An ongoing seminar, led by Ronald Thiemann of Harvard Divinity School, took the arts as the point of departure for consideration of the role of religion in public life, particularly the ways in which Lutheran intellectuals and academics might participate. The emergence of religious meaning in the arts (especially music and literature) and the nature of the spirituality that results are considered by the seminar participants: Curt Thompson, Gregg Muilenburg, Bruce Heggen, Carol Gilbertson, Kathryn P. Duffy, Karen Black, Kathryn Ananda-Owens, James Hanson.
There is a gentle but profound revolution in human consciousness happening throughout the world — it has affected millions of people from all walks of life, and the numbers continue to multiply exponentially. The breakthroughs they have experienced are startlingly similar and are marked by a new sense of well-being, increased joy in life, diminished fear, and a natural impulse to serve and contribute to the world in a real way. For more than a decade, Arjuna Ardagh has studied this worldwide advance in human consciousness marked by what he calls “translucents” — individuals who have undergone a spiritual awakening deeply enough that it has permanently transformed their relationship to themselves and to reality, while allowing them to remain involved in ordinary life. The Translucent Revolution draws on the author's dialogues with thousands of writers, teachers, and workshop participants around the world who display characteristics of “translucence.” He blends observation, anecdote, and research, including commentaries from leading pioneers in the field of human consciousness.
Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
Throughout history, humanity has sought the betterment of its communities. In the 21st century, humanity has technology on its side in the process of improving its cities. Smart cities make their improvements by gathering real-world data in real time. Still, there are many complexities that many do not catch—they are invisible. It is important to understand how people make sense at the urban level and in extra-urban spaces of the combined complexities of invisibilities and visibilities in their environments, interactions, and infrastructures enabled through their own enhanced awareness together with aware technologies that are often embedded, pervasive, and ambient. This book probes the visible and invisible dimensions of emerging understandings of smart cities and regions in the context of more aware people interacting with each other and through more aware and pervasive technologies. Visibilities and Invisibilities in Smart Cities: Emerging Research and Opportunities contributes to the research literature for urban theoretical spaces, methodologies, and applications for smart and responsive cities; the evolving of urban theory and methods for 21st century cities and urbanities; and the formulation of a conceptual framework for associated methodologies and theoretical spaces. This work explores the relationships between variables using a case study approach combined with an explanatory correlational design. It is based on an urban research study conducted from mid-2015 to mid-2020 that spanned multiple countries across three continents. The book is split into four sections: introduction to the concepts of visible and invisible, frameworks for understanding the interplay of the two concepts, associated and evolving theory and methods, and extending current research as opportunities in smart city environments and regions. Covering topics including human geography, smart cities, and urban planning, this book is essential for urban planners, designers, city officials, community agencies, business managers and owners, academicians, researchers, and students, including those who work across multiple domains such as architecture, environmental design, human-computer interaction, human geography, information technology, sociology, and affective computing.
R. MARKS Biology has become a 'numbers game'. The advantages of being able to grade changes in tissue, submit results to statistical analysis and accurately record biological phenomena make measurement essential. This is as true for the various disciplines in applied biology as it is for the more esoteric aspects ofthe subject. Regrettably, sk in biologists until recently had not seized the opportunities that the availability of their tissue of interest afforded and fell behind in the exploration of measurement techniques. Probably this resulted in part from the mistaken sentiment that 'to see is to know'. It also originated from the complexity ofthe skin which. as a closely interwoven mixture oftissue types. makes assessments technically difficult. However, we are optimistic about the future. The International Society for Bioengineering and the Skin was formed in Cardiff in ] uly 1979 in response to the wishes of the delegates who had attended the first International Symposium on the subject in Miami in 1976 and the second in Cardiff 3 years later. This volume is the proceedings of the Cardiff meeting. We believe that it demonstrates the brave efforts and variety of new ideas that characterise the studies of scientists who realise the importance of blending the phYSICal sciences with skin biology.
A year after the battle at the Holy Amalgamate Mountains, Yi Ping had finally known of his true destiny. Forced by destiny to transmigrate to the Celestial Realm or forced to face the Divine Wrath, Yi Ping has to find more fragments of the Heavenly Relics. But what awaits them in the Celestial Realm isn't what they are expecting! Synopsis ""It is said that when a martial exponent reached the highest state of divinity of their arts, they be able to transcend into Celestials, overcoming the limitation of life and death. And as Celestials, they have to overcome seven celestial divinity, Genesis, Enlighten, Emotion, Transverse, Seventh Sense, Crisis and Ascend in order to transcend to the Heavens."" It is said that the Stellar Sanctuary is created by the first person that has ever ascended as an immortal being and the Astronomic Stellar Formation is the only place that is possible to transmigrate to the Gods' Realm.
In 1832, Emerson made his famous decision to pursue wholeness in his life and in his writing. The Emerson Museum shows how this undertaking transformed American literary practice by turning the legacy of European romanticism into a writing project answerable to American urgencies.
"If you're just beginning to dive into the world of 3D, this is the book for you." —Animation Magazine Alias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes. Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya 6: 3D for Beginners is the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easy-to-grasp text offers a practical and fun approach to learning Maya's core features. Clear-cut, engaging lessons let you try out these features using working files provided on the CD. You'll also find an abundance of instructional and inspirational art on the CD and full-color insert. Enter a New Dimension Get a solid grasp of the core Maya and 3D Learn to navigate the new Maya 6 interface Experiment with Maya modeling Explore the basics of NURBS, polygons, and subdivision surfaces Discover the nuances of shading and texturing Try your hand at animation Get a feel for Maya lighting, rendering, and dynamics Find out how to use Maya and Photoshop in unison Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.