylor and the Dragon Quest

Author: K. B. Kendricks

Publisher: iUniverse

Published: 2010-02

Total Pages: 346

ISBN-13: 1450202594

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There is nothing extraordinary about Travis Taylor, a thirteen-year-old who has a knack for telling a good adventure story. But Travis' ordinary life is about to change forever when he and his two best friends, Abigail and Joshua, witness a peculiar looking bird that hovers above them and then quickly disappears into thin air-right before their very eyes. Just when Travis starts to believe that what he saw was just his imagination, the orange and red feathered bird reappears, eventually drawing him to a large portal that suddenly opens in front of him, revealing a seven-foot horseman wearing a suit of armor. When the bird unexpectedly digs his claws into Travis' back and carries him into the portal, it seems that Travis is lost forever. Led by his enigmatic protector Raven Phoenix, a brave elf named Syd, and a spirited pixie named Labyrinth, Travis embarks on a quest to find his way back home, only to discover the magic world he has entered holds many secrets from his past. Join Travis as he embarks on an adventure filled with knights, a princess in distress, a tyrant emperor, an evil sorceress, and of course, a mighty dragon!


Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens

Author: Gerald A. Voorhees

Publisher: Bloomsbury Publishing USA

Published: 2012-02-16

Total Pages: 387

ISBN-13: 1441138927

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.


Encyclopedia of Television Shows

Encyclopedia of Television Shows

Author: Vincent Terrace

Publisher: McFarland

Published: 2024-01-30

Total Pages: 305

ISBN-13: 1476651566

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There were, between January 1, 2017, and December 31, 2022, 1,559 television series broadcast on three platforms: broadcast TV, cable TV, and streaming services. This book, the second supplement to the original Encyclopedia of Television Shows, 1925-2010, presents detailed information on each program, including storylines, casts (character and performer), years of broadcast, trivia facts, and network, cable or streaming information. Along with the traditional network channels and cable services, the newest streaming services like Amazon Prime Video and Disney Plus and pioneering streaming services like Netflix and Hulu are covered. The book includes a section devoted to reality series and foreign series broadcast in the U.S. for the first time from 2017 to 2022, a listing of the series broadcast from 2011 through 2016 (which are contained in the prior supplement), and an index of performers.


The Quantum Connection

The Quantum Connection

Author: Travis S. Taylor

Publisher: Baen Publishing Enterprises

Published: 2005-04-01

Total Pages: 397

ISBN-13: 1618244787

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The Breathtaking Sequel to Warp Speed¾Science Fiction Written by a Real Scientist Who is Also a Gifted Writer. Steven Montana, computer whiz and hacker extraordinaire, was attending college in Ohio when his world fell apart. A swarm of huge meteors fell all over the world, on Europe, on the United States, and in particular on Steven's home town in California. In an instant, his family and all his friends were gone. Suffering fits of deep depression, he dropped out of college and ended up working as a repairman in a video games store, where he did a brilliant job of repairing a 30-year-old video game. That caught the attention of the game's owner, who happened to be in a position to get Steven a government job, cracking computer codes, and reverse engineering unusual hardware. When he was given a tiny piece of hardware to examine as a "test," he worked out its functions so well that he and his boss were called to Washington for a Top Secret meeting. They asked him countless questions, yet declined to answer his; but he would soon learn all the answers. The "meteor" onslaught that had orphaned him had actually been a brief and still secret war between the U.S and its enemies (as told in Warp Speed) using a new warp drive technology that was more secret than top secret. Another secret was that U.S. had been sending faster-than-light ships to other star systems. Most secret of all was that unfriendly aliens were observing the Earth, and while U.S. spaceships were not quite in a war with the unknown aliens, they were shooting at the intruders. Whether any of these answers would do Steven any good was an open question because he learned them only after he was abducted by those very same aliens and was held prisoner on one of their ships orbiting Saturn. At first, he was one of three human prisoners, but he had just seen the aliens completely dissect one of the three, and it looked like either Steven, or the Russian girl who was his fellow prisoner, were scheduled to be the next alien lab experiment. . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Praise for Warp Speed, the prequel: "Reads like Doc Smith writing Robert Ludlum; beautiful, vivacious female astronauts, sterling-hearted redneck scientists and evil mercenaries bent upon galaxy-wide conquest. You won't want to put it down. FLUBELLS AWAY!" ¾John Ringo "You thought they didn't write 'em like this anymore Doc Travis does!" ¾Jim Baen


On to the Asteroid

On to the Asteroid

Author: Travis S. Taylor

Publisher: Baen Books

Published: 2016-08-02

Total Pages: 380

ISBN-13: 1625795157

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LOOMING DESTRUCTION FROM SPACE! It's the beginning of a new golden age of space exploration. Finally, humanity is taking the commercialization of space to the next level—mining asteroids. The new gold rush of the commercial space era has begun. Another commercial venture, an attempt to put a hotel on the Moon, is seeking the space tourism gold of the ultra wealthy. And it seems as if the dream of finally sending people to Mars is finally going to happen using a ship propelled by a powerful nuclear rocket. But space travel isn’t cut and dry, and there is nothing routine about it. In order to mine an asteroid the goal is to bring it closer to Earth, but orbital mechanics are tricky and close to Earth proves to be far too close for comfort—with looming destruction from space about to become a grim reality. Now astronauts, scientists, engineers, and people in all the burgeoning space businesses must team together to stop the asteroid before it is too late for humanity and the planet it calls home. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Travis S. Taylor: “[E]xplodes with inventive action.”—Publishers Weekly on Travis S. Taylor’s The Quantum Connection. “[Warp Speed] reads like Doc Smith writing Robert Ludlum. . .You won’t want to put it down.”—John Ringo About Rescue Mode by Ben Bova and Les Johnson: "... a suspenseful and compelling narrative of the first human spaceflight to Mars."—Booklist


Women's Music for the Screen

Women's Music for the Screen

Author: Felicity Wilcox

Publisher: Routledge

Published: 2021-08-26

Total Pages: 195

ISBN-13: 0429559941

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Women’s Music for the Screen: Diverse Narratives in Sound shines a long-overdue light on the works and lives of female-identifying screen composers. Bringing together composer profiles, exclusive interview excerpts, and industry case studies, this volume showcases their achievements and reflects on the systemic gender biases women have faced in an industry that has long excluded them. Across 16 essays, an international array of contributors present a wealth of research data, biographical content, and musical analysis of film, television, and video game scores to understand how the industry excludes women, the consequences of these deficits, and why such inequities persist – and to document women’s rich contributions to screen music in diverse styles and genres. The chapters amplify the voices of women composers including Bebe Barron, Delia Derbyshire, Wendy Carlos, Anne Dudley, Rachel Portman, Hildur Guðnadóttir, Mica Levi, Winifred Phillips, and more. From the mid-twentieth century to the present, and from classic Hollywood scores to pioneering electronic music, these are the stories and achievements of the women who have managed to forge successful careers in a male-dominated arena. Suitable for researchers, educators, and students alike, Women’s Music for the Screen urges the screen music industry to consider these sounds and stories in a way it hasn’t before: as voices that more accurately reflect the world we all share.


Carry on

Carry on

Author: United States. Surgeon-General's Office

Publisher:

Published: 1918

Total Pages: 368

ISBN-13:

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