Written by the American Sport Education Program in conjunction with Matt Lydum and other experts from Hersheys Track & Field Games and USA Track & Field, Coaching Youth Track & Field is the only resource available today aimed at coaches of athletes ages 14 and under. Coaching Youth Track & Field includes activities specifically designed for young track and field athletes and fundamentals of all of the events in track and field (USATF and Hersheys Track and Field Games). Coaching Youth Track & Fields 73 activities and 32 age-specific coaching tips are sure to jump-start your planning and practices and help you overcome any hurdle encountered during the season. Plus, sequenced and specific chapters help you learn, retain, and reference in a flash. Endorsed by USATF and named the official handbook of Hersheys Track & Field Games, this book a must-read as you prepare to meet the challenges and enjoy the rewards of coaching young athletes.
Leading USATF coaches present event-specific technical instruction and training regimens in this official level 1 text of USA Track & Field’s coach education program. Experts in sport psychology, physiology, and biomechanics provide coaches knowledge and applications to improve athletes’ performance.
Long-Term Athlete Development offers an in-depth explanation of the long-term athlete development model, an approach to athlete-centered sport that combines skill instruction with long-term planning and an understanding of human development to produce athlete growth.
A practical guide book for kids, parents, or anyone that wants to learn more about track and field events, this text has 436 pictures, illustrations, diagrams, and charts, and covers all the basic fundamentals for the events.
Track and Field Self-Guided Workouts: Motivation and Activities contains multiple ideas, activities, and games that can be used to create enjoyable and productive practices sessions that athletes can do alone without a team and structured environment. The numerous track and field games help teach the fundamentals and focus on skills required to become a more complete track and field athlete. The actives are designed to guide the athlete to have fun, be clanged, and to keep active and motivated when unable to practice in a structured group environment. The games can be competitive and fun to play, and they can be easily adapted to different ages and abilities. The track and field games provided are designed to create an enthusiastic and positive attitude when working out alone. The games focus on the high, long and triple jumps, pole vault, shot put, discus, javelin, sprints, hurdles, and distance, plus a few ideas and adaptation of how to do relays with one person. Activities are also presented on how athletes can use telecommunications and social media to share and interact with others as they engage in self-guided workouts. A special section contains motivational stories of track and field athletes that overcame adversity to succeed. These stories inspire, encourage, and provide valuable life lessons for athletes in challenging times. Questions for though at the end of each story apply learning principles to athletics and the bigger game of life.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
A comprehensive insight into how to develop the Horizontal Jumper. Detailing every aspect of long term preparation, training periodization, technical guidelines, and much more.Chapter breakdowns include:1) Introduction to the horizontal jumps, a look at past, present, and future jumpers and details of all the major jumps in history.2) Detailed breakdown of all technical components related to the long and triple jump. Step by step picture guides, common errors and corrections, and strongly contested topics all included. 3) A look at every physical component needed for success in the horizontal jumps. You will learn exactly what is required and where the training focus should lie. The chapter concludes with descriptions of specific testing protocols and detailed evaluation tables for both the men's and women's event standards. 4) Discusses many training methods and principles related to the development of event specific physical abilities. Concludes with information on recovery methods, the prevention of overtraining and more. 5) How the individual training components are periodized throughout the training year. Detailed information on exercise progressions, periodization styles, load manipulation and exercise choice included. 6) The recipe for success. How everything fits together into a comprehensive structured training program. Breakdown of the training phases and how to structure your short and long term planning. Including the USA and European training set up and philosophies, various methods of periodization, tapering and peaking guidelines, detailed graphs, tables, charts and more. 7) Fully periodized coach/athlete ready training programs in 3 different training styles. Includes each phase of preparation, competition guidelines and peak competition set ups. 8) Event specific exercise pictures and detailed description. Includes plyometric, special weight training, and ballistic training exercises along with a secondary exercise training inventory and description guide. Final Thoughts: Includes 101 tips for horizontal jumpers and closing words.Overall the book is packed full of information, thoughts and opinions, pictures, graphs, tables and charts, tips and tidbits on every facet of jumps training, and is a guaranteed interesting read. From the serious professional to the high school coach, if you are interested in the jumps or in track and field training in general this is a must have addition to your library.