What could be in the mysterious sack that the mayor hands to Woody? And why is the sheriff in such a rush to deliver it? Cowgirl Jessie and the Prospector aim to find out! Illustrations.
Disney/Pixar's Toy Story 3 takes viewers back to the story that started it all. Woody, Buzz, Jessie, Mr. and Mrs. Potato Head, Rex, Slinky Dog, and Hamm—alongside a surprising cast of new toys—return to the big screen for a comical new adventure in Disney Digital 3D. In The Art of Toy Story 3 internationally renowned animation historian Charles Solomon takes readers through the technical challenges, triumphs, and emotional hurdles that faced the Pixar team as they developed the toys' adventure. The Art of Toy Story 3 includes an extended introduction showcasing the story and visual development behind the first two films, as well as a gallery of over 250 pieces of concept art. Featuring storyboards, character studies, color keys, reference photos, environment art, and a special color scripts by art director Daisuke Tsutsumi, this ebook provides a memorable narrative of the entire Toy Story trilogy.
Woody is missing and the town is goin' haywire worryin' about him! So the Roundup gang goes on a manhunt for the lost sheriff. Has he been kidnapped by robbers? Attacked by a wild bear? Is he lost in Hotstuff Valley? Where could Woody be?
Imagination. It’s an innate quality that every child seems to possess in immeasurable quantities. Imagination allows children to create wonderful worlds in which to relate to their friends, envision their futures, and, of course, play with their toys. More often than not, imagination is a quality that diminishes with age, as fantasy worlds are replaced by “the real world” and inquiring young minds are forced to grow up. But there are those among us, who, like Peter Pan and the Lost Boys, never stop using their imaginations, envisioning their futures, and, most importantly in this context, playing with their toys. A select group of these individuals—and their unfettered imaginations—are the reason that the Toy Story films came to be. The Toy Story Films: An Animated Journey tells the tale of the incredibly talented visionaries who conceived, developed, and ultimately shared Woody, Buzz, and the rest of Andy’s toys with the entire world. Their story is recounted within these pages through candid interviews with the animators, directors, and voice actors who brought the films to life; artwork that inspired, grew into, or became a part of the iconic movies; and untold details of the growth and development of one of the most lucrative and artistically significant film series ever. It serves as a lesson to us all that we are never too old to use our imagination—and play with our toys.
By the end of the 1960s, the Hollywood West of Tom Mix, Randolph Scott, and even John Wayne was passé—or so the story goes. Many film historians and critics have argued that movies portraying a mythic American West gave way to revisionist films that influential filmmakers such as Sam Peckinpah and Robert Altman made as violent critiques of the Western’s “golden years.” Yet rumors surrounding the death of the Western have been greatly exaggerated, says film historian Andrew Patrick Nelson. Even as the Wild Bunch and John McCabe rode forth, John Wayne remained the Western’s number one box office draw. How, then, could there have been a revisionist reckoning at a time when the Duke was still in the saddle? In Still in the Saddle, Nelson offers readers a new history of the Hollywood Western in the 1970s, a time when filmmakers tried to revive the genre by appealing to a diverse audience that included a new generation of socially conscious viewers. Nelson considers a comprehensive filmography of releases from 1969 to 1980 in light of the visual tropes and narratives developed and reworked in the genre from the 1930s to the present. In so doing, he reveals the complexity of what is probably the most interesting period in Western movie history. His incisive reevaluations of such celebrated (or infamous) films as The Wild Bunch and Heaven’s Gate and examinations of dozens of forgotten and neglected Westerns, including the final films of John Wayne, demonstrate that there was more to the 1970s Western than simple revision. Instead, we see not only important connections between canonical and lesser-known films of the period, but also continuities between these and older Westerns. Nelson believes an ongoing, cyclical process of regeneration thus transcends established divisions in the genre’s history. Among the books currently challenging the prevailing “evolutionary” account of the Western, Still in the Saddle thoroughly revises our understanding of this exciting and misunderstood period in the Western’s history and adds innovatively and substantially to our knowledge of the genre as a whole.
This board book is shaped like Huckle Cat from Richard Scarry's "Busytown Mysteries" TV show. Find out all about Huckle, Busytown's famous detective. Full color.
Celebrated as Pixar's "Chief Creative Officer," John Lasseter is a revolutionary figure in animation history and one of today's most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre's still-expanding commercial and artistic development. Richard Neupert explores Lasseter's signature aesthetic and storytelling strategies and details how he became the architect of Pixar's studio style. Neupert contends that Lasseter's accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director's career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter's ability to keep a foot in both animation and CGI allowed him to thrive in an unconventional corporate culture that valued creative interaction between colleagues. The ideas that emerged built an animation studio that updated and refined classical Hollywood storytelling practices--and changed commercial animation forever.
Andrew has decided he never needs to go pee ever again, but his parents aren’t too sure. Only one minute into the drive to his grandparents’ house, Andrew changes his mind. A new look for the Classic Munsch picture books brings all of the urgency and fun of I Have to Go! To a new generation of young readers.