There is a storm brewing within the Transformer universe and the Autobots and Decepticons must unlock a dark part of their planet's past to see how it will affect the future of all Transfomers.
The original series faithfully reproduced after 25 years! After saving their own world from a celestial catastrophe, the Autobots and Decepticons have crashed landed on Earth! Each side sets out to explore their new surroundings, seeking resources and possibly allies. One such ally may be a bookworm named Buster Witwicky, and his mechanic father, Sparkplug. NOTE: issues #3 and #9 are intentionally omitted due to inclusion of non-Hasbro characters in the original comics.
The historic comic book roots of The TRANSFORMERS are re-presented for maximum Cybertronian enjoyment. Collecting issues #1-13 of the original Marvel run, including issue #3 reprinted in its entirety, rejoin Optimus Prime and Megatron and their competing factions as their war strecthes across the cosmos. Freshly re-mastered and re-colored, these stories are accompanied by an in-depth introduction as well as select issue notes by Mark W. Bellomo.
Vintage Radio, Television and Hi-Fi are highly popular 'modern antiques' - and offer the added challenge for restorers of the repair of classic valve-based circuits. This highly readable book encompasses all aspects of buying, collecting, restoring, repairing, sourcing parts, professional services, clubs and societies, etc. Covering the technical side as well as collecting, this book offers the most comprehensive coverage available. The first half of the book deals primarily with technical aspects of restoration, what components are needed and where they can be found. The second half of the book provides a wealth of useful information: names and addresses of clubs and societies, auctions and antique fairs; a professional services directory; how to get hold of service data. Armed with this book the enthusiast will be able to tackle the restoration of a vintage machine with confidence. - A highly popular type of 'modern antique' - Covers technical aspects of classic valve-based circuitry - The most complete work for vintage audio and TV enthusiasts, dealers and repairers
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
After a strange party of half-starved wanderers make their way to the weather-changing station, it is soon learned they they've created their own bloody swath across the icy wastelands of the Antarctic while being pursued by rabid vampires. Meanwhile, what secret does the WWII torpedo discovered in the ice hide, and why is there something knocking on the inside of it?
In a future overrun by out-of-control machines and monsters, a handful of human survivors try to fight their way back to a normal life. But what is normal in a world where both monsters and machines need human blood? And which are the real bad guys? Find out in this horrific new series by 30 Days of Night co-creator Steve Niles and menton3, the demented artist behind Monocyte.